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Overview
History
Member Nations
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FOUNDING NATIONS:

CIU Flag.png CIU

CFE Flag.png CFE
ESN Flag.png ESN
ICSC Flag.png ICSC
LZF Flag.png LZF
VFL Flag.png VFL

Exists
CUEN Flag.png
34,106 CE - Present

History of the Commonwealth

The History of the Commonwealth of United Economic Nations extends across 65,894 years. The species and nations which formed the Commonwealth have since sculpted it, being significant roles in its modern-day appearance. Much of the original structure of the Commonwealth stems from the age of revolutionary activity from Sedrua. Its cultures have remained acted in a parallel manner since. Early regional history of the Commonwealth is defined by Sedrua, which assumed control over a large percentage of the Aylothn Galaxy. The rising and falling of Sedrua led to the creation of the modern political climate. The organizations which formed from the remains of Sedrua eventually rose up on their own accord. They created new governments, sparked wars, with a few of them crumbling as of the modern day. Those which survived formed the Commonwealth, with others joining it after.

The Commonwealth has since grown to be a major force through the Aylothn Galaxy. It currently stands as the largest national entity in its area, and rivals the Quintet Puontari Federation and Sedrua in power. It is also similar to the Confederacy of Borealis, another loose confederation which holds influence over the Via Sagittaria Galaxy. In the modern-day, the Commonwealth is currently alarmed by The Exhumation, including Sedrua and another ancient organization named the Paragons of Sydiah. The Commonwealth is heavily invested in the current political climate, and has continued to hold influence across its claims this way. It has also strengthened assets throughout its borders and foreign nations.

Ages of the Commonwealth:
Birth
Expansion
The Eclipse
Serenity
Aylothn's Totality
Resurgence
WOTA
Age of Unrest
34,106 - 34,212
34,212 - 41,276
41,276 - 41,521
41,521 - 65,753
65,753 - 65,926
65,926 - 88,073
88,073 - 88,805
88,805 - Today

Founding Nations of the Commonwealth

Founding Member Nations (Sorted on Date of Admission) Date of Admission Government Type
Cenadean Interstellar Union 34,106 CE Federal Republic of States
Communal Federation of Eqeyun 34,106 CE Corporate Federation
Economic States of Nerichi 34,106 CE Federal Republic of States
Interstellar Communal Systems of Cenades 34,106 CE Social-Democratic Federation
Lowzyol Federation 34,159 CE Corporate Liberal Democracy
Vaspujian Federate League 34,212 CE Democratic Federation


Creation of the First Nations (30,691 BCE - 7,478 BCE)

Founding nations of the Commonwealth first rose out of the ashes of Sedrua. The Sedrua-Triumvirate War declared about 30 millennia before took a long lasting toll on the nation. As such, it would begin to lose control and isolationism would infest the mindsets of many people. Conditions in Sedrua were also undesirable, leaving people to hold resentment to the nation's leaders. Many people believed that they had inaction through the war, and showed apparent cowardice by regressing into isolationism. These people came together across Sedruan provinces, which eventually progressed into revolutionary organizations. Sedrua, noticing these groups, attempted to subliminally silence them. The government would plan on taking action, but it was apparently too late for distant regions of Sedrua.

The first organization to properly rebel did so around a dense region of the Holara Hinterlands. An organized group of revolutionaries began removing Sedruan assets from their territory. Their primary mindset was that they believed they would be more effective leaders. The revolution began 30,691 CE on small scales, though Sedrua's shoddy attempts at silencing it were met with violent response. Sedrua's advanced technology was seized by the population, eventually culminating in a war known as the Phazael-Sedruan War. In a turn of events, the relatively smaller rebel forces won out, taking many star systems and separating itself in the process. The nation was distant from the core of Sedrua's government as well, making enforcement more difficult. 235 years of war passed, ending with the Free Systems of Hivol forming at 30,926 CE.

This war would go on to inspire other loose areas of Sedrua to separate into nations. After a few thousand years, a group of Zythyns would rebel in Peleunsk. They would go to defend their homeland, clearing away Sedruan influence in the galaxy. Conflict would escalate to become the Zythyn-Sedruan War, a war which would remove Sedrua of Peleunsk. It would be even smoother than the Phazael-Sedruan War, taking only 153 years to make Sedrua retreat. The revolutionaries would form the Lowzyol Federation (LZF) and The Diunity in 28,372 BCE. They would both promise bold leadership, transparency, and individual rights beyond what Sedrua could offer. The Zythyns would go on to help the distant groups in the Aylothn Galaxy, aiding by sabotaging Sedruan assets. Both nations in Peleunsk were cordial as well, forming a positive relationship after the rebellion. It would not be long until the third nation rebelled either.

The next people to rebel would be the Kephins, a powerful species located in Mecriea. Sedrua was not willing to let their closest territory go however, with revolution beginning as a suppressed movement that had a hard time forming. This was known as the First Kephin-Sedruan War, which was initially declared on 25,793 BCE. Shortly after, Sedrua created the Paragons of Sydiah, their own organization which would stop the Kephins. It would also travel to other parts of the Aylothn Sphere, arriving in the Orithyia Spiral to prevent the SAFAN from rising up. After 1,629 years of slow guttural conflict, the Kephins would be stopped, with many being killed in the war. This would fuel the Kephins' desire for revolution even further, though it would take millennia to recover.

Only decades after the First Kephin-Sedruan War, the Timporians of the Eqeyun Sector would rise up. The corruption of the Sedruan government and continued silencing would spark movement on Occalia. Similar to the Phazael-Sedruan war, the Timporians would take Sedruan technology and use it against the nation, making the war less lopsided. The Timporian-Sedruan War began. In response, Sedrua would simply pull out of Eqeyun, rapidly taking their technology away from revolutionaries and de-activating the local gateways. Guerilla war in the Eqeyun Sector forced Sedrua farther than initially thought, allowing the Timporians to safely form the Communal Federation of Eqeyun (CFE) and the Core Worlds Alliance (CWA). The war lasted 210 years before Sedrua was eliminated from Eqeyun.

