100th Millennium Wiki
Member Nations


The Commonwealth of United Economic Nations (CUEN) (commonly known as C.U.E.N, CoUEN, or just The Commonwealth) is an international economic and military confederation located in Aylothn. It consists of many member nations, autonomous territories, and federal districts. With approximately 49.6 billion (49,670,741,362) star systems under influence, the Commonwealth is undoubtedly the largest and most populous organization in Aylothn. There is also a broad and approximate population of 97.9 quintillion individuals, which are cast all across the many dense and rural territories which the Commonwealth holds. This makes the Commonwealth the second most populous government in the Local Universe. The most prominent international capital of the Commonwealth is Poratus, while the most culturally influential capital is Cevros. The most populated area is an incomplete Birch Planet known as Aylothn's Sphere, located in the Crown of the Aylothn.

The Commonwealth holds a government similar to that of a confederacy, which means that it holds numerous member nations that work and unite under one or more common goals. There are multiple branches and specializations of the Commonwealth Government and varying interstellar councils. The Commonwealth is also a permanent member of the Intergalactic Council and is the one of the highest-ranking nations in terms of international economy and technological progression. There are also high amounts of political freedom, as well as individual freedom and expression in the Commonwealth's borders.

With this vast connection of member nations, the Commonwealth has constituted a large arrangement of travel, security, military, alongside citizen care throughout the entire area. This has allowed for opulence in trading, quality of life, defense, technology, and overall habitability inside the Commonwealth. This has also permitted a large percentage of the Commonwealth to be under direct control by its large and powerful government.

The Commonwealth is widely known throughout the Local Universe, primarily for its size and impact. This mostly consists of power, influence, and its staple economic capabilities. These outstanding and notable attributes cement the Commonwealth as an international entity with heavy influence in many affairs.


The Commonwealth is an international confederacy, with its system being that of a multiparty social democracy. The Commonwealth holds nine subdivided republics and several distinct enclaves, all of which are influenced by a central set of representatives and senators. The Commonwealth Government also contains multiple jurisdictions, which are represented by both biological and automated justices. Under law by the government, citizens, biological and cybernetic in nature, are to be protected and represented equally.

The Government of the Commonwealth oversees many workings of day-to-day life in the nation, and is able to hold influence on massive intranational and international affairs. The management of national budget, influence to the Primary Shayama, and the direct ability to declare war are some of the government's most notable abilities.

All government officials of the Commonwealth are highly trained in their fields of humanitarianism, economics, knowledge on the history and structure of the Commonwealth among others. All government officials are also expected to routinely verified, and usually include implants alongside other systems of authentication. Qualifications for being a high member of the government are also complex, and usually take many years of experience in lower fields.

Primary Shayama

The Primary Shayama of the Commonwealth serves as the most influential leader of the nation, being able to hold a heavy level of political abilities. Throughout history, the Primary Shayama of the Commonwealth has served long, multi-century terms which are decided by citizens and by the legislature. The Primary Shayama is supported by two Secondary Shayamans, which serve under the same political party as the First Shayama. These are then supported by national leaders of Commonwealth member nations, and their cabinet. The Primary Shayama of the Commonwealth also holds a cabinet of senators and other government officials, which are typically selected by the people. In total, the Primary Shayama, their selected Secondary Shayamans, national leaders, and both cabinets make up the Commonwealth Executive Branch.

Considering the length of terms in office, combined with the usual high satisfaction of leaders, many First Shayamans of the Commonwealt have served for the rest of their lives. Many of them carry out multiple terms, able to gradually change the landscape of the Commonwealth Government. In the event of a sudden death or injury to the Primary Shayama, a Secondary Shayama is randomly selected to fill the role of the Primary Shayama. If all three top Shayamans are killed or incapacitated, a national leader of a Commonwealth member nation or a high-standing member of the Primary Shayama's cabinet is selected.

