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"The Magocracy was built by Mages to protect ourselves from the nations that sought to destroy us for our abilities. It was thanks to those abilities and our willingness to stand as one against a thousand foes that we were able to survive. You can apply whatever standards you like to our abilities, but we know what they are - They are our gifts. Our birthright. Our salvation. And you'll need to take us all out before you convince us to give up Magic." - High Mage Roxío Agustín

The Cosmic Commonwealth of the Magocracy is a Major Faction, located within the Verpletter Dwarf Galaxy.

Located near the center of the galaxy in what is called the Core Expanse, the region that now is occupied by the Magocracy were one a series of independent nation of various natures - Some were worlds split up into nation states, whereas some were entire world governments, or solar system-spanning empires. However, all of these worlds, due to their close proximity to the center of the galaxy, shared one similar path of evolution - And that was the development of psychokinetic abilities.

Each nation saw the rise of these psychokinetics. The exact nature of the psychokinesis was different from star system to star system, as it appears that each star system will cause the people local to it to develop different psychokinetic abilities. For example, the Bul System will ensure that people who grow up local to the system develop fire-based psychokinetic abilities, whereas those from the Seoli system will develop ice-based psychokinesis. these abilities became known as 'Magic', and those who could use these abilities became known as 'Magi'

As may be expected, the nations feared the abilities of these Magi, and a great number of oppressive tactics were implemented against the Magi. Some were confined to isolated islands, while some were placed into huge complexes referred to as Pasukkun Complexes. Many worlds would enact pogroms against it's Magi population, seeking to obliterate them from the very face of their worlds. These repressive tactics would vary from planet to planet and nation to nation, but eventually, this led to what is referred to as the Magi Banhang - The Mages Rebellion. Magi from all over the region rose up against their oppressors, and fought for their freedoms.

These Rebellions were successful, and the Magi began to create a society based around the teachings of their psychokinetic abilities. They have shown themselves to be incredibly suspicious of outsiders, particularly those whom do not possess any kind of mental abilities.

Psychokinetic Magic

It is important to note that with the Cosmic Commonwealth of the Magocracy, that the abilities the Magi call Magic are not what is commonly thought of as magic. Instead, what the Magi call Magic is actually a type of Psychokinetic ability that they have evolved to be able to create.

Due to the proximity of the Magi to the Galactic center, the Magi have evolved a sort of photosynthesis, but instead of using sunlight to feed themselves, they use it to store energy within themselves, and then convert it into Psychokinetic forces when they so desire. Depending on the solar system that they are born in, this can affect the sorts of psychokinetic abilities they are capable of generating. This is what the Magi refer to as Magic, and is what is being spoken of whenever the Magocracy speaks about Magic.


"Magic is many things - An art, a tool, the essence of what we are as Magi. It is what protects us from those who would see us hung from the trees solely for what we can do, rather than our actions. Magic is the greatest burden a living being can be given - But also the greatest gift we could ever receive. Magic is what we are, and what we will forever be - Magic is freedom. So learn to value it."

Several facets of ideology come to make up the Magocracy. The collection of these ideologies have been built into one another and are designed primarily with the protection of the Magi Psychokinetic abilities, as well as preserving their independence.

Magical Ethno-Nationalism

The Magocracy embodies a certain type of ethno-nationalism - a belief system that a society is based only for one ethnicity, or race of people, or species, etc. This system of belief comes from the various brutal methods of oppression that were used against the Magi throughout the various member nations. Ethno-Nationalism is considered to be one of the surest ways to prevent such crimes from occurring once again - By preventing those would would otherwise support those draconian means from becoming a part of the Commonwealth to begin with.

However, the type of ethno-nationalism within the Magocracy is a bit different to how it is normally implemented elsewhere in the universe. due to Magi coming from all manner of various species, it is not based upon the species of the people who wish to live within the Magocracy - But rather, if they possess any kind of mental abilities. Seeking to preserve Magic and prevent any risk of discrimination again, they refuse to allow non-powered species to permanently reside within their borders. While they allow temporary stays, this is primarily designed to ensure that those who go back to their action will report on the raw power and strength that the Magocracy possesses, thus making the risk of invasion less likely.