It would be many ages until the next revolution from Sedrua. Forces tightened and the introduction of the Paragons quelled most coherent revolts. While Sedrua believed that it was finished, the Kephins would rise up without warning, spontaneously reaching their influence across Mecriea. This war is known as the Second Kephin-Sedruan War, beginning at 16,171 BCE. It would cemented the Kephins as a viable force against Sedrua, as much. Attempts at stopping the Kephins were met with fierce guerilla war, and technological backlash. The Kephins also managed to hold a wormhole gateway for an extended time, giving cohesion to deeper parts of Mecriea. The Paragons would be useless as most remained in stasis by the Rutun Sector. In the end, the Vaspujian Federate League (VFL) and the Golomian Federation formed in 15,820 BCE after the violent conflict. The war was very long as well, lasting 351 years and ending after the Paragons failed to contain the Kephins. This is considered to be the beginning of the end for Sedrua.

War would make Sedrua's decline escalate, though it would be ages more until it happened. By 9,900s, Sedrua was but a husk of its former self, with many of its assets belonging in the hands of foreign nations. It could not stop the slow revolt, not even with the Paragons or the remaining Architects. After a decision in Sedrua's government, isolationism was enforced, making claims in the Ruccoia Sector secure. A new issue rose, neglect, which plagued many of the distant sectors of Sedrua. This enabled the Staleyans to swiftly take valuable territory, which collapsed Sedruan administration in its area. This short war was known as the Staleyan-Sdruan War, lasting about a 97 years before Sedrua pulled its assets out. What would appear in the Staleyans' place would be known as the Economic States of Nerichi (ESN).

The final war took place in the 7,654 CE. What remained of Sedrua's territory underwent an extensive level of abandonment and corruption. It would inspire two species, the Carants and the Viphians, to separate from Sedrua's influence. This is named the Central Sedruan War, and is widely considered to be one of the most harmful conflicts in Sedruan History. Over the span of 178 years, territory would be given to both species, and the eventually formed multiple nations. These would become Interstellar Communal Systems of Cenades (ICSC) and the Cenadean Interstellar Union (CIU) at the dense, populationally rich places. The sparser areas would later become the Carant Federation of Aylathia (CFA). The now weakened forces of Sedrua decided that it was best to flee the Aylothn Galaxy altogether, as the remaining territory was experiencing its own unrest. The death of most The Architects and the strength of rebels also made it so that Sedrua could no longer enforce its claims. Countless people moved to the Suvaren Field as Sedrua took its final assets, shutting itself away with the Suvaren Exclusion Zone. The age of Sedrua in the Aylothn Galaxy had ended in 7,475 BCE.

Expansion (7,475 BCE - 21,833 CE)

Once the final forces of Sedrua were removed from the Aylothn Galaxy, the political climate changed drastically. What was left were struggling but alive nations, which sought to bring a new period of prosperity for their residents. Change was quick, and some nations like the Lowzyol Federation and Free Systems of Hivol were already on their feet. At this point, the early revolutionaries had existed for thousands of years, cementing themselves as dominant powers. The more recent nations, such as the ICSC and CIU, were supported by the older ones in the form of trade and military. Although, these nations were relatively distant and most were in a form of recovery, so no further relations were deemed necessary. Most would be left to their own actions, to expand and to help clean the rubble of the Aylothn. However, some were rather zealous and aggressive.

The Lowzyol Federation, formed in tandem with The Diunity some millennia prior, dominated Peleunsk with the latter. While the Lowzyol Federation was a powerful force in its area, especially including its cache of Sedruan technology, it was not unrivaled. The Diunity would expand, branching off its ideologies from the LZF's. The Diunity was also fueled by its national decision to allow Virtual Immortality, which was enacted during 9,305 CE. It had the effect of slowing the nation's politics, though its population was long-lasting. While they co-existed, they were not exactly cordial, as they both tried to best one another. This event would culminate into a cold war, unofficially beginning in the 6,500s BCE. Even so, tensions never went high until the 6,300s. By this time, The Diunity's government made a large change to its government, which would slowly turn it into a more fanatic nation. The government and the people believed that unity of Peleunsk would require the unification of all sapient conscience, into a shared mind. This would later become the Resonant Divinity, a set of consciousnesses which were in vast, unified groups. It be created in 6,284 BCE and went on to become superintelligent after the first few years of creation.

What followed was a series of cultural clashes. The Lowzyol Federation, which was much less expansionist than the Diunity at the time, viewed their practices negatively. Their growing power also made them a sufficient threat to the growth of the LZF, which was aiming to colonize the Aylothn Galaxy. The Diunity had the same plans however, which set the two nations in a sort of gridlock. As the hyper-assimilationist mindset of The Diunity expanded, so did the control of its government and expansion forces. It was at this point where the LZF had major concerns with The Diunity's standing of power. The cold war escalated as well, with both nations wishing to construct a hyperlane network to the Aylothn Galaxy.

Meanwhile, the other Sedruan subjects began to expand on their own terms. There appeared to have cordial relations, though some were relatively struggling. The CFA, CWA, and the Golomian Federation, major nations at the time, inhabited sparse areas. This was as result of Sedrua's removal from the Aylothn Galaxy, which rendered many worlds devoid of people and technology. In contrast, neighboring nations constructed centers for population and industry, as they managed to hold some Sedruan assets. Expansion for the three nations would be difficult, but over the next few millennia they would manage. On the contrast, other survivors would be industrious, with the Vaspujian Federate League making a push for freedom and equity. The Communal Federation of Eqeyun and the Core Worlds Alliance would follow after, with others doing the same by the turn of the Common Era.