Current Primary Shayama

Primary Shayama of the Commonwealth of United Economic Nations
Positive Attributes
Negative Attributes




Long-Term Planner

Magic.png Magi

Slightly Raunchy






16,271 Years Old
Political Party
National Origin
CUENIndustryPartySymbol.png Federal Industry Party
LZF Flag.png Lowyzol Federation

Commonwealth Parliament


The Commonwealth Parliament is a selection of highly experienced representatives and high standing individuals in the Commonwealth Government. In the seats of the Commonwealth Parliament, there exist the Primary Shayama, all CUEN Member Nation leaders, CEOs of prominent corporations, military executives, and superintelligences among others.

Majority Parties


Federal Industry Party
212/619 Seats

Government: Build international influence

Spending: Development of industry, trade, and housing.

Economy: Corporate Influenced

Military: Bolstering Military

Foreign Opinion: Cordial

International Interest: QPA Flag.png Quintet Payotari Association

The Federal Industry Party is currently the most major political party in the Commonwealth. With relations between the Commonwealth and the Quintet Payotari Association on the rise, industry and trade have been skyrocketing among all else. As such, the need for industry and economic presence has grown sharply in the last few hundred years. The philosophies of the Federal Industry Party have also change to accommodate this, as it has since gained an affinity for trading and economic influence.

Historically, the Federal Industry Party has fallen in and out of national use, typically surfacing in times of economic booms or in the fields of heavy trade opportunity. In the modern-day, the Federal Industry Party has been the most influential it has ever been, since the Quintet Payotari Association has been a very viable trading partner for the Commonwealth.

The flag of the Federal Industry Party.


Federal Commune Party
175/619 Seats

Government: Instill Equity

Spending: Development of life, equity, and safety.

Economy: Government Influenced

Military: Heavy Defense Force

Foreign Opinion: Cordial

International Interest: CoB Flag.png Confederacy of Borealis

The Federal Commune Party is currently the second-most major political party in the Commonwealth. Usually, the Federal Commune Party is the most dominant political party in the international parliament. However, after a heavy level of trade with the Quintet Payotari Association, the Federal Commune Party has been held in less favor in comparison to the Federal Industry Party. Even so, it remains as one of the most powerful political parties.

Historically, the Federal Commune Party has always been the most popular political party in the Commonwealth, with its original ideologies existing in some form since the dawn of the nation. Its ideals have influenced all major political parties as well, indirectly guiding them to focus on the people. It has most notably prevailed during times of good success, as well as times of reform.

The flag of the Federal Commune Party.

Minority Parties

Federal Worker's Party
85/619 Seats

Government: Instill Equity

Spending: Development of automation, light military, more jobs.

Economy: Megacorporations Banned

Military: Defense Force

Foreign Opinion: Neutral

International Interest: CoB Flag.png Confederacy of Borealis

The Federal Workers Party is one of the more major political parties in the Commonwealth, usually rising and falling in terms of popularity among the people and the government. With the rise of the Federal Industry Party, as well as the Federal Commune Party, the Federal Workers Party serves as a combination of both. In the modern day, the Federal Workers Party has pushed for increased automation, as well as increased equality for those who are employed.

In terms of Commonwealth History, the ideals of the Federal Workers Party have been used to push for workers rights. In the unsteady peace before the Commonwealth's Eclipse, this was more relevant than ever, considering the brash and uncaring nature of megacorporations. However, this kind of ideology continues today, with the Federal Workers Party hoping to mitigate and abolish megacorporations. The Federal Workers Party also hopes to mitigate any remaining hardships with employment and working.

The flag of the Federal Worker's Party.


Federal Reform Party
71/619 Seats

Government: Reform Policies

Spending: Development of living standards, diplomatic strength

Economy: Free Market

Military: Defense Force

Foreign Opinion: Minimal

International Interest: CoB Flag.png Confederacy of Borealis

The Federal Reform Party is one of the most recent major parties in the Commonwealth, gaining a heavy level of traction shortly beforehe modern day. Usually, this political party is dead-set on reforming many policies which they see as old or archaic. They also hold a set of beliefs which are different than usual Commonwealth political parties. Typically, they contain thoughts on how the Commonwealth is ineffective in numerous fields, and believes that there should be more representation for other political parties.

