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Overview
Member States
Territory
History
Military
Diplomacy & Treaties

Democracy, a form of decision-making over one hundred thousand years old, remains as the premier form of government within Via Lacrimosa. While several species developed the idea independently, Humans were the first to bring it to the forefront of Lacrimosan politics. Before then, systems such as theocracy and technocracy were all that had any significant influence. The story of the Confederacy of Borealis is the story of this ancient, and distinctly human, form of governance. Throughout the years, it has changed and evolved as other species took Democracy and altered it to fit their unique cultures.

The story of Lacrimosan Democracy has not been an easy journey. On multiple occasions, the outlook appeared bleak for galactic-scale democracy. Through what were sometimes imperialist means the Confederacy would spread democracy to everywhere it could. The original purpose of the Confederacy was to do just that, and it remains as the Confederacy's number one goal to this day.

"And spread democracy at all costs," -The final line of every oath of office ever taken for Confederate Federal Office.

Background

Before the Confederacy of Borealis existed, Via Lacrimosa has only had a handful of galactic-scale civilizations within its borders. The first confirmed civilization being what is aptly known as the First Civilization (although older civilizations are hypothesized).

WIP

Unification

The first semblance of galactic stability happened in 20,904 CE after the end of the Great Empyreal Crusade, a war in which the nation of Empyros attacked almost every nation in the galaxy at once. The nations of the galaxy, who had before been in a constant state of war amongst themselves, united to stop this all-encompassing threat. Once the war ended, most of the nations of the galaxy remained as allies, laying the groundwork for what would become the Confederacy of Borealis. One such nation was Vanaheimr, whose brilliant diplomacy made it the center of a large number of alliances. Vanaheimr had the goal of spreading democracy to as many nations as it could, and spread it Vanaheimr did. Using its connections, Vanaheimr began inciting reforms in dozens of nations across the galaxy.

As time went on, the galaxy became more and more habitable for democracy. Smaller democracies could form and survive in a way that was impossible during the time of chaos before the Crusade. These small democracies soon grew. After another one thousand years, many of the smallest nations would become democratic. A neighboring nation to Vanaheimr, the Erstes Konsortium, became a constitutional monarchy in 25,009 CE, but remained unaffiliated with the other growing number of democracies in the galaxy. Two hundred years later when it would begin diplomacy and alliance-building with otehr democracies.

The Treaty of Albedo

Many of the newly established democracies wanted to unite the entire galaxy, not by force but with diplomacy. The people wanted for there to be a proper successor to the Triumvirate, one where the people control the galaxy and each person can live in peace. To do so each willing nation signed Treaty of Albedo, the document that established the Confederacy of Borealis. It lists many points, mostly establishing a Confederate government with a president, congress, high court, and various bureaus. Jörmungandr became the executive capital, Thalsiedeln the representative capital, Euclid as the judicial capital, and Valhalla as the electoral capital. The treaty was officially signed in 30,108 CE with a large number of nations, such as Blumeheim, signing on as what is known as "an associate state."

The next point was the maintenance of the noble class. Trying to outright abolish the nobility would likely anger the State of Tenshi, Then powerful nation controlling Via Lacrimosa's second largest satellite, Ventemir. This was compounded with the fact that the Konsortium's own nobility may openly rebel. These facts forced the hand of the drafters of the treaty. If they wanted to unite the galaxy, they would need to make sure every noble kept their titles and possessions. To accomplish this goal, they would reorganize all willing nobility into holding companies, which would, in turn, own all of their direct possessions, giving some of the most powerful nobles hundreds of thousands of stars in their direct ownership. For many nobles, this was an improvement, being obscenely wealthy in a developed nation was far more attractive than being the king of what is not even a post-scarcity society.

Expansion

With the establishment of the Confederacy, came a large number of nations willingly joining. The prospect of having a higher quality of life for nobles and commoners alike was a powerful draw for many in the galaxy. The additional benefits of protection from outside forces and increased access to resources was also a huge draw. By the 32,000's, the Confederacy became the largest polity in the galaxy. The Confederacy of Borealis came to control a territory containing over one billion stars while having actual colonies occupying about 19 million. By then, it was becoming an equal, both economically and militarily, to the unaffiliated great powers in the galaxy.