This period of opportunity and reformation would not be shared in Peleunsk however. Tensions Between the LZF and The Diunity approached a breaking point as the latter's government wanted the unification of conscience. They would go forth to begin programs to integrate the population, as many would allow themselves to subsume. The ones which remained would act as watchers or wanderers, which would ensure the integrity of The Diunity. The Lowzyol Federation saw this as a clear threat to their existence, being heavily opposed to The Diunity's radicalism. It would not take long for war to hover in the minds of the people. Only two centuries after the start of the Common Era, at the year 237 CE, The Diunity would make its first move. With its fanatic ideals more prevalent than any time before, it thought that assimilating the Lowzyol Federation was required. The War for Peleunsk had begun.

War for Peleunsk (237 CE - 693 CE)

The War for Peleunsk started violently. The attacks by the now developed Diunity had pierced its way through the LZF's borders. It powered through local militaries, which were no match. The Diunity would be met with fierce resistance, as the LZF sent the bulk of its assets to the front lines. This began the longest period of the war, which consisted of a strenuous, almost pointless gridlock. The LZF was not willing to surrender, and The Diunity was not willing to stop the war. During the first years of the conflict, The Diunity was set on assimilating any captured personnel, described as a war crime by the LZF. This and following events would define the War for Peleunsk as some of the grittiest in history. The Diunity would continue to assault the LZF, while the LZF would attempt to recapture the territory they lost.

Over the decades, not much improvement would happen. There would be a set of permanent bases while both sides defended their territory. Conflict was typically very fierce, with maximal destruction applying to both sides. The Diunity and the Lowzyol Federation would often lose territory yet gain in other regions, though none would make major gains for years to come. It would be in 361 CE, when The Diunity finished developing its military would war truly escalate. This was referred to as the Year of the Diunity, a pivotal point in the War for Peleunsk. They had perfected their tactics and weaponry, and was ready to unleash them. Territory ceased switching hands, instead being taken firmly into The Diunity's hands. Extended assimilation also allowed for improvement of the Resonant Divinity, which became hyperintelligent. The Diunity would then focus on consolidating its control of Peleunsk.

The Lowzyol Federation would not back down from war however. The actions of assimilation greatly angered the people, which helped with stalling The Diunity. The LZF would also make technological innovations, conceptualizing the Electric Field Drive a decade after the Year of the Diunity. The LZF would be able to use remaining Sedruan artifacts and technology to administer it eleven years later. The Electric Field Drive would prove to be very useful, being a cornerstone for the development of the war. The speed of the Electric Field Drive in comparison to other FTL contrasted heavily. The Diunity was unable to catch up to newer LZF spacecraft, which were being produced at a rate similar to the Zythyn-Sedrua War. By the year 400 CE, The Diunity's advance was mostly prevented. The Lowzyol Federation would use tactic which involved moving behind front lines and attacking the inside. The speed of the Electric Field Drive made it very challenging for The Diunity to capture new LZF craft, which marked a turning point in the war.

It would be decades more until the Lowzyol Federation gained the upper hand however. Forces from The Diunity were relentless, but the LZF's advances in technology and production would make the difference. By the year 450, Much of the lost territory was regained and protected. The Diunity, seeing the change, accelerated their movement in assimilation, hoping to finish the Resonant Divinity. The Diunity would continue its effort, using military assets to heavily defend the territory. It would be fruitless however, as the Lowzyol Federation made its way to populated areas. Strategic bombing on military centers was conducted on planets and structures, spanning across hundreds of key systems. It would be then where the LZF Military found the true purpose of the Resonant Divinity. It would be creation of a powerful conscience, one which would match the mythical Mother Sydiah in power. Seeing the immediate backlash in such an entity, the Lowzyol Federation would use most of its military assets to direct an attack to the Resonant Divinity.

The Diunity would have no choice but to direct all of its military to defending the Resonant Divinity. It would go to the front lines, though the speed and newfound ferocity of the LZF military was overwhelming. The LZF would strike with every asset at its disposal, utilizing the Electric Field Drive to its fullest. The LZF was now the aggressor, and The Diunity was forced to retreat to its core settlements. In the years which followed, the Lowzyol Federation would surround The Diunity completely. They would go forth to inch towards Wa-Strionarh, capturing many planets in the process. By the year 500 CE, and the LZF would attempt to surround the core of The Diunity. The first series of attacks were conducted in late 507, with the LZF Military breaching the line of defense. The second and third attacks were done in the midst of the first one, in early 509 CE. The Diunity remained overwhelmed, despite their best efforts.

The Diunity, seeing the LZF gain control of the Resonant Divinity, would be heavily demoralized. Military retaliation was futile, as the LZF would bolster its defenses in the depths of Wa-Strionarh. The long-lasting cultural goal of The Diunity was extinguished as it began a strenuous collapse, one which would absorb the nation into the LZF after the war. With victory over The Diunity, the LZF heavily studied the Resonant Divinity, discovering it to be in an inactive state. It would take months of research and defense before the LZF Military understood its full function and completion. After many months more, it was decided that freeing the Resonance Divinity was a safe option, as it had yet to be assigned tasks or know its purpose. It is thought that the War for Peleunsk ended with the release of the Divinity.