Formerly being one of the most popular political parties, the Federal Reform Party has fallen from its original heights. This is a direct result from the gradual reform that the nation has done. While all original problems seem to have vanished for the Federal Reform Party, individuals have constantly found national faults which they hope to repair. This has culminated in a usually stagnant yet fruitful existence as a major political party.

The flag of the Federal Reform Party.


Federal Tranquility Party
37/619 Seats

Government: Maintain Peace

Spending: Living standards, unrest reduction, economic stability

Economy: Megacorporations Banned

Military: Humanitarian Defense Force

Foreign Opinion: Isolationist

International Interest: QPA Flag.png Quintet Payotari Association

The Federal Tranquility Party is one of the lesser major parties in the Commonwealth, and it has dramatically lost its national popularity. Considering the many known benefits of internationalism, the Federal Tranquility Party has lost much of its power. However, this is not to say that it has held no influence. The Federal Tranquility Party still holds a grip over many national affairs, such as military spending and use. For a calm environment, the Federal Tranquility Party usually hinders anything which may cause national issues, such as megacorporations. Ideologies are also focused to be more isolationist, as interaction with foreign entities may incite conflict.

Historically, the Federal Tranquil Party has only been popular through times of prolonged war or tension. Most notably, it prevailed alongside the Federal Worker's Party and the Federal Commune Party during the Commonwealth's Eclipse. In times of peace, it usually rises and dips in power, enforcing tranquility while influencing the ideals of the Commonwealth.

The flag of the Federal Tranquility Party.


Federal Technocratic Party
24/619 Seats

Government: Promote Technological Progress

Spending: Technologic progress, Corporate Stability

Economy: Free Market

Military: Large Automated Military

Foreign Opinion: Neutral

International Interest: QPA Flag.png Quintet Payotari Association

The Federal Technocratic Party is the least popular major political party of the Commonwealth. It is typically focused on technological growth, and aims to automate much of the remaining Commonwealth workforce. Additionally, the Federal Technocratic Party holds a balance of corporatism and economic freedom in its ideology. The Federal Technocratic Party also aims to influence the well-being of Commonwealth citizens, providing bliss in the form of virtual reality. However, this has adversely affected the view on the Federal Technocratic Party.

In history, the Federal Technocratic Party has been on a slow decline, with their highest peak of popularity in the 40000s being cut short by tensions against megacorporations. It soon broke following the Commonwealth's Eclipse, as any parties relating to corporatocracy were muted. Following the brutal war, the Federal Technocratic Party endured many reformations, and slowly rose to the stagnant form it presents itself as today.

The flag of the Federal Technocratic Party.

Law Enforcement

The Commonwealth employs a vast system of automated and physical forces, including a limited section of the Commonwealth Military to form what is known as the Commonwealth Police Force. Ever since its founding in the 30000s and subsequent reforms after the Commonwealth's Eclipse, the Commonwealth Police Force has grown to hold a heavy level of influence over civil affairs. As a result of its influence, the Commonwealth Police Force has been regulated to a high extent. Day-to-day activity usually revolves heavy surveillance, which is the first layer of the Commonwealth Police Force.

In terms of its justice system, the Commonwealth Police Force is managed by a network of artificial intelligences, which can hone in to the exact specifics of all known legal situations. Apprehension is usually done humanely, and with the correct amount of force necessary. De-escalation is also typical for any civil disputes, as there is a ten-step protocol for typical de-escalation. Instances of violent crime may reduce or eliminate the need for de-escalation.

In the case of light or moderate disputes, the Commonwealth Police Force holds a system of therapy for suspects. Rehabilitation is one of the most important key points for the Commonwealth Police Force, as a large number of people are placed into constructive therapy each day. More so, crime has been reduced drastically since the founding of the Commonwealth Police Force, allowing them to allocate more government funds to therapy. Advances in biotechnology have made it possible to remove crime altogether by scanning and removing thoughts. However, this is usually seen an immoral by many provinces of the Commonwealth.