One does not need to strictly possess Psychokinesis either - In theory, for example, a Pyros may be allowed to live within the Magocracy, since they possess pyrokinetic abilities.

Importance of Magic

The Cosmic Commonwealth of the Magocracy places a great deal of emphasis on the psychokinetic abilities of each one of it's citizens. Each member of the Faction is granted ample opportunities to learn and practice their abilities, and many jobs have 'Magical Capabilities' requirements in order to take the various positions being offered. Many see their abilities as a defense against the various outsiders whom would otherwise hunt them down due to their abilities were they able to, and as such, see it as a moral and practical necessity that every member of the Magocracy be at least moderately proficient in their use of their Magic.

Extensive Defense

While not considered quite as effective as The Commune Federation, the Magocracy is incredibly skilled at defending it's positions, and it does so via a method it calls Defensive layers.

The idea is that the borders are heavily fortified, and when there is little more that can be done to make them more secure, new colonies are set up beyond the defensive line, and are then built up and fortified. This process has been repeated at least 50 times since their First Contact with the other Factions.

While effective, it has often resulted in the Magocracy being under developed in other areas, with only limited resources. As a result, they are not a particularly flexible defensive line, which means that enemy forces can penetrate several layers deep before they suffer extensive damage.


The Magocracy's political structure is based on the Confederacy model - Various Nations that work together in a broader state, but retain a certain degree of autonomy within their own borders. Over 350 nations are members of the Confederacy and operate on this model.

To give an example, the Bulkkoch Nation, has strict rules about when a person is allowed to use their Magic in public, with violations of those laws resulting in various forms of punishment. Meanwhile, on the other side of the Commonwealth, the Millim Nation is far more liberal with it's pubic use of Magic, allowing for people to use them within their workplaces, jobs, and minor public uses, provided they do not cause too great a disturbance or otherwise stated. Under the Confederacy, these two nations are allowed to install their own laws, while still serving alongside one another for the good of the Commonwealth. Each of these nations is able to control it's own internal politics, while being loyal to the broader confederacy at large.

National Mages and the High Mage

The government is ruled by a series of nominated 'National Mages', whom then form a rotational government, in which the highest point of office, the 'High Mage', is formed. Every year, the High Mage rotates to another one of the National Mages. this is designed to prevent there from being any sense of favouritism towards any one Nation within the Commonwealth.

Both the National Mages and the High Mages are selected based on their Magical proficiency - The stronger they are, the more likely they are to become the National or High Mage. How someone becomes a National Mage varies depending on the Nation they are in. Some Nations, such as Bulkkoch, hold tournaments, and make the winner the National Mage, whereas others, such as Millim, will hold democratic elections. Other Nations will use various other means to select their National Mages.

High Mage Tournament

The position of High Mage is decided via a tournament - The strongest Mage wins. This event is called the High Mage Tournament, and during it, each National Mage must complete a series of tasks and trials in order to progress and remain in the tournament. These tournaments are different each year, though they always end in a fighting bracket between those who passes the previous trials. The winner of these fights becomes the new High Mage for the next year.

To prevent repeated rule by the same High Mage, when a National Mage becomes the High Mage, and their year is over, they must step down as a National Mage. They will then return to their Nation, where they will most likely be appointed a position within their National government. They are allowed to become a National Mage again after ten years.

Role of the High Mage

The High Mage has a variety of duties that they must see to, primarily concerned with the running of the Magocracy. In particular, they are tasked with ensuring that their abilities in Magic are spread out to as many young individuals as possible, with the hope of incentivizing even more skilled, proficient Magi for the future of the Magocracy. They are expected to add various additions to pre-existing institutions, and challenge the previous norms. Essentially, the role of the High Mage is to ensure the strength of Magic within the Commonwealth.

