- 1 Overview
- 2 Moon System
- 3 Infrastructure
- 4 Climate
- 5 Biology & Ecology
- 6 Geography
- 7 Sapient Species
- 8 Native Resources
- 9 Continents
- 10 Caverns
- 11 Seas & Oceans
- 12 Islands & Archipelagos
- 13 Aerial Fauna
- 14 Terrestrial Fauna
- 15 Marine Fauna
- 16 Terrestrial Flora
- 17 Marine Flora
- 18 History
Cadonia is the biggest major moon orbiting Aziel, and the closest. Cadonia was once a rocky moon with no atmosphere and devoid of any life, but since it's terraformation in 56520 CE it has become a lush tropical world modeled after the more peaceful tropical areas of Aziel. Many species of both flora and fauna have been imported directly from Aziel to Cadonia, including Sand Darts and Sailphin.
Cadonia's populace of ten billion inhabitants lives in various cities scattered around it's endless forests and plains. Artificial gravity generators have been placed everywhere on Cadonia, to make it more survivable. Cadonia also contains a small subsurface ocean, which was devoid of any life before the introduction of various highly adaptable deep sea species.
Altum is the farthest major moon of Aziel. Altum itself is a captured moon from the outer Auralumina System. This factor, also combined with a high albedo means that the frigid moon is completely engulfed by water-ice and snow. Altum, even though it is seemingly not fit for habitation, the temperatures are very much survivable, and even has a breathable atmosphere with the pressure on the surface being 0.87 Atm. These properties, and of course liquid water which is present in small lakes frozen on top, which are frequent on the moon have given rise to an ecosystem of live thriving across the moon. From eight-legged arachnids to canine snow beasts, there's no shortage of life.
As such, Altum was the second moon of Aziel to be colonized, and it's population of a hundred billion rivals even some of the biggest colony worlds. Most of the massive populace lives in the deep subsurface oceans of Altum, with all of the deep-sea habitats having almost instantaneous elevators to the surface. The deep-sea population also doesn't have to worry about deep sea monsters, as the most advanced species of fauna are currently microbes, which do not present a threat at all. While not so rich in population, the cities on the surface of Altum offer a spectacular view of Aziel and it's many moons.
Messoria is the third and last major moon of Aziel, and is as of currently considered the most inhabitable one. While it has an atmosphere perfectly suitable for carbon-based life, and even oceans of liquid water, frequently Messoria is obscured for days by massive ravaging sandstorms often covering the sky and not allowing any light to penetrate through the atmosphere onto the surface. This is the main factor as to why there is nearly no plant life on the surface. The larger bodies of water like oceans and seas aren't affected by the sandstorms, and as a result they are filled with life in some parts.
Even with these dangerous factors, many cities are constructed on Messoria, all domed by massive shields. In total the moon has an estimated population of ten billion. However when first set foot on in the year of 87,052 CE, it was originally planned to be a mining colony. Once, Messoria suffered from a war ten years after settlement which is now known as the Battle of Messoria, which engulfed the moon in total warfare for political reasons. After the war which lasted four years finally ended in pecie, Messoria became a major hub of trade, along with a high amount of technology being imported to Aziel and other worlds.
Aziel has one of the most diverse climates in the entire Auralumina System. It's climate is varied depending on each hemisphere, with areas warm enough to creating boiling deserts, while others are cold enough to create mazes of icebergs. Temperatures also range from being cold enough at the poles to freeze water and warm enough at the equator to fry an egg on a metallic surface. Each region of Aziel has a unique biosphere able to support a variety of plant and animal life.
This climate is also kept in check by the planet's inhabitants, using artificial climate generators in order to keep a desired temperature and climate in the various regions of the planet. These climate generators have also allowed Aziel to become more habitable to Life then it was originally.
Biology & Ecology
Roaming the idyllic grasslands of Aziel are various species of mammals, some of which even being evolved to become semi-sentient, most commonly under a social hierarchy. While not as abundant as mammals, large avians are often seen soaring the skies, most often seen hunting aquatic creatures in the water below.
Aziel is often known for it's aquatic ecosystem of fauna, with apex predators like Irridalli seen sailing the tropical seas, or the majestic and highly intelligent Krayens are seen preying on smaller fish. The deep sea of Aziel is an unique environment, without any sunlight, life has evolved far differently that in the shallower areas. Bioluminescence is a common trait in these deep parts. Most life is gliding through the sea motionlessly, only moving when escaping or attacking, as energy is rare and precious at these depths.