Any manned member of the Police Force likely consists of androids, which work in a set of gestalt consciousnesses. varying from province to province, androids have been set at a uniformly high level all across the Commonwealth. However, biological personnel are not too uncommon, usually appearing as members of the police force, as well as in high-intensity disputes. Ever since the Commonwealth's Eclipse, manned occupation for risky jobs has declined, which places a higher presence of androids with each passing year.

Psychokinesis, while rare, has also made its spot for the higher sections of the Commonwealth Police Force. It is used exclusively in the most violent of civil disputes. Psychokinetic units of the Commonwealth Police Force are mostly sourced from the military, and are likely accompanied by a heavy level of backup. In these scenarios, psychics may use their powers to clear areas, and subdue suspects, with rare exceptions that allow for psychics to directly attack people.

Vehicles for the Commonwealth Police Force consist of ground and aerial receptacles, which usually hold many physical objects to aid in uncivil situations. Weapons, first aid, communications, and autonomous robots are usually stored in these, with larger models being able to contain personnel, or be used as an automated craft on its own. Models which are larger than those may be classified as spacecraft, which is used by the Commonwealth Police Force for any crimes off-world. They are also sparingly used on the surfaces of Commonwealth worlds.



The Commonwealth employs a system of citizenship, which extends to all people living in it. There exist a number of classes of people in the Commonwealth, which are full citizen, half citizen, temporary citizen, non-citizen, and unidentified citizen.

Full citizens are typically regarded as long time residents of the Commonwealth, or are the children of other full citizens. They hold all rights and abilities that the Commonwealth may offer, and may sign up to any government mandated program, or any other relief programs. They are given necessities for free or low costs.

Half citizens are considered to be immigrants or refugees, which recently arrived in the Commonwealth and are pending citizenship. People from associate states to the Commonwealth are also considered to be half citizens. Essentially, the use of 'half citizen' applies to anyone which fails to meet all requirements to be a full Commonwealth citizen. Half citizens have all rights but only a few key abilities of full Commonwealth citizens.

Temporary citizens are defined by a status of temporary living in the Commonwealth. Whether it is to be passing through, holding an extended stay, or for occupation. Temporary citizens are given all rights and most abilities of full citizens, and are typically treated like full citizens by the legal system.

Non-citizens in the Commonwealth are exceedingly rare, and only apply to people with no current birth record or identification. As such, these people are treated with caution, as they may be fugitives or law-breakers of some sort. Non citizens have full rights, yet no shared abilities with full Commonwealth citizens.

National Credit System

The Commonwealth holds a basic social credit system, named the Commonwealth International Crediting System (CICS). It is designed to be loosely authoritative. It has been effective at the tracking of citizens and enforcement of law, as well as prevention of criminal activity. All types of citizens may be admitted to the Commonwealth International Crediting System, upon confirmation of identity and status. The score of a citizen goes from 0 to 1000, with all citizens being given a base score of 500. The score of citizens of the Commonwealth are determined by a selection of artificial superintelligences, designed to be used in the justice system. Every ten standard years, the policies which are used by these intelligences are reviewed by the Commonwealth Parliament.

Policies in use by the Commonwealth International Crediting System range heavily, with clear 'good' and 'bad' actions which are defined by judicial superintelligences and biological overseers. Typically, actions of good will, effort, or actions which fall under forms of charity may boost one's social credit score. Actions of violence, criminality, or similar harmful activities may lower one's credit score. One's social credit score may also be reviewed and tested by an individual. Scores may also be shared freely upon request, though the departments which run the Commonwealth International Crediting System can always see anyone's score. Scores are also easily able to be viewed upon request.