Limited Decline (693 CE - 21,833 CE)

As a distant power recovered from gritty warfare, there rose unique issues in the Aylothn Galaxy. The surviving nations, now fledging after Sedrua's absence, grew their own set of cultures as they diverged. One of the most notable of these nations was the Golomian Federation, which instituted Virtual Immortality to its population. Its culture grew to one of closeness and longevity, as people believed the nation would last with an older population. This caused much of the Federation's population to willingly gain Virtual Immortality, which effected the nation in numerous ways. Most notably, it adversely affected its way of change, as the long-lasting population was not necessarily renewed. While this would not become a major issue for many millennia, it was apparent that other nations would overtake the Golomian Federation in terms of change and progress.

Gradual International Unity (21,833 CE - 34,106 CE)

Creation of The Commonwealth (34,106 CE - 34,212 CE)

With the unification of the first three nations, the Lowzyol Federation and Vaspujian Federate League, also great allies with everyone, contemplated on becoming Founding Nations of the Commonwealth. They intended to aid in the creation of its systems and international infrastructure. The creation of the Carosi which was drafted by the Economic States of Nerichi was immensely attractive to the Lowzyol Federation in particular. After several decades of setting up more valuable trade lines and infrastructure, the Lowzyol Federation was admitted to the Commonwealth, officially making it an intergalactic nation. The Vaspujian Federate League joined not so long after, making it the final founding nation of the Commonwealth.

The final Founding Nation of the Commonwealth is considered to be the Vaspujian Federate League, as it oversaw the foundation of the Commonwealth. It joined after a combination of social pressure and national benefits. The VFL was the final nation to implement and revise major Commonwealth law. Numerous trade lines and other bits of infrastructure were immediately created, to support the new cycle of trade and bring together the once separated cultures. The affinity of large projects was also abuzz in the community of the Vaspujian Federate League. As such, the nation initiated the construction of many megastructures in Commonwealth areas, signifying the start of a heavy expansion.

Continued Growth (34,212 CE - 40,976 CE)

Expansion of the Commonwealth was first signified by its first true formation, which as accomplished by the Vaspujian Federate League. After full integration of all founding nations, including the heightened construction of infrastructure, the Commonwealth began to expand territorially. For the sake of peace and prosperity, a legion of colonial forces were sent deep in Aylothn Galaxy, with influence in satellite galaxies also becoming an option. Several Commonwealth founding nations, most notably the Cenadean Interstellar Union, ended up holding huge legions of influence. Others, such as the Lowzyol Federation, decided to expand inwards, with development skyrocketing and economies rising. Eventually, the dynamic of power was set in the Commonwealth, with its five major member nations dominating known Aylothn space.

Following the next few centuries, further surveying of the Aylothn Galaxy resulted in the discovery of numerous nations, yet yielded no results for any other major nations. The Commonwealth, curious about the lack of life, managed to hold a survey over most of the Aylothn Galaxy over a period of a few hundred years. What they discovered was shocking - a plethora of not-too-ancient artifacts, which seemed to belong to one massive nation. This nation, which seemed to have influence over all of the Aylothn Galaxy, was thought to have sterilized or inhibited the formation of sapient life. This allowed the Commonwealth to re-evaluate its plans for expansion and colonization.

Upon further study of the artifacts, The Commonwealth managed to link together the Intergalactic Gateway Network, a massive array of advanced wormhole gateways which were in a functional condition. The Commonwealth, seeing the opportunity of efficient galactic expansion, managed to connect numerous Intergalactic Gateways. In the end, all gateways in Commonwealth borders were activated, allowing for mass travel between member nations. It would also promote cohesion and expansion, which accelerated Commonwealth influence in the Aylothn Galaxy further.

In the beginning ages of new Commonwealth expansion, however, a major event would take place. With everything going smoothly, a diplomatic event with an intergalactic foreign entity would change history forever. A nation known as the United Federation of Star Systems would activate a certain gateway, making headway for the Aylothn Galaxy. Being a major force in their own domain, the UFSS did attempt to hold influence in the Aylothn Galaxy prior, though it was disconnected and eventually became the Thulcandran Federation. These gateways could allow for new colonization, or at the very least friendly diplomacy, with any potential nations of the Aylothn Galaxy.

With a new nation entering the vicinity of the Aylothn Galaxy, the United Federation quickly set up several colonial outposts, before noticing hubs of gateways near where they arrived. It was these gateways which permitted the UFSS to envelop in deeper exploration. Eventually, they ended up them finding the Commonwealth, a power greater to theirs at the time. After discovery came a large amount of diplomacy, and information began to be traded at fast speeds. Soon enough, both the nations in the Via Sagittaria Galaxy and the Aylothn Galaxy knew about each other. However, the limited access to gateways at the time made extended diplomacy rather hard to do. In the end, the UFSS stopped trying to make colonies in the Aylothn Galaxy for a time.

By the 37000s, after the discovery of the UFSS, Commonwealth member nations further experimented with the Intergalactic Gateway Network. Nations ended up establishing numerous colonies in more distant reaches of the Aylothn Galaxy, seeking to play in the long game. It also allowed for more excluded nations, such as the Lowzyol Federation, to hold an amount of influence in the Aylothn Galaxy. This stint of Lowzyolian expansion created the now revered embassy worlds of Leirokawa and Loxentau, and further deepened diplomacy between all Commonwealth Member Nations.

From the 38000s to the 38700s, the Commonwealth experienced one of its highest levels of growth, with colonialism spiking upon the discovery of most Intergalactic Gateways. The Commonwealth Government, ecstatic as most were, passed the International Expansion and Influence Act of 38512. This allowed for all member nations of the Commonwealth to begin integration of smaller, non-member nations. These ended up turning into provinces, and the Commonwealth was seen as an international benefactor. In time, the Commonwealth lent many nations better economies, quality of life, and more in turn for some autonomy. Many minor nations were accepted in this time period, and it soon shaped the way the Commonwealth views cultures, customs, and other species. By the year 38750, the Commonwealth managed to hold a sizable level of the Aylothn Galaxy under its influence.