The plant organisms on this world are made up of trees and flowers, with only a few dozen of grass species, even less bush species and almost no brush and fungi species. Although the grass species are few in number, they grow fast and cover wide areas. The trees and flowers cover a lot more though and because they use up most of the nutrients, other species like shrubs and fungi haven't been able to reach higher numbers.
The wonders seen on the surface are also seen underwater. A huge variety of corals and aquatic plants have made their home in the waters of this world, both living in harmony with each other, at least in most cases. Some species have developed into more aggressive forms, effectively trying to force their species wherever there's water for them. This has lead to the decline of some other species, but also to the rise of new, specialized predators.
Equis is the second most temperate of Aziel's four continents, with massive green forests dominating the majority of the landscape, and vast deserts in between. The aforementioned lush forests contains many wonderous species of plants, including various species of glowing bushes, grass, and vines that make up the a large part of the ecosystem. The largest part of it's ecosystem however would be it's fauna which dominates the continent. From ravaging beasts, to peaceful herd species, there's no shortage of life on Equis.
Equis is the most populated out of all the four continents of Aziel, as it's the safest with no great dangers. It's population is very large, even being larger then entire colony worlds. One of the main factors for Equis having such a high population would be it's geography, as the terrain is mostly made out of endless expanses of vast grasslands and sparse woodlands.
The continent's major exports are more organic in nature compared to the other continents, as very few factories or refineries are on the surface. Thus, things like drinkable water and food are the continent's largest exports. The reason for this would be the large amount of freshwater on the continent's surface, with its thirty six large lakes of fresh drinkable water, which many species also depend on to survive and thrive. While in the food department, the Aenpari rainforests and jungles are teeming with flora and fauna of countless varieties, as well as endless expanses of fertile soil to grow and raise the needed food supply.
In the uppermost area of Equis lies Calen Taiga, where plant life is made more common and animal life rarer. It is one of the only areas on Equis where the ability of bioluminescence has not spread to. In the western area of this enormous taiga is the Taiga of Ruins, which originally was a lush part of the taiga, however it was entirely burnt down in a massive wildfire caused by yet unknown reasons.
A line of deserts runs through the continent of Aziel, which is itself called The Three Deserts. The desert located in the west is called the Euclian Desert" the middle is called the Eyanis Desert, and the eastern one is called the Nix Deser". These vast dunes share a single ecosystem of flora and fauna. Slicing the deserts are two massive forests called Aclush Woodlands, which hold an ecosystem similar to the one in the deserts-.
Located in the center of Equis, the Seupra Forests make up around half of the continent. In these forests many bioluminescent species of trees make up most of the ecosystem, while fauna is primarily herbivorous, gently feasting on the glowing plants. An unique lightshow is constantly going on during the night, where the grass creates stellar bioluminescent waves of light.
A small savanna-like area called Rhean Savanna exists near the equator bordering the Sea of Diversity. Many species of small flora flourish there, along with the creatures to consume them.
Seas & Oceans
Deiran Ocean: Overview
Deiran Ocean: Landscape
Eyanix Ocean: Overview
Eyanix Ocean: Landscape
Islands & Archipelagos
Eyus Island: Overview
Eyus Island: Landscape
Cormaige Archipelago: Overview
Cormaige Archipelago: Landscape
Hyenopers tend to greatly resemble species of avian origin, though their lifestyle is purely ground-based. Their bodies are supported by a pair of leg-like limbs, each of which ends in a large and a short claw. Their central body has a long shape and measures about two meters in size for fully-grown adults, ending in a meter-long sensitive tail. The bodies of Hyenoper are covered in a soft layer of fur, though a 'spike' of red and longer fur extends from its neck to the end of its tail on both the lower and upper body.
Hyenopers' primary sense is sight, utilizing five powerful eyes to spot even the farthest of prey. These eyes can primarily see in the same light spectrum as Humans, though they are more adaptive to various levels light. As a result, a Hyenoper could see its prey clearly even in the darkest on nights. Smell is also a powerful sense, and as such, two very long nostrils are found on each side of its face, allowing it to use smell as its main sense if needed.