Actions including pro or antigovernmental thoughts or discussions are not known to affect one's social credit score. However, rioting, damage of property, harm to others, or fanaticism with the government can lower one's social credit score. This topic has been frivolously debated in the Commonwealth Parliament, yet it has seen no major changes since the Commonwealth's Eclipse. It has also seen heavy criticism and support on social media, though this is not known to influence much in the bigger picture.

Social credit in the Commonwealth also effects standing with employment in the workforce and military application. An individual may have low social credit be a reason to remove them from the workforce or the military. In extreme cases, it could be grounds for an arrest or detainment. Typically, pay is not deducted unless an individual has had a history of violent activity. Rights such as voting may be suspended for periods of time, in the case that one performs violent actions against the government or general society.

Basic Income

Basic income has been a facet of the Commonwealth for many millennia, ever since the rise of post-scarcity and expansion of stellar empires. In the many years since the implementation of basic income, numerous services which were once known to be costly have been granted to citizens. Standard residence, food, augmentations, healthcare, and education are just a few of the many basic rights which come with the Commonwealth's basic income system. Smaller amounts of local currency or Carosi are also given to individuals to spend for entertainment, vanity, or personal reasons.

Succeeding in occupations, Service as a psychical member of the military, or holding a high social credit score can increase ones basic income greatly. However, if one manages to garner a higher income on their own, basic income may be mitigated but not entirely removed. People of higher wealth may see no basic income though, since they usually supply for themselves more than the highest levels of basic income could.


Employment in the Commonwealth is mostly performed by non-sapient androids or robots. While this has mostly decimated the idea of a biological workforce, one may apply for any occupation for an increased pay on their basic income. Several other benefits may also be unlocked which could lead to higher levels of healthcare, services, and better housing. Usually, citizens have applied for occupations to fulfill a moral obligation. The incentive of extra pay has also allowed numerous people to apply for jobs. Manual labor typically gives the most pay, since it has been noted to be one of the most difficult form of occupation.

Occupations with less androids or robots typically include healthcare workers, mental health workers, or similar people which manage the lives of others. There also exist overseers of assembly lines or factories, as well as the overseers of power plants or other general locations with androids or robots. This is the case since there have been numerous people in history with a distrust to artificial intelligence. Furthermore, the use of sapient organisms or androids willingly taking up jobs is known to boost social credit score. This is a variable that depends on which service one takes.

Government of Republics













System of Influence

Much unlike the Confederacy of Borealis, a similar nation to the Commonwealth, the Commonwealth employs a lax system of intragalactic influence. While the Confederacy holds more extensive claims relating to sovereignty and future planning, the Commonwealth has been noted to stay more immediate with its future territory. It holds all of its infrastructure in its designated areas, with a system of dense urban complexes surrounded by vast, somewhat unused space reserved for the use of megastructures, industry, trade, and similar. Major lines of production also happen relatively far from populated areas, in the mostly unoccupied space which the CUEN takes claim to.

Major Locations (Sorted on Number of Star Systems)


Tables and Basic Attributes of Galaxies in the Commonwealth of United Economic Nations
Name Image Notable Areas Number of Star Systems National Influence (%)
Aylothn Aylothn.png ESN Flag.png PlanetIcon.png Cevros

HRC Flag.png PlanetIcon.png Gruxawa

Hivol Flag.png MegastructureIcon.png Hivol

CIU Flag.png MegastructureIcon.png Lipiclite

CRE Flag.png MegastructureIcon.png Poratus

Vaspujian Flag.png MegastructureIcon.png Veshia

1 Trillion Star Systems
CUEN Flag.png
Total National Influence: 4.967%
Vaspujian Flag.png
Vaspujian: 0.881%
LZF Flag.png
LZF: 0.841%
CRE Flag.png
CRE: 0.811%
CIU Flag.png
CIU: 0.746%
ESN Flag.png
ESN: 0.762%
HRC Flag.png
HRC: 0.626%
Hivol Flag.png
Free Systems of Hivol: 0.121%
Nisrine Collective Flag.png
Nisrine Collective: 0.029%


Aylothn is the centerpiece of the Commonwealth, since major member nations exist exclusively in it, as well as its immediate satellites. Aylothn is also the largest galaxy in the Local Universe, gravitationally dominating over numerous galactic entities. The area in which the Commonwealth holds in Aylothn is vast, though the galaxy does contain all Commonwealth assets. The Intergalactic Gateway Network is also known to be centered around Aylothn, expanding out like a web to numerous other galaxies in the Local Universe.