The CoB initiated expansion programs, created incentives for people to colonize new stars, and began diplomatic campaigns with nearby nations such as Dotskgard and The Un'oit Collective, but these were mostly fruitless. Instead, the Confederacy shifted focus to fully integrating the wild Ouranir Galaxy that was only loosely controlled by the United Federation of Star Systems. A large portion of the galaxy was admitted into the Confederacy under the name of the Interstellar Systems of Ysau and was given representation in the Confederate Congress despite being merely a territory of the UFSS.

Shifting Galactic Landscape

By 30,000, there were six main spheres of influence in the galaxy: The ever-expanding Confederacy of Borealis, the mostly preoccupied State of Tenshi, the juggernaut that was Sagittarium, The stagnating power that was the Rorran Intendancy, The still-struggling Blumeheim, and the formerly isolationist Dotskgard. Most other nations were vassals of these nations or were too minor to be considered great powers of their own.

Sagittarium was quickly nearing the status of superpower, as they were the first nation to not only contact but also create a military base in the Aylothn and Via Lacrimosa Galaxies, some of the largest galaxies in the local universe. It was expanding into satellite galaxies long before the Confederacy could even think about doing so. The same could be said for Tenshi, it was doing well for itself expanding into Ventemir, Ouranir's twin galaxy. These two nations mostly competed with each other while largely ignoring the CoB and the other great powers.

The death of Klein Vay, the brilliant leader of Sagittarium, caused its expansion to stall. The nation heavily relied on his brilliant military strategy. For several decades they stayed without a Chancellor, until another leader finally managed to take his place, Felix Abedayo. This leader, while almost equally competent militarily, was far harder on the state-owned corporations responsible for Sagittarium's massive economy, causing economic decline. While doing little to inhibit Sagittarium's standing as political center of the Via Lacrimosa, it gave the Confederacy the chance it needed to become more influential economically. As outside investors were barred from investing into the Lacrimosan market, many went to go to the Confederacy instead. As expected, the economy of the Confederacy quickly grew to outshine the economy of the other powers in the galaxy.

Seeing the admission of another non-human power to what was increasingly becoming a diverse polity, Dotskgard decided to join the Confederacy in 35,009 CE. Dotskgard joined on several other conditions as well. Anamnesis, one of their major worlds, was to become the financial capital of the Confederacy. Given the Confederacy's decentralized system t the time, the proposal was embraced with open arms. A popular vote certified the moon as the new financial capital. This moon would replace the previous system of hundreds of localized stock-exchanges and departments with one centralized system. The addition of Dotskgard gave the Confederacy the largest population in the galaxy, barely ahead of Sagittarium.

Blumeheim, slowly being relegated to the dustbin of history with all of its colonies taken from it, was struggling to remain afloat. The newly democratic nation was plagued with all manner of corruption, quality of life was far lower than other nations in the galaxy, and its military was reduced to rubble, allowing for splinter groups to easily take control of Blumeheiman worlds. Blumeheim was very near to the status of "failed state." In a final act of desperation, Blumeheim joined the Confederacy, in 38,109 CE. Its former colonies joined in the same year. Aid almost immediately flooded into the country, allowing it to recover from the damages it took during the Great Empyreal Crusade.

This marks the point at which the Confederacy became the political center of Via Lacrimosa. The only major nation capable of rivalling it, Sagittarium, was far behind the Confederacy in terms of economic output, industrial output, population, and soft power. As time went on, the Confederacy's policy of "expansion at all costs for the sake of peace" proved to be an effective strategy. When the Commonwealth of United Economic Nations first contacted the Via Lacrimosa from Aylothn, the CoB was the first polity to be contacted, with others being contacted later.

Further Change

Almost all external nations viewed the Confederacy as the main player in the Via Lacrimosa Galaxy. The early Lewis Nations as well as many of the Via Lacrimosan nations viewed the Confederacy as the main player in the Local Universe, overshadowing the Commonwealth due to its internal strife at the time. With the democratization and subsequent joining of Sagittarium in 41,184 CE, the Confederacy truly became the undisputed master of the galaxy. That same year, the combined energy usage of the Confederacy of Borealis was just enough for it to achieve Kardashev III status, the first K III nation in the Local Universe for millennia.