Eventually, in the 39000s, the Confederacy of Borealis embarked on full relations with the Commonwealth, trading knowledge, culture, history, and more in quick succession. Embassy worlds, colonies, and more outposts were created as two of the nations of the Via Sagittaria began to call Aylothn their home. With this came with a boost of motivation, which further pushed ideals of expansion, even to isolationist republics of the Commonwealth. However, this would unexpectedly seed the Lowzyol Federation with ideas of dominance over the Commonwealth.

Internal Strife (39,976 CE - 41,276 CE)

Following a period of rapid expansion, a very powerful member nation of the Commonwealth, the Lowzyol Federation, underwent many internal changes. The most notable changes happened over a period of many decades, which involved heavy levels of corporatism, expansion, and heightened resource gathering. In the Lowzyol Federation, many companies noticed the sharp rise in expansion, and took it to their advantage. These corporations ended up merging or growing, and soon the corporate tendencies of the Lowzyol Federation expanded to an extreme. Other nations noticed as the Lowzyol Federation's government became influenced by corporations. The first long-lived megacorporations of the Commonwealth existed at this time.

With this corporate expanse, the Lowzyol Federation embarked on heavy trade, economic growth, and colonization. Any areas in the Aylothn Galaxy became protected and soon expanded, acting like springboards for colonization. Further expansion was seen after the discovery of all known Intergalactic Gateways in Peleunsk. With many of them leading to the Aylothn Galaxy, the Lowzyol Federation utilized them to increase its influence in the Aylothn Galaxy. Soon after, the Lowzyol Federation began to set up a high amount of trading outposts. This propelled the nation to become to the top economic center of the Commonwealth. Its relatively ancient age in comparison to the

Surrounding member nations, while satisfied with the high levels of trade, noticed that the Lowzyol Federation became more corrupt and secretive. They also appeared to shut off from greater Commonwealth interaction, looking to benefit themselves. As such, many viewed the Lowzyol Federation as a danger to the Commonwealth's stability. By the 40000s, the Lowzyol Federation was placed under a set of sanctions, which denounced the nation of its cheap and immoral practices. The Lowzyol Federation simply continues however, with only light resistance.

Considering that not much came from the sanctioning, the Lowzyol Federation saw the Commonwealth as ineffective. Further colonization and inaction from the greater Commonwealth prompted the Lowzyol Federation to purely focus on themselves, growing their corporate presence. The greater Commonwealth, most notably the Vaspujian Federate League, disapproved of this, citing it as 'self-centered' and 'unfaithful to the Commonwealth.' However, no further action was taken, as the greater Commonwealth feared any major backlash.

The Lowzyol Federation, realizing that they became self-sustaining, slowly dropped out of the Commonwealth. Their perception of the nations boiled down to them being very slow and ineffective. It was something that the Lowzyol Federation clearly did not like to have around. Slow changes in ideology also propelled the Lowzyol Federation to exit the Commonwealth. And so, after only a few more decades, the Lowzyol Federation fully left the Commonwealth, leaving behind a now alarmed coalition.

In the many years leading up to the Commonwealth's Eclipse, the remaining nations of the Commonwealth grew from wary to alarmed, soon becoming deeply concerned about the actions of the Lowzyol Federation. Acceleration of expansion, as well as the decrease in trade and increased tensions made Commonwealth nations fear the worst. The Vaspujian Federate League, the nation which was most alarmed about the Lowzyol Federation, called the Commonwealth together. After a short spur of meetings which lasted several months, the Commonwealth evaluated that the Lowzyol Federation was a rival.

The Lowzyol Federation, after hearing about the Commonwealth's stance, implemented a quick and effective set of defenses. Citizens of the Lowzyol Federation, largely unaware of its corporate shadow government, were also ushered to contribute. This brought a harsh rise in military weapons testing, production, and innovation. Through the years before the Commonwealth's Eclipse, the Lowzyol Federation eventually closed its borders, isolating itself from the Commonwealth and blocking off any access to Peleunsk directly. The Lowzyol Federation, however, utilized their Gateways to expand in terms of territory. Internal defenses of the Lowzyol Federation also continued

The 41,260s came forth with more developments against the Lowzyol Federation. It began with the Commonwealth permitting the use of its military to patrol bordered areas. At first, this action was received with mixed perception, but the looming threat of the Lowzyol Federation was too high for many other options. It was believed around the nation that the Lowzyol Federation could rip the Commonwealth apart, with its sheer numbers and grit. This would deepen with the Lowzyol Federation's newfound tendancy towards nationalism, as they would constantly make remarks about the 'slow' nature of the Commonwealth.

In the final years before all-out war, militarization skyrocketed after border disputes and scuffles. It is said that the Lowzyol Federation attempted to claim valuable Commonwealth territory, and attempted to enforce it with light military patrol. This territory, which contained several Intergalactic Gateways, was seen by the Lowzyol Federation as essential for future colonization. The Commonwealth, seeking to limit expansion of the Lowzyol Federation, tried to halt this by increasing its military presence, not seeking to engage but to intimidate. Back and forth shows of force, as well as attempts at intimidation ensued, with turns of foul diplomacy increasing tensions near its breaking point. Soon after, however, the Lowzyol Federation would no longer bear the waiting, and decided to strike with unprecedented power.

Commonwealth's Eclipse (41,276 CE - 41,656 CE)

Without a warning, without a declaration, not even with a warning shout across the border, it happened. The Commonwealth was suddenly besieged throughout the entire LZF-CUEN border. With this brash and sudden declaration of war, the Commonwealth immediately called to arms, and held a contingency meeting between all nations. Forces on the Commonwealth side, being berated and surprised by the Lowzyol Federation's sudden move, had to evacuate the area soon after. Battles were lopsided as the unrelenting and uncaring fleets of the Lowzyol Federation powered through. While made cheap on the LZF side, spacecraft were immensely effective, as a result of their numbers. The Lowzyolian Astronavy was also the first in Commonwealth history to fully utilize widespread drone network in war.