Aylothn is characterized by its massive spiral shape, similar to that of the Via Lacrimosa Galaxy. The massive amount of stars which it holds is also marvelous, totaling to approximately one trillion stars systems. This has let the Commonwealth flourish in the fields of Aylothn, and it has especially been attractive to nations outside the Commonwealth.

The influence of Aylothn extends near the Confederacy of Borealis, a nation which is oriented around the Via Lacrimosa Galaxy and its satellites. Resulting from the Intergalactic Gateway Network, the Commonwealth and the Confederacy has opened up, developed, and expanded an array of trade across both major galaxies.

There exist a plethora of major planets in Aylothn, most notably the capitals of several Commonwealth member nations. The high development of these planets, as well as the modern and intricate hyperlane network, has promoted trade and activity between Commonwealth member nations. This has also boosted the tourism market, as well as the need for high commerce and industry in the areas near populated sectors.


Name Image Notable Areas Star Systems National Influence (%)
Peleunsk Peleunsk.png LZF Flag.png PlanetIcon.png Lorokira

LZF Flag.png MegastructureIcon.png Wa-Strionarh

4,622,206,126 Star Systems LZF Flag.png Lowyzol Federation: 100%


Peleunsk is a very major area in terms of the Commonwealth, even with its reduced level of star systems when compared to others. Peleunsk is located off the edge of Aylothn, in an area of space named the Peleunsk Hinterlands. This typically loose area of space is populated by billions of star systems, which gave rise to a dense, economically active part of Aylothn. The value of Peleunsk has allowed for a strong link of wormhole gateways and hyperlanes, which not only help with economy but brings light to tourism. The strongest of these lines is the Eqeyun-Peleunsk Trade Line, one of the most profitable areas of trade in the Commonwealth.

Peleunsk is characterized by its saturated golden, almost silky texture. It has an oblong elliptical shape, which is influenced by Aylothn. To the center of Peleunsk lies several keystone areas, such as the Wa-Strionarh and the cultural capital of Lorokira. Wa-Strionarh in specific is the center of regional trade, as it is a megastructure with a very high density of people. Similar sectors of trade populate Peleunsk heavily, making it one of the most valuable regions in the Commonwealth.



Via Aurum

Nisrine Cloud

Name Image Notable Areas Total Star Systems National Influence (%)
Nisrine Cloud Nisrine Cloud1.jpg Nisrine Collective Flag.png MegastructureIcon.png Nisrine 35 Million Star Systems CUEN Flag.png Total National Influence: 100%


Nisrine Collective Flag.png Nisrine Collective: 100%


The Nisrine Cloud is a very exceptional and history-rich nebula, existing on the concourse of multiple Intergalactic Gateways and residing in Aylothn. This area in particular has been under full Commonwealth influence since the 96000s, making it a very recent and fresh domain to the nation. The Nisrine Cloud is entirely controlled by one of the few artificial superintelligences in Commonwealth territory. This intelligence, the Nisrine Collective, is the newest major member nation to the Commonwealth, arriving after vanquishing the Samutan Galactic Faction. While the Nisrine Collective first sprung up as untrustworthy, the Commonwealth has since adopted it as a full fledged nation.

The Nisrine Cloud is not only characterized by its lenticular nature, but by its eccentric historical value over the course of many millennia. This area has been the site of two major conflicts, a collection of Nawian-Usurpes Conflicts and the Nisrine War. These have defined the Nisrine Cloud as a whole, drastically changing the political landscape every time. Recently, the Nisrine War has brought relative peace and prosperity to the Nisrine Cloud, making it a notable feature of the Commonwealth and promoting trade all across the nebula. The Nisrine Collective also fully repaired most of the Nisrine Cloud's integrity after the Nisrine War, making it entirely safe to live in.