The Commonwealth's Eclipse

In 41,276 CE, the only other comparable power in the Local Universe, the Commonwealth of United Economic Nations, collapsed in what was known as the Commonwealth's Eclipse. This period is analogous to the Split of the Yohjan Confederacy, a period in which anarchy reigned in and around the Aylothn Galaxy. The Confederacy devised a plan known as, "Operation Raiaos," a plan named after a figure in Fuukanist mythology, that would entail the addition of large portions of Aylothn into the Confederacy. The plan was popular among the civilian populace, but was ultimately abandoned due to the shear cost and loss of life that would accompany the acquisition of the galaxy. The Confederacy, instead, gave weapons to groups or nations fighting for democracy in the hope that they would willingly join.

As the closest nation to the CUEN, the CoB saw a huge influx of refugees from the nation, most notably Zythyns. Confederate embassies were flooded by individuals trying to leave the chaotic galaxy. These individuals were mostly admitted to the United Federation of Star Systems or Dotskgard simply due to their more efficient systems for admitting refugees.

Before the Eclipse, the Confederacy and Commonwealth were more or less equals. They occupied two of the largest galaxies in the Universe and spheres of influence fairly equal in size. The event changed the order of the Local Universe for many millennia afterwards. However, it was still a large blow to the nations close to the commonwealth. The sharp decline in trade required large numbers of companies and other organizations to entirely restructure their supply chains, hurting the economy of many places overall. Many relocated to the Confederacy, further growing what was already an incredibly large economy.

Second Pax Lacrimosa

Starting in about 50,000 CE, what is known the Neo-Pax Lacrimosa began, a period of sustained growth, expansion, and prosperity for the nations of Via Lacrimosa. While it was by no means entirely peaceful, no major galactic or intergalactic conflict took place during this period. The Neo-Pax Lacrimosa was a time of prosperity, but also of stagnation. The economy largely remained stable, growing at a slow pace compared to previous years. Growth and expansion were constants, assumed to always occur no matter the circumstances. Technology largely stagnated as well, thanks to the lack of need for anything new as well as the difficulty in advancing any further than what was already achieved. This time saw the admission of several other minor nations and regions.

Expansion

During the Neo-Pax Lacrimosa, the Confederacy tried multiple times to expand into locales outside of the immediate area around Via Lacrimosa, almost all of which ended in failure. Prompted by Sagittarium, there were several interventions into the Via Lacrimosa Galaxy, all of which bared little fruit. While military action was fruitless, diplomatic action created a great deal of new allies. Large amounts of attention and diplomacy were given to The Lewis Nations, a group of nations created in large part by humans that left the Via Lacrimosa Galaxy. While colonies or gaining members so far away proved difficult, diplomacy was relatively easy, with embassies built shortly after their first contact.

The only territory outside of the immediate area around Via Lacrimosa the Confederacy secured was in Via Lacrimosa. Most of this territory was secured before the creation of the modern nations. Both the UFSS and Sagittarium had territory in this galaxy, however, it was never officially incorporated into the Confederacy until the early 50,000's. A former colony of Sagittarium, Rendell, was one of the few non-colonial polities admitted to the Confederacy in Via Lacrimosa.

Reforms

The Neo-Pax Lacrimosa saw many reforms to streamline the government and military. These reforms were designed to cut down on corruption and the influence of the wealthy in politics, a problem even in the post-Split Via Lacrimosa galaxy. In large part, the noble class became the target of these reforms. In many parts of the Confederacy, where nobles still had power, restrictions on them grew to the point where they were nobility by title alone. Most affected by this was the Kaiser of the Konsortium and the Spielman Line of which the Kaiser was a part. Most people scorned the idea of even a symbolic monarchy and wanted it removed. By popular vote, titles such as "king," "kaiser," or "emperor" were officially banned. The head of both state and government needed to be an elected official. The remaining monarchical states were forced to reform themselves.

Other reforms included the definition of sapience. Different nations had different definitions, making things such as rights difficult to define. As the need for a standard set of rights grew, a debate in the Congress began. In the end, it was determined that sapient programs, by nature, were not "truly alive." There were a large number of reasons going into the decision, mostly recent attacks by Beatrix and the subsequent public outrage against beings of its kind.