Tension

Wartime tensions came immediately after the informal declaration of war. The Commonwealth, viewing the Lowzyol Federation as a savage nation, saw its fierce and unending potential. Eventually, this mindset would get to the heads of Commonwealth leaders, which promptly declared war only hours after the first attack. Nearby fleets were told to fire at will, as well as to return to the new front line and defend its valuable territory. With this declaration of war, the Commonwealth's Eclipse officially began, and immediate retaliation followed suit. The LZF, for its part, was well prepared for this fight. The government had been gearing up for a conflict for quite some time, in order to defend its territory and also to expand.

With war being the only option to calming the Lowzyol Federation, the Commonwealth spared no time sending its bolstering military, which was built over a period of many decades. The first strikes appeared not too far from the old border zone, as the Lowzyol Federation advanced to the valuable territories which it claimed. The Lowzyol Federation, intending for the conflict to be swift, expected the Commonwealth to yield after noticing their military. However, the war had only just begun, and the Commonwealth's immediate retaliation proved to the Lowzyol Federation that the CUEN would not give in. Eventually, the Commonwealth would remain in a defensive stance, not seeking for any further conflict. War soon became gridlocked as a result.

With the first few years of the war, territory over gateways were traded back and forth, but the Commonwealth sought to hold the lines and prevent any further warfare. The Commonwealth also established many wormhole gateways near the edge of the Aylothn Galaxy. The nation wanted to invade the Lowzyol Federation in an act similar to that of a show of force, which would hopefully show the Lowzyol Federation its futility in war. In the mean time, the Commonwealth and the Lowzyol Federation held an unstable front line. Hostilities would often rear their ugly head, but the military of the Lowzyol Federation and the Commonwealth continued to stare each other down.

Retaliation

By the 41280s, the Lowzyol Federation's advances were halted by the surmounting Commonwealth forces. Extended fleets from all across the nation arrived years prior, keeping things under an unstable control. However, much like in the beginning of the war, the Lowzyol Federation lost its patience. The plan for expanding into valuable Commonwealth territory had to be thrown out, since it became overdue. A new plan of brute force was created, and it involved the creation of AI, something which was banned from Commonwealth warfare. If the Lowzyol Federation managed to defeat the Commonwealth however, they would use AI as much as they pleased.

Unbeknownst to the Lowzyol Federation, however, was the plans from the Commonwealth. With its new constructs which would lead them to Peleunsk, the Commonwealth hoped to distract the primary set of fleets in the Aylothn Galaxy. The Commonwealth knew full well that Peleunsk was likely to be deverly defended. So, they silently sent a notable portion of the Commonwealth Astronavy to where they would warp to the Aylothn Galaxy. Considering that all other routes to the galaxy were under jurisdiction of the Lowzyol Federation, The Commonwealth decided to pave their own. Soon enough, Commonwealth forces took wormholes, and by the year 41301 they created ways to Peleunsk.

Through the many months of travel to Peleunsk, The Commonwealth continued to hold many fronts in the Aylothn Galaxy. Further backup from both sides proved this to be difficult, yet both nations persisted. Considering the slow nature of the fronts, the Lowzyol Federation decided to release automated systems to its primary spacecraft, while improving the systems of drones. Drone pilots were phased out for automated systems as well, showing superiority in its related fronts. With the release of automated and intelligent-thinking craft, the Lowzyol Federation slowly pushed against fronts in the Aylothn Galaxy. While several months would pass until significant developments, it still satisfied the Lowzyol Federation, with gateways being claimed by them more effectively. Even so, they were blissfully unaware about the imminent Commonwealth attack against their homeland.

As soon as it happened, the Lowzyol Federation realized the gravity of its situation. The Commonwealth forced itself through the outer defenses of Peleunsk, immediately drawing attention to the area. While there was a heavy level of homeland security for the Lowzyol Federation, a large percent of its military was stationed in the Aylothn Galaxy, handling the fronts which were advancing. Everything which remained existed in the forms of hastily produced defense systems, which were cheap and effective with its numbers. Thought to be mostly impenetrable, the Lowzyol Federation was unpleasantly surprised by the Commonwealth's new vigor. Immediately, LZF military was recalled to Peleunsk, something which would take over a month. In the time of relative military defenselessness, Commonwealth fleets were held back by pre-built defenses. Even with this inhibitor, the high level of spacecraft which they sent managed to overwhelm it in many cases. With multiple successful attacks on LZF military infrastructure and the reclamation of multiple gateways, the first major victory was marked. It was definitely a success for the Commonwealth, but at a cost of time and numerous resources.

Gridlock

As soon as the LZF military arrived in Peleunsk, a massive session of regional gridlock ensued. However, many gains in the Aylothn Galaxy were immediately lost, as a result of the shifting of power. The next objective of the Lowzyol Federation was to tire the Commonwealth, by letting fight a war in their own homeland. With this period of gridlock, the Commonwealth and Lowzyol Federation essentially played a massive waiting game. On the Aylothn Front, however, the Commonwealth managed to take over a heavy level of territory passively. Gateways were re-utilized and it appeared as if all hope for LZF gains were lost.

As months of static warfare turned to several years of minimal development, both nations appeared to be very restless at the new dynamic of warfare. By the 41300s, the Commonwealth decided that there would only be one solution, one that was truly the only way to end the conflict once and for all. The destruction of the Lowzyol Federation. A massive plan was laid out, which involved the re-gearing of the entire Commonwealth Astronavy to effectively attack Peleunsk and all of its defenses. LZF military units in the Aylothn front were also immediately recalled with this worrying shift in warfare. No longer would it be a waiting game. Instead, it would be a test of might and grit.