The First Consulate

The First Consulate acts as the Deputy Prime Minister, or Vice President in other systems. They are usually the person who came second in the High Mage Tournament, and are responsible for many minor duties throughout the Commonwealth. Their primary job is to ensure that many of the civic infrastructures and policies are in order.

Castellan of the Magocracy

The Castellan is in charge of the defense of the Magocracy. They are usually selected personally from the National Mages by the High Mage. This is typically chosen from those whom the High Mage felt they had the hardest fight against. The Castellan changes every five years, meaning that the next four High Mages simply have to accept who has been put into the position.

The Castellan is in charge of protecting the borders of the Magocracy against outside threats or incursions. they tend to be in charge of the fortifications along those borders, as well as be the general overseer of new colonies being established, and ensuring that they are protected enough. They work closely with the Arms-Master of the Magocracy.

Arms-Master of the Magocracy

The Arms-Master is in charge of leading the armies in the event of a war. They are usually hand picked by the High Mage, and are usually based on whom the High Mage thinks is the best fighter of the National Mages. They work in close tandem with the Castellan.


The history of the Magocracy can be divided into four 'Quarters'- The Quarter of arrival, the Quarter of oppression, the Quarter of Magi rule, and the Quarter of being a Galactic Faction. These four quarters are referred to as the Dochag Quarter, the Jin-ab Quarter, the Jayu Quarter, and the Eunha Quarter respectively.

Dochag Quarter

The Dochag Quarter, also known as the Quarter of Arrival, refers to when the first sentient life arrived in the region.

Records of just how exactly sentient life arrived at the region now under the control of the Cosmic Commonwealth of the Magocracy is unknown, as the Magocracy does not reveal any secrets to outsiders, and very few pieces of information have been recovered or given up by defectors to other Factions. What is known, however, is there that are only three species within the territory that evolved there naturally - The rest are from elsewhere in the galaxy. It is therefore logical to assume that they immigrated to the region.

The first Records of Humanity in particular arriving in the Region seem to date back to 350VC - 350 years after the Great Seal-Off of Verpletter. It is unknown where they came from, and why it took three and a half centuries for them to reach this area, if they flew straight there, or if they had come from other settled worlds. Regardless though, a great number of Human nations began to form around the area, many not seeming aware that any others were there until they ran into one another. Conflict around this time was sporadic, but not unheard of.

Over the centuries, these nation would expand and interact with one another. Most of these nations started on singular worlds, and would develop up the tech-tree to space faring societies. Some fought with one another, while others co-operated. Some never left the surface of their world, still bickering in small nations on the surface of their world. This would be the norm of what was now called the 'Core Expanse' for two and a half millennia, until the emergence of the Magi.

Jin-ab Quarter

The Jin-ab Quarter, sometimes refereed to as Eoduun Sidae - the 'Dark Times', refers to the evolution of psychokinetic abilities, and the emergence of the Magi.

It is unknown when the first Magi came into being, but estimates place it around the year 2631VC. This also marked the beginning of a growing number of births of children who were capable of these psychokinetic abilities, across all the worlds that had sentient life on them, regardless of affiliation or species.

Attitudes towards the emergence of the Magi varied among many of the nations in the Core Expanse. Universally, the Nations looked at Magi with suspicion, seeing them as subversive elements and capable of undermining the authority of the society they were in. However, the extremes that these attitudes took varied from nation to nation, and world to world. For example, the Meonjeo nation were more inclined to add Magi to a list, so they could be tracked and documented, and the nature of their psychokinetic abilities documented. Others, such as the Aegche nation were far more distrustful and hateful towards the Magi, and was home to a great number of pogroms and mass arrests.

There were those who did offer sympathy and solidarity towards the Magi throughout the Expanse, but these tended to be a minority of people. By the year 3043VC, nearly all nations had adopted openly hostile attitudes towards the Magi, seeing them as becoming a huge political threat. Mass arrests and forced documentation were commonplace, as were state-dictated work assignments, in which Magi were to use their powers as a form of slave labour for the betterment of the state. This incurred more and more resentment from the Magi, and also encouraged negative attitudes towards the Magi from the common population, who started to see them more and more as both threats, and servants to the wider nation.