The Thalian Crisis

Main Article: Thalian Crisis

The one nation that did not ratify the definition was Sagittarium. Of the many Sagittarian representatives, a handful of them were even androids themselves, a model known as Thalians. When the definition passed in 54,062 CE, Confederate troops forcibly removed these representatives from Congress, as they lost the ability to even have a seat. Immediately, Sagittarium sent troops of their own, landing on Thalsiedeln with the intent of allowing their representatives to continue serving. The landing caused the Congress to evacuate and tensions rapidly mounted. Confederate troops surrounded the Congress Hall to prevent reentry of the representatives or the entry of the troops from their homeland.

The Sagittarian Parliament assembled immediately and just as quickly proposed dozens of different bills. Some called for unconditional succession, some called for the troops to capture the Congress hall, some called for peaceful resolution, and many called for the rejection of the new definition. The Chancellor of Sagittarium, as supreme commander of the military, immediately began mobilizing Sagittarian troops, not with war but with an embargo in mind. She cut off the galaxy from Nocturne, its central black hole. Tensions continued rising as the United Federation of Star Systems placed large numbers of troops on the Sagittarian border with Blumeheim doing the same. The Confederate Government tried to order both sides to stand down and Sagittarian troops to leave but the attempts failed.

Many Sagittarian citizens were outraged. Many were alive when Sagittarium was not a democracy. To see the Confederacy to act so against democratic principle made them furious. The Sagittarian government issued an ultimatum, they would allow the representatives to continue serving, or Sagittarium would secede. After a month of tense negotiations, a compromise was made. Confederate nations were allowed to set their own standards and the definition would not apply to past machines. The only requirement was being able to pass a "Turing Test." The dispute not only gave Sagittarium the freedom to define what its people believed to be the proper definition of sapience, but also set a precedent allowing many decisions based on ethics to be left up to the member-states themselves.

Had this Dispute not gone well, strategists in both Sagittarium and the UFSS would have likely declared war. While member states were able to leave at any time, Sagittarian succession would mean Sagittarium eventually aligning itself with its neighbors, the authoritarian and monarchical Martial States. A Martial Sagittarium would mean the end of Confederate dominance. Sagittarium would have declared war due to its hyper-aggressive tendencies that had not yet abated by the 50,000s. An insult to Sagittarium's sovereignty and representatives would have had no other recourse but armed conflict to Sagittarians. This was by no means an illogical tendency; it was the product of millennia of war endured by Sagittarium. In the end, this civil war did not occur and the Confederacy remained the dominant power of the galaxy, at least for a while.

Xeno-Artifact Trade

Main Article: Abnormal Commodities Exchange

Via Lacrimosa and its surrounding galaxies were home to the most recent Kardashev III civilization. At a score of about 3.2, this civilization, called The Triumvirate, was truly widespread. Artifacts from this civilization extend across not only Via Lacrimosa, but every nearby galaxy including Via Lacrimosa. The Triumvirate left behind large numbers of advanced artifacts, most of which were reverse-engineered from the even earlier Sedrua. These artifacts ranged from more efficient warp drives to enigmatic pieces of technology that defy explanation even to this day.

The Confederate Government decided to allow the extraction and research of these weapons to be conducted by the private sector, with the government only stepping in when a weapon is uncovered. The idea was to boost technological advancement while allowing new technologies to be immediately available on the market. As a result of the privatization, a market, called the "Abnormal Commodities Exchange" formed. While at first it dealt with exclusively rare artifacts from the Triumvirate Civilization, it soon began trading rare materials such as Eitr and, more recently, select Thavmium smuggled out of the Ambrosia Galaxy. With time, anything that was outside of the realm of understanding could be purchased. To this day, the ACE is the largest exchange of its kind, attracting investors and sometimes even governments looking for useful materials.

The Intergalactic Council

Main Article: Intergalactic Council

In 50,286 CE, leaders from the Commonwealth, Confederacy, and Lewis Nations met to form what is known as the Intergalactic Council, an organization meant to make coordination and humanitarian efforts much easier. It was originally meant to have a small number of troops to enforce peace in war-torn areas, however, the idea was abandoned in favor of simply rotating which country would have a special "Intergalactic Corp" that would act as the military of the Intergalactic Council.