With the Commonwealth still stuck in the regions of Peleunsk, they were struck by how effective many defenses were. Most forces were stationed at the edge of the galaxy, while others were left to scout areas for the Commonwealth. At this point, the Lowzyol Federation had dedicated most of their military resources to defending Peleunsk, hopefully trying to deter the Commonwealth. The Lowzyol Federation also planned on re-gaining lost territories in the Aylothn Galaxy after doing so. This appeared like a distant yet tangible thought, something which the Lowzyol Federation assumed was possible form the sheer numbers of automated defenses. Utilizing this dedication, the Commonwealth sent a large number military forces to remaining LZF outposts in the Aylothn Galaxy. They were spread thinner than the ones being sent to Peleunsk, which was not much of a worry at this point. If the Commonwealth managed to break through on all remaining Aylothn Fronts, they would be able to push the Lowzyol Federation back to their original territories.

With a clear military superiority, The Commonwealth waited until the bulk of its fleets arrived in Peleunsk. In the 41320s, much of the Commonwealth Astronavy, which was used to fight in the Aylothn Galaxy, were sent to Peleunsk. Traveling through numerous wormhole gateways, an organized fleet of these craft would rest at the edges of Peleunsk. Even so, the Lowzyol Federation thought of themselves as more than prepared. Defenses around major planets and colonies became fiercer, automation became more sophisticated, and warfare seemed to be that between equals in Peleunsk. At least, that's what the Lowzyol Federation thought.

Backlash & Evacuation

Distracted on the idea of future conflict going in the Commonwealth's favor, the Lowzyol Federation was torn between managing its people and managing its military. Many had come to the realization that the Lowzyol Federation could not win, as evidenced by the surmounting Commonwealth forces. As the edges of Peleunsk grew thick with Commonwealth influence, it would only take several months before it broke. Small skirmishes through stagnant parts of warfare turned into battles and deeper conflicts, which would invariably be in some kind of favor to the Commonwealth. As a last resort, the Lowzyol Federation employed both manned and automated spacecraft, which were incredibly cheap and easy to produce. Millions of unaffiliated citizens were quickly drafted to work. They were sent to numerous places of production, with automated and manned factories being dedicated for the creation of synthetic manpower and spacecraft. The plan was that should the war ever go bad, a massive fleet of spacecraft would be able to evacuate as much of the wealthy population and government as it could, to a reach of space in the Aylothn Galaxy known as the Etheaunsk Cloud. Spacecraft would also make invasion as difficult as possible, making the intragalactic climate as unstable.

Only several years after, in the 41330s, total war was soon soon to break once more. The Commonwealth thought of themselves as prepared to fight against the Lowzyol Federation, in the form of complete neutralization. They has also made many precautionary measures, by destroyed LZF areas of production near the border. Other interior areas were demolished by the Commonweath Astronavy as well. This would be done by destroying key military and industrial installments, destabilizing the current government, and forcing capitulation through brute warfare. The government of the Lowzyol Federation, being as unstable as it was, was at a higher risk of revolt as well. Recent decisions by the government usually angered the people, especially the drafts and the new cheap policies that were implemented. Many communities of people grew wary and suspicious of the LZF's continued actions relating to corporatism, as well. While the people did not revolt so much as they just ignored the LZF, it was enough for the government to notice.

And so, as a preventative measure, the government of the Lowzyol Federation decided to increase its silence on the opposition of conflict and its current policies. This turned many people from extensively annoyed to furious, as they blatantly saw increasing desperation in the eyes of the government. Try all they could, but the Lowzyol Federation could not distract its population from current issues. Protests first appeared on places which were thought to be protected from such activity. Many broke into riots about the condition of the government, to which the people demanded answers for. Police and military resources had to be directed to many places as continued stability of the Lowzyol Federation was questioned. In a few extreme cases, entire police forces and military bases pledged their loyalty to the people rather than the corrupt government. With the government's hold on the population severely weakened, it was now up to the military to keep the Federation together.

It was just then when the Commonwealth embarked on a full campaign against the Lowzyol Federation. Invading at an ample time, the Commonwealth Astronavy combined its international power to plow through LZF defense. The nation ended up being heavily distracted between quelling riots and upkeeping defense. It was up to the remaining military and intricate set of galactic defense systems to hold of the Commonwealth. Hopefully for the Lowzyol Federation, it would let them prepare for conflict. The Commonwealth, however, was prepared for decades of prolonged warfare. And so, war raged on. The Lowzyol Federation, being suddenly stormed by a heavy level of spacecraft, lost one defense system after another. With heavy losses, the Commonwealth still managed to break through many layers of defense, showing the Lowzyol Federation that they could not win.

Upon realization of future loss of war and loss of control over its own people, high-standing corporate CEOs, government members, wealthy individuals, and countless innocent citizens were evacuated off the planet to safety. This was in its height at the 41340s, and lasted after the war ended. All who were left behind was left at the mercy of their new rulers: the Commonwealth. Meanwhile, the notable ones which evacuated did so over a period of a few years. Numerous craft containing enemies of the Commonwealth were shot down, while others were boarded and assaulted, leaving many formerly wealthy people to go under international punishment. Traitors of the Commonwealth were also spotted and taken at this time, with a noticeable percentage of the evacuation fleets being halted. The ones who could leave founded the Uspayador Plutocracy of Etheaunsk, and embarked on a voyage which would take them hundreds of years. Evacuation mostly stopped once the Commonwealth held influence over all edges of Peleunsk. Slowly, the remaining oligarchs that had stayed began to be rooted out by relentless search and investigation by the newly founded government.