By 3186VC, conditions got even worse for the Magi - Any Magi born individuals were prohibited from attaining higher education under absolutely any circumstances, and nearly all nations had assigned work mandates for the Magi, relegating them to little more than a slave class all over the Core Expanse. Very few Nations offered any sort of legal protections to the Magi.

One of the most common duties for the Magi was asteroid mining - Huge sectors were designed for the mining of asteroids using Magi abilities. While these postings necessitated better conditions than on their home worlds, many Magi who were assigned to these locations were more interested in the acquisition of freedom rather than comfort.


"We have a chance here - A chance to secure a future for Magi - All we need to to is take that chance! The backs of the nations rest on our backs - all we have to do is shrug, and they'll bow to us instead of the other way around - We can do it - We can change everything!" - Biridiana Cebrián, 3333VC

In 3333VC, a Meonjeoan survey craft - The Kyung-Gu - was filled with Magi workers as well as their various handlers, was surveying a large cluster of asteroid that seemed to be orbiting a star. The Kyung-Gu then entered the system in order to survey it and report it back to the central nation. During this survey, they were able to discover a pristine terran world.

An expedition of the world revealed it to be a perfect candidate for colonization - It had conditions perfect for oxygen-breathing carbon based lifeforms - The overwhelming majority of those within the Meonjeo Nation. The system itself was also additionally full of plentiful and rare resources, which gave it incredible economic power, as well as plenty of opportunities for immense beneficial infrastructure, both on the worlds within the system, and on the world additionally.

Rather than report the world to the Meonjeoan home-world, the Magi of the ship instead launched a revolution against their handlers, killing them, and deciding to set up a new world, where the Magi would be able to live safely and without fear of oppression. They would then name this world Yosul-Mabeob, and it would go on be the capital of the rebellion against the oppressive nations.

This effort was led by Biridiana Cebrián, a revolutionary and famed figure in Magocracy history. She led her fellow Magi to revolt against the non-magi of the Kyung-Gu, and would go on to lead various liberation efforts and guerrilla attacks against the various nations around them.

From here, the Magi would send out craft after craft, freeing and liberating more and more Magi, and bringing them back to Yosul-Mabeob, and bringing them into the Magi Banhang - The Mage Rebellion.

Magi Banhang

After the settling of Yosul-Mabeob by Magi, and after many Magi had been liberated from their oppressive conditions, what is referred to as the Magi Banhang began in 3400VC.

Various free Magi infiltrated the various nations, and began to spread the ideals of the free Magi into the local slave classes, revealing the existence of Yosul-Mabeob, and their plan to take the nations from their oppressors and put them into the hands of the Magi. To a great number of the disillusioned and angry Magi, this was all that it took to send them on the path of revolution.

On the dawn of the new year in 3401VC, huge numbers of Magi from all over the Core Expanse launched a unified attack against all manner of state infrastructure and military targets. These attacks would strike at the various hearts of the nations all over the Expanse, causing confusion and disorganized forces to try to take matters into their own hands. Hundreds of Magi who had been in hiding came out of the darkness to lend their support. This is the start of the Magi Banhang, the start of a ten year long series of interconnected bloody civil wars all across the Core Expanse.

Intermixed with this, many Magi groups would accept help from various revolutionary groups that were fighting their own battles against the nations. Economic and populist uprisings coincided with the Magi Banhang - In their efforts to suppress any Magi uprisings, the Nations became more and more authoritarian overtime. This lead to a great number of people becoming more and more disillusioned with the Nations altogether, and wanting something better, and while some still opposed Magi liberation, a great number of groups, such as the Salm-ui Jayu, the MSS, and the Jayu Undong, were all willing to collaborate and work with the various Magi groups, seeking a common liberation from the oppressive natures of the nations.

While some nations co-operated to subdue the Magi uprising, some also blamed and fought one another - Since there was no unified front to combat them, the Magi in these regions were particularly victorious, since there were very few ideological disagreements between various Magi sects - All they focused on was the liberation of the Magi. Whatever ideological difference they had would come after that.