The organization handled a large number of international issues. It was able to operate across international borders and was therefore able to investigate secretive international organizations such as Omnite or L.A.G.G.A. Apart from acting as an international police force, the Council facilitated diplomatic relations by offering a platform for nations to settle disputes. The Intergalactic Council, however, had little power at all to enforce the resolutions it made. It mostly remained as an international criminal justice organization until the War of the Ancients began in 87,699 CE.

The War of the Ancients

Main Article: War of the Ancients

Background

The Neo-Pax Lacrimosa came to a sudden end as the War of the Ancients began. The Confederacy set its sights on sections of a fertile galaxy called Zalanthium Galaxy. Unknown to the Confederacy, much of the previously empty area was already claimed by the Quintet Payotari Association, an ancient civilization over twice as old as the Confederacy at the time. The Federation met with Confederate diplomats and the Confederacy withdrew from the galaxy in 87,699. However, due to special treatment the United Federation of Star Systems had due to various treaties, it was not required to leave when the Confederacy did. The QPA attempted to diplomatically convince the UFSS to leave, but these attempts failed. The UFSS explored large portions of the galaxy while seizing many artifacts that rightfully belonged to the QPA. The Confederacy could do little about this as what the UFSS was doing was not illegal under any treaty.

These artifacts flooded the markets. Large numbers of people made large sums of money from the selling of these artifacts to ACE markets. There was every incentive to remain in the Zalanthium Galaxy, and little reason to leave. The leaders of the UFSS saw no issues with the seizure of these artifacts. In fact, they believed that "asserting dominance" was a foreign policy win and used their ignoring of the QPA's diplomacy as the fulfillment of a campaign promise.

The Vault's Incident

The Vault's Incident started as many other seizures of artifacts did. UFSS soldiers boarded a suspicious space station, named the Vault of Secrets, with the intent of raiding and selling its contents. The UFSS believed these artifacts to be from other ancient civilization, such as Sedura or the Triumvirate and, as usual, ignored QPA claims over the station. Soon after boarding, they found that it housed hundreds of dangerous xeno-artifacts, as well as billions of personnel in hibernation. UFSS forces in the region also observed the immense power-output of the Vault. After a brief call with the military commanders on Thalsiedeln, the troops were authorized to remove all artifacts from the Vault while a team of scientists would analyze the power source at a later date.

As the troops began taking artifacts, The Vault then began its automated defense protocol. Automated weapons were highly feared within the Confederacy, causing them to immediately request for not only mere reinforcements, but the use of a black hole to destroy the vault. A high-ranking general approved the destruction of the Vault as consistent with the anti-AI directives of the CoB. Large numbers of drones and soldiers were sent into the Vault of Secrets, intent on disabling it at quickly as possible. Some time later, a black hole would be dropped into the center of the vault that would tear it apart regardless of the material it was made of.

At this point the QPA activated several of the artifacts on board to slow the Confederate advance into the ship. These weapons proved effective and greatly slowed the advance. Eventually, soldiers made it to the Eternal Battery powering the Vault. EMPs and nuclear warheads made short work of it, causing the Vault to become unstable as several of its systems began shutting down. For several weeks, the Vault remained this way. The QPA quickly made it to the Vault and managed to evacuate before hailing the Vault of Reason, a larger Vault designed for more storage. They had the courtesy to warn the UFSS of its destruction, however the UFSS decided that it was a false warning. As forces continued advancing against its defenses, the Eternal Battery was destroyed, and in only hours the Vault exploded with force equal to that of a massive supernova.

Federation Assault

After some time, The QPA decided to punish the UFSS for destroying their most valuable Vault. To do so, they released a super-weapon known as the Celestial Plague, a collection of truly large numbers of organisms and machines designed to lay waste to large areas in little time. Shortly thereafter, they activated a tactical artificial intelligence named POLIKY, one similar in purpose to the infamous Beatrix. Completely aghast at the usage of automated weapons, the Confederacy immediately had the entirety of its military mobilize, every single paramilitary organization mobilize, and began talks with other nations in the attempt to convince them to join in mobilization against the QPA. The QPA advanced its own military causing The War of the Ancients to begin in 88,073.