The Nisrine Cloud is located not too from a major Intergalactic Gateway, making it easily accessible from far corners of the Commonwealth. Ever since contact was made with the Nisrine Collective, the Commonwealth has initiated a heavy amount of development and industrialization to the area. Much of this was headed by Nisrine Mind, the main core and superintelligence of the Nisrine Collective. In the modern-day, the Nisrine Cloud holds a great amount of corporate influence, industrialism, and commerce to satisfy the vast population.

After the fall of the Samutan Galactic Faction, the Nisrine Collective has repurposed the planet of Nisrine, which now acts as the most major planet in the Nisrine Cloud. However, this is not the most populated area, since many megastructures exist in adjacent systems. Other planets, which are ecumenopoli, also hold a higher amount of people on them. Nonetheless, Nisrine has remained as the most famed planet, considering its rich history and heavy emphasis on trade and quality of life.

Major Worlds

The Commonwealth has many major worlds, all of which are designated as high priority planets. Many of these include many industrial and economic centers of member nations or dense populational capitals. Other planets belonging to the Commonwealth remain as designated symbolic areas, reserved for preserving history and ancient tradition of many groups. Ever since its founding, the Commonwealth has taken a liking to major worlds and capitals, incorporating them into its space. Several tables of alphabetically sorted realms are below:

MegastructureIcon.png Aylothn's Sphere MegastructureIcon.png
PlanetIcon.png Cevros PlanetIcon.png
PlanetIcon.png Ethayos PlanetIcon.png
Crown of the Aylothn
Nisrine Cloud
63 Quadrillion
3.1 Trillion
75 Billion
DweooDade.png Gruxu.png Unknown.png
PlanetIcon.png Golomia PlanetIcon.png
PlanetIcon.png Gruxawa PlanetIcon.png
MegastructureIcon.png Hivol MegastructureIcon.png
Eqeyun Sector
Population 84 Billion
94 Billion
3 Quadrillion
Igolath2.png Kajup2.png Unknown.png
PlanetIcon.png Igolath PlanetIcon.png
PlanetIcon.png Kajupto PlanetIcon.png
MegastructureIcon.png Lipiclite MegastructureIcon.png
23 Billion
601 Billion
18 Quadrillion
Lorokira.png Unknown.png Chuepari.png
PlanetIcon.png Lorokira PlanetIcon.png
MegastructureIcon.png Nisrine MegastructureIcon.png
PlanetIcon.png Occalia PlanetIcon.png
Nisrine Cloud
Eqeyun Sector
49 Billion
7.4 Quadrillion
31 Billion
Poratus.png Unknown.png Wa-Strionarh 2.png
MegastructureIcon.png Poratus MegastructureIcon.png
MegastructureIcon.png Veshia MegastructureIcon.png
MegastructureIcon.png Wa-Strionarh MegastructureIcon.png
Eqeyun Sector
Population 12.6 Quadrillion 4.3 Quadrillion
12 Quadrillion

Citizen Demographics

The population of The Commonwealth, extending loosely across intergalactic hinterlands, has come to grow in an exponential sense. As such, the Commonwealth has incorporated a vast amount of major groups of people in its borders. It is said that thousands of sapient species have come to pledge their allegiance to the Commonwealth, holding up many nations and bringing them forth in intergalactic affairs. In the modern-day, the Commonwealth retains a Melting Pot kind of nature with its citizens, and expresses a freedom of expression for many sorts of cultures. Ideals which center around equity and equality pertaining to citizens have remained the norm before and since the Commonwealth's Eclipse. A list of the most prominent groups of people of the Commonwealth are below:

Timporian.png Zythyn.png
Native World
PlanetIcon.png Occalia PlanetIcon.png
PlanetIcon.png Lorokira PlanetIcon.png
20.37 Quintillion
18.10 Quintillion
16.2 Percent
14.4 Percent
Unknown.png Unknown.png
Native World
PlanetIcon.png Cevros PlanetIcon.png
PlanetIcon.png Kajupto PlanetIcon.png
14.46 Quintillion
14.08 Quintillion
11.5 Percent
11.2 Percent
Unknown.png Unknown.png
Native World
PlanetIcon.png Igolath PlanetIcon.png
MegastructureIcon.png Sakijast MegastructureIcon.png
13.83 Quintillion
12.82 Quintillion
11 Percent
10.2 Percent
Unknown.png Unknown.png
Native World
PlanetIcon.png Gruxawa PlanetIcon.png
MegastructureIcon.png Hivol MegastructureIcon.png
11.81 Quintillion
9.81 Quintillion
9.4 Percent
7.8 Percent
Unknown.png Irosians.png
Native World
PlanetIcon.png Aegyn PlanetIcon.png
PlanetIcon.png Duutak PlanetIcon.png
3.89 Quintillion
3.52 Quintillion
3.1 Percent
2.8 Percent
Unknown.png Unknown.png
Native World
PlanetIcon.png Ivathiya PlanetIcon.png
MegastructureIcon.png Bakeyatalla MegastructureIcon.png
1.82 Quintillion
880 Quadrillion
1.4 Percent
0.7 Percent
Native World
PlanetIcon.png Ralteyo PlanetIcon.png
923 Trillion
>0 Percent

Diplomatic Relations

Foreign policies and relations of the Commonwealth are strongly oriented around trade, social cordiality, co-operation, and acceptance of culture / customs. The Commonwealth has been noted to be a very xenophilic organization, which employs a volley of physical and automated diplomats, and holds a heavy focus over teamwork in neighboring corporations, trade lines, and societies. Diplomats also ensure strong development of member nations in the Commonwealth, and has publicly vowed to keep them in a close and profitable harmony. The Commonwealth tends to promote the ideals of heavy economics, industry, commerce, and immigration to surrounding nations, and enforces it in its intranational borders. There also exist many worlds dedicated to being embassies, with a heightened level of diplomatic sites and cultural centers than normal. With these being spread all across the Local Universe, the Commonwealth has not only spread its influence, but has given itself a big name in terms of nations.

Relationship Status National Opinion
Member Nation  Member Nation  Very Positive
Alliance  Alliance/Associate State  Positive
Guarantee  Guarantee  Neutral
Trading  Close Trading  Little Thought Given
NoOpinion.png  No Relations  Suspicious
Rivalry.png  Open Rivalry  Alarmed
Conflict.png  Ongoing War  Hostile

Table of Relations

Nations Relationship status National opinion
FlagLyncis.jpeg Empire of Lyncis Formal Alliance Associated Nation
CoB Flag.png Confederacy of Borealis Formal Alliance Alliance
TFed Flag.png Thulcandran Federation Formal Alliance Alliance
Taithea Flag.png Sovereign Provinces of Aylathia Formal Alliance Alliance
QPA Flag.png Quintet Payotari Association Guarantee Guaranteed Independence
Peria.png Free Nation of Peria Guarantee Guaranteed Independence
Guild.png Guild of External Power Trading Close Trading
Kal.jpg Kal Federation Trading Close Trading
Flag of Empire 1.jpg Empire of Mankind Trading Close Trading
Flag of Humanity.png Intergalactic Federation Trading Close Trading
NTIH.jpg Neo-Terran Intergalactic Hegemony Trading Close Trading
ShevraStandard.png Shev'ra Trading Close Trading
UNFG Flag.png United Nations of the Florathel Galaxy Trading Close Trading
Grand Gatlantia flag.png Empire of Grand Gatlantia Trading Close Trading
Theoracy of Silverstar flag.png Theocracy of Silverstar Poor Relations No Formal Relations
Sedrua Flag.png Sedrua Openly Hostile Openly Hostile
Recreators Symbol.png Sydiah's Paragons At War At War