Neutralization

Conflict aged as did the two great powers which waged it. The Lowzyol Federation, held at its final lines of defense, managed to keep cohesion near the inner sections of Peleunsk. A semblance of its government only spanned several major worlds, and still held a firm grip over many rural ones. Considering that much of the old government left the people to rot, they appeared to be more furious than ever, with local revolts on major planets appearing in in full swing. Many turned to extremism and violence while others just secluded themselves in stable little communities, not willing to hear any more of this guttural war. The Lowzyolian Military began to suffer from desertion, and the need to replace soldiers with droids became an unfortunate necessity. Unwavering defense was the only option, and any successful onslaught by the Commonwealth resulted in heavy losses for only the Lowzyol Federation.

With war speeding on, the bulk of the old government, military, and defense network of the Lowzyol Federation was brought to an end. Bombing of major worlds was swift and limited, and typically ended with the capitulation of Lowzyolian control. Bit by bit, the military of the Commonwealth approached the LZF capital world. The world which was defended the fiercest, the world which held the last remnants of oligarch government. The Commonwealth was prepared to assault Lowrokira. In the year 41356, a final duel between an unstoppable object and an immovable force commenced.

It happened in an instant, yet it seems as if it lasted millennia. The invasion of Lowrokira, including the greater Saykya System happened with great conflict and trouble on both sides. The Lowzyol Federation, still managing cohesion over many hundreds of thousands of star systems, would be at risk of complete capitulation by revolt. If ceasefire was declared, Lowrokira would fall alongside the government. Revolt would tear through what was left, silencing the one which could not be silenced. The plan for the Commonwealth was to quickly infiltrate to the Lowrokiran area, bomb strategic locations, dim any resistance, and lower what was left of LZF morale. The planet was defended with deadly force, and was the one of the LZF's major storage world and industrial zones, making its defense arguably the most important facet of the system. As heavy defenses were brought to bare, it became apparent that it would not be a quick capture.

The Commonwealth, planning a conflict over a series of weeks, intended for Lowrokira to be captured by the end. However, it was stretched far longer than intended, lasting several months and being fatal to many Commonwealth fleets. In the meantime, the Lowzyol Federation lost its grip over extended star systems, regressing back to its core outposts and colonies. Lowrokira itself became the last stand of what was once a galactic power. Even so, with defense reaching the end of the line, scattered forces still came together in an attempt to show the Commonwealth its grit. Numerous attempts at diplomacy, this time from the Lowzyol Federation, were fired up to try to keep a semblance of the old government. This time, the Commonwealth would be the one who wouldn't answer, relentlessly powering through the last ends of the last bastion.

The Commonwealth had a fleet of its own take control over the planet, sending a extensive ground force to finish off resistance and capture any survivors. While the numbers were not an issue, the close quarter fighting with deadly defenses made it costly. The war reached its peak in an instant. The largest Lowrokiran city, Toqapkal City, had been half-bombed to ruins, the other half overrun by the fierce fighting and relentless defenses. The planet, a large trace of it at least, laid in ruins. Even the largest defenses on the surface, namely the Brungginkter Molopszia were disabled and destroyed following an extensive planetary bombardment. Raiding of remaining government facilities, as well as the protection of innocent citizens went underway soon after.

In the end, the Commonwealth assumed full control of Peleunsk as what was left of the Lowzyol Federation came to a close. Ceaseless revolt, as well as increased conflict and influence degradation made the nation fight till the bitter end. There was no ceasefire, no declaration of peace, no further diplomatic action. Instead, what befell Peleunsk was a much-needed session of pure silence. Warfare became minimal, troubles melted away, and many believe that April 18th, 41356 CE to be the end of the Commonwealth's Eclipse. The Lowzyol Federation completely and officially fell on May 23rd, 41356, when the Commonwealth declared that it held full influence over Peleunsk.

Post-Eclipse / Aftermath

Soon after the Commonwealth's Eclipse, the Commonwealth declared that it collaborated with many new and older LZF government officials to make a new form of the Lowzyol Federation. Only several decades after the brutal conflict, Peleunsk was cleared and the Commonwealth paved way for the new government, which was originally a mix of corporatism with fair elections and more rights. However, after several more reforms, the Lowzyol Federation was denounced as merely 'corporate-affiliated', with corporations playing a much lesser role on individual life. numerous worlds, with help by the government, corporations, and non-profit organizations, were cleaned and rebuilt. After about 70 years of this new system, it was reported that Peleunsk, furthermore the Lowzyol Federation, had been 'restored'. most vital hyperlanes, colonies, and old embassies were completely fixed with government aid. This 'cleanup' would last until the 41500s, with the final major campaign ending exactly on 41521.

Furthermore, additional aftermath of the Commonwealth's Eclipse was shown in trust between the Commonwealth and the Lowzyol Federation. At first, relations were rocky and unstable, but soon they were kept at a very stable and cordial level. Trading would resume immediately following the end of full corporate control of the Lowzyol Federation, which would boost the economies for both nation. Re-militarization was also a popular option for many, as they believed that the Commonwealth should be prepared against any further threats. However, promising alliances with the Confederacy of Borealis and war exhaustion eventually placed this mindset to rest, as most resources went to development for the people.

Peace and Growth (41,521 CE - 65,753 CE)

Aylothn's Totality (65,753 CE - 65,926 CE)

Golden Age (65,926 CE - 88,073 CE)

The War of the Ancients (88,073 CE - 88,805 CE)

Defense

Total War

Apotheosis

End of the Ancients

Resolution

Age of Unrest (88,805 CE - Present)

Celestial Plague

Second Recreator Conflicts

The Exhumation

Sedruan Conflicts

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