It was not long before fear gripped the CoB as report after report of QPA victories came in. The Confederate mobilization turned into a defensive war within the decade as the advanced units of the QPA pushed into the Confederacy. Large numbers of individuals fled to the core of the Via Lacrimosa to flee the front as well as the Plague. Thousands of wormholes were shut down to quarantine areas of the galaxy effected, significantly increasing travel times for both QPA and Confederate forces. Soon, the war would reach its first stalemate in which an equilibrium was met. The QPA had a large number of units head to the Ambrosia Galaxy during the war, buying the Confederacy precious time in which it could further strengthen its military.

Ouranir and Ventemir were hit hard by the conflict. The Celestial Plague and QPA units caused great damage to them, in particular to the Ouranir Galaxy. The nations within scrambled to defend themselves, often without the support of the main Confederate military. For over a century this assault continued until these units were re-positioned to attack the Ambrosia Galaxy to claim resources for its usage. The brief respite prompted the State of Tenshi to use the time to refurbish powerful craft left behind from the Triumvirate Civilization. These powerful devices would prove crucial to the eventual success of the Confederacy.

Further Escalation

When QPA forces began focusing entirely on Via Lacrimosa, the Confederacy soon began losing territory on all fronts. More and more people fled to the center of the galaxy as the Confederacy's border retracted. Military leaders had no choice but to use the same methods the QPA did. They reactivated a copy of the AI Beatrix in 88,117 CE and they released specially breed Pestelentia Pestelentia individuals into areas controlled by the QPA. The P. Pestelentia, more commonly known as The Pestilence, is a naturally occurring species native to Via Lacrimosa capable of spreading through space. These specially-breed individuals were created to quickly reproduce and to target military ships as well as have heightened aggression to space-faring organisms not of their species.

The Commonwealth and other members of the Intergalactic Council noticed the desperation of the Confederacy and a meeting was held. During this meeting, the Commonwealth, Drusidia, and Amme decided to aid the Confederacy. These three nations devised a plan to attack the QPA while it was occupied in the Via Lacrimosa. The Commonwealth in particular aided greatly to the war effort, developing an AI of their own, named Hindsight. Drusidia and Amme, working together, also created a super intelligence as well, Vignette. The only way to effectively fight in the war, it seemed, was to possess ludicrously powerful machines as mere individuals could not even begin to comprehend the scale at which events were happening.

In response to Drusidia and Amme joining the war against the QPA, Mahou and Rune-Err declared war on the two, largely preventing them from aiding the Confederacy. This meant that it was the Commonwealth that did the most to help the struggling Confederacy. Several of The Lewis Nations also became involved, however, their contributions were mostly in the form of loaning weapons and materials as they did not want the war to spill over into their domain.

The Battle of Ego'is

Main Article: The Battle of Ego'is

The Battle of Ego'is was the most important battle during the War of the Ancients. It took place around the last remaining Hyperlane leading from Thalia to Thalsiedeln in 88,289 CE. Were this lane severed, Sagittarium and the rest of the Confederacy would be cut off from each other. The war would have been a decisive victory for the QPA and there would have been no hope for recovery.

As Quintet ships slowly made their way to the center of the hyperlane, the Confederate generals instantly knew what losing this lane would mean. The United Federation of Star systems had to abandon key systems, such as Thalsiedeln, for the sake of defending this link. They gathered every ship they had. The State of Tenshi, Sagittarium, The Diunity, Dotskgard, Drusidia, and Amme all had ships participate in this battle. The commonwealth simply could not access the hyperlane and could only helplessly watch what could have been the end of the Confederacy. Every single available powerful Artifact found in the Ventemir Galaxy was also deployed, most of which were housed in museums or storage facilities due to their archaeological significance.

When the QPA ships made it to the lane in late 88,613, the battle began. The whole galaxy held its breath as the battle raged, both sides knowing of its importance. After three incredibly close calls, the government authorized usage of the ERS Moon Signal. This artifact from an ancient civilization was capable of imbuing any number of space-craft with the conscience of a sapient being. However, being designed by a hive-mind organism, required several billion pilots. To pilot the ERS Moon Signal, These pilots would ultimately have their conscience ripped from their physical bodies, killing them in the process. The pilots would then, collectively, pilot these crafts with as much skill as the artifact's creators. The main issue was finding several billion individuals. In what would later become one of the most controversial decisions of the war, three billion civilians in the vicinity of the battle were randomly selected, kidnapped, and ultimately killed to pilot the Moon Signal.

With this new weapon, the Battle of Ego'is turned in the favor of the Confederacy. They had trillions of ships operate in perfect unity, capable of matching the expert movements of POLIKY. By the end of 88,616, the QPA was pushed well over a lightyear away from the hyperlane and they withdrew their forces. The Moon Signal and its pilots would remain in service protecting the hyperlane until the end of the war.

End of the War

As the war dragged on, the QPA slowly lost their gains in Via Lacrimosa. Large amounts of resources went into the war and dozens of their most valuable Vaults had been destroyed. This combined with the fact that they were almost entirely unable to touch any other major capital world caused morale to take a huge hit. Not just soldiers but citizens grew tired of the war. While they were still "winning," the Confederacy was by no means weak. Numerous special operation forces working behind enemy lines had caused significant damage and the threat of the Commonwealth made continuing the war infeasible. They were not fighting a war of survival, making it much more difficult to keep up morale.

The war ended in 88,805 as an armistice. The growing power of the Intergalactic Council, caused by numerous nations longing to aid the Confederacy, was another major component in the ceasefire. Both sides were damaged, but the Confederacy was far more so. A large number of its wormholes were destroyed, many hyperlanes were destroyed, and large numbers of worlds lay abandoned or destroyed, never to house anyone again. The damages caused by the war remain even to the present day. Regions of the galaxy have been largely sterilized by not just direct attacks but also the Celestial Plague and various species of Pestelentia. Partial Birch Planets such as Mili and Nocturne saw a huge growth in population, causing construction to resume on these bodies.

Reconstruction and Post War

Immediately after the war, the United Federation of Star Systems was nearly dissolved. Its history of aggressively starting wars and its imperialist tendencies caused one of the deadliest wars in history. Instead, its military was federalized and its leaders permanently exiled. By popular vote, many other militaries were also federalized. The only member nations to keep their militaries were Sagittarium and the newly joining Un'oit Collective and State of Tenshi.

To deal with the economic downturn brought about by the war, the Confederacy opened up trade with the Martial States. Lacrimosan companies were encouraged to use cheap Martial labor as well. Immigration from the Martial States was so common that they began swaying elections to the point of reverting Sagittarium to its anthropocentric past. With just enough humans in power, a renewed sense of nationalism with the QPA as the scapegoat, and a Chancellor willing to "adopt a different system," Sagittarium reverted to its past form; a form defined by authoritarianism above all else. The rest of the Confederacy, also engaging in authoritarian behavior to quickly rebuild, largely ignored this shift.

Shortly after the War of the Ancients, the Tenshin Dispute began. The dispute was a rebellion by the Sakagami House against the Tenshin ruling family, the Takanashi House. The rebels, receiving support from Drusidia, were able to split away from Tenshi and form the Entente of Ventemir. The State of Tenshi began to use their vast stores of weaponizable artifacts as they desperately attempted to regain control of Ventemir. Tenshi used artifacts such as the TRS Last Waltz and TRS Night Running to attack many worlds loyal to the Sakagamis who, having ran Ventemir for millennia, had wide support from many of the inhabitants of the galaxy. The conflict spilled over into Via Lacrimosa as the Sakagamis, with the support of not only Drusidia but also Amme, began attacking Tenshin possessions. Most historians cite this as the beginning of what is known as Jezebel's War. Ventemir was a valuable galaxy and, as much as the Confederacy wanted to have control over it, they could offer little support to Tenshi.

Jezebel's War

Main Article: Jezebel's War

Immediately after the War of the Ancients, Empress Jezebel II of Drusidia began what was essentially a hostile takeover of the Confederacy of Borealis. It was not an explicit plot to conquer the nation but a way to undermine it. Unlike her predecessor, she had no interest in maintaining the Confederacy as an ally; Jezebel II wanted a puppet. Her ultimate goal was to either plunge the Confederacy into a civil war and then reunify it under Drusidian control or to convert it into a vassal utterly dependent on Drusidian investment. Given that it was severely weakened by the war, Drusidia had a golden opportunity to return to its former glory days as the center of galactic commerce. Already Drusidia had a significant number of military bases in Confederate space to aid in its reconstruction.

In 89,012 CE, the State of Tenshi used the TRS Last Waltz to destroy a Neo-Terran base in Ventemir. A nobleman happened to be residing in the base, greatly enraging the Empress and her people. At the behest of Jezebel, The Confederacy sanctioned Tenshi rather than support them, greatly hurting its standing as well as its calls to take action against Drusidia. Rather than capitulate, Tenshi petitioned for the support of Fusion of Crowns and Omnite, two organizations which have very poor relations with Drusidia. When both organizations pledged to support Tenshi, Tenshi gave both generous funding to escalate their wars against Drusidia.  

In response, Drusidia funded groups of their own to disrupt Tenshi. Not only did they fully support the newly established Entente of Ventemir, but also pro-democracy organizations inside of monarchical Tenshi. This soon evolved into a full-scale and thinly-veiled proxy war involving vast numbers of soldiers. Eventually, Sagittarium began supporting Drusidia with troops of their own. Meanwhile, Rune-Err began supporting Tenshi for the sake of undermining their long-time enemy Drusidia. More and more nations began joining, often in contrary ways to various treaties signed. Even within the Confederacy, some nations ended up at odds with one another.  

By 89,013 CE, Neo-Terran and Tenshin units were actively fighting in a full-scale, yet undeclared, war. Tension gripped the galaxy as it seemed the Confederacy would collapse. Sagittarium threatened to leave the Confederacy as more and more nations took sides in the ever-expanding conflict. After several decades of fighting and dozens of close-calls involving various nations, Jezebel was thrust out of a window and fell to her death. Drusidia fell into a civil war and it seemed that Jezebel's War was over. Once Drusidia retracted their troops, every nation pulled out of the conflict and at once, the tension gripping the Confederacy seemed to diffuse.  

Reforms

The Confederate Government had to force both Sagittarium to hold emergency elections and to expel the vast majority of human politicians serving. All of them were heavily under the influence of Drusidia. Various leaders were deposed, many of which were then convicted of war crimes. Its use of refugees as shields, unlawful propaganda, and abuse of natives in some of its colonies caused the Confederate member-states to vote to revoke autonomy from Sagittarium for the next 500 years.

The United Federation of Star Systems, for its part in causing the War of the Ancients, was also forced to hold emergency elections. Its military was federalized and most of its leaders exiled. Afterwards, the nations motioned to federalize all national militaries except for Tenshi and Sagittarium whose unique military structures would make integration difficult.  

Other nations also faced reform, one of which being Tenshi. While being a monarchy, it had to allow for local elections and had to hold a referendum in all territory it controlled in the Ventemir Galaxy. Territory which voted to remain in Tenshi was allowed to stay in Tenshi, while territory that voted to be a part of the Entente were allowed to stay in the Entente. This allowed for peace to finally enter the galaxy once more (even though the border between Tenshi and the Entente is one of the tensest in the universe).

Contemporary History

After the war, the Confederacy entered a slow period of recovery. Its debts slowly reached their peak and started declining while the population recovered fairly quickly by 88,901. The Celestial Plague is still rampant in the galaxy but seems to have smoothly integrated into the native galactic ecosystem. It is no longer considered to be a threat by most experts. The organizations that were contracted to rebuild infrastructure shifted to dealing with the plague in what ended as a successful containment within the wild areas of Via Lacrimosa. While the satellite galaxies were hit harder by the plague, it was eradicated within them by 95,000.

Trade has continued increasing with neighboring nations, most notably with the nations of Martial Space. The newly formed government of the Neo-Terran Intergalactic Hegemony is far more amicable to its neighbors, allowing for trade to significantly increase. With increased trade came increased economic output in the Confederacy and increased quality of life in the Hegemony. Despite the Hegemony being a monarchy, the Confederacy has established many treaties with them ensuring mutual independence. Both the Confederacy and the NTIH have claims on the Entente of Ventemir as it is both an associate state of the Confederacy as well as a duchy within the NTIH. Once the Confederacy fully federalizes, this will have to be addressed.

Future Plans


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