Nations were particularly brutal in their efforts to suppress the movement, seeing it as their worst fears come to life. Military forces were ordered to take no prisoners, and even execute any Magi who surrendered. Some took efforts at the home-front, purging their Magi, fearing that they may have sympathies with the Magi Banhang. Even servants who had been nothing but loyal were killed due to the rampant paranoia that existed during the time. Entire worlds were often bombarded if they were taken by the revolution forces.

However, there were a large number of Magi who used the opportunity to enact bloody vengeance against the various citizenry whom they saw as being in collaboration with their oppressors. Entire villages and towns were wiped off the map, with no survivors being permitted to tell the tale of the atrocities undertaken by the Magi groups. In a number of cases, such as on the planet Guggyeong, the Magi were even able to blame their non-Magi victims, claiming that they were attacking them and left them with no choice. With no one to contradict them, this would be the official historical narrative for several millennia.

In 3411VC, the Magi Banhang was declared over, and the Magi were able to claim victory after the final holdout nations were forced to surrender. The leaders and their supporters were forced to leave the Core Expanse. Those who had not taken part in the Banhang, or had been in support of it, were allowed to remain.

The various Nations were then taken over by the Magi, who declared a Commonwealth-Confederacy between the various Nations. The capital of the Commonwealth-Confederacy became Yosul-Mabeob.

Jayu Quarter

The Jayu Quarter, or the Quarter of Magi rule, followed, with the new Commonwealth-Confederacy of the Core being ruled by it's oppressed peoples after so long. A huge number of changes were instituted under the new Confederacy, seeking to fix as many of the internal issues as possible through policy changes and liberal values being restored to the Nations. This Quarter is often referred to as 'The Golden Age'.

International trade became commonplace, as Nations who had previously had little contact with one another were introduced to one another, and were able to exchange goods and resources. This sparked a huge number of new jobs and opportunities within the Confederacy, many of which could now be filled in by Magi, which created a new, huge, and unique workforce. Economic prosperity followed very shortly after, with poorer nations seeing a rise in the quality of life that they enjoyed very rapidly. Magic was permitted within the workplace almost universally, which helped to spark a production boom that meant that more goods were being produced faster, and were going where they needed to go faster.

Huge statues dedicated to revolutionary Heroes were constructed, such as the Statue of Biridiana Cebrián, located in Majesty Square on Yosul-Mabeob. This coincided with a reemergence of the arts within the Expanse, with provocative and imaginative art becoming commonplace on cities throughout the various Nations, taking the forms of painting, architecture, sculpture, landscaping, Magic shows and a great many other artistic endeavours. Many of these works of art are still located throughout the Magocracy, remnants from the Golden Age.

One of the most important changes were the construction off a series of Magi Schools - Schools designed to help Magi learn about their abilities. These Magi Schools, referred to as Jumun-Haggyo, are located all over the Modern Magocracy, with dozens being built in each Nation. This marked the first time since the birth of the Magi within the Nations that there was major academic and educational assistance given to the Magi on the nature of their abilities. This correlated with a rise in the number of skilled Magi within the Confederacy.

Those who were not Magi were not treated particularly poorly, at least not on an institutional, legal level. Many did hold prejudices against the non-Magi, seeing them as benefactors of the centuries of oppression that the Magi had been forced to suffer, though little came of these frustrations. Those who had fought alongside the Magi were to bask in the glory as much as the Magi themselves, being hailed as Heroes of the Revolution, and as parents of the new Confederacy.

However, those fighters, when they went on to have children, would be the parents to Magi, and it became clear that eventually, the non-Magi population would be slowly bred out. By 4289VC, this was the case, and all life born within the Commonwealth was Magi. This is when the Commonwealth-Confederacy of the Core became the Commonwealth-Magocracy of the Core.

This era also saw various space expansions go underway. Several centuries after taking control of the Expanse, programs were made for the expansion of Magocracy space. Most worlds within the Magocracy had been colonized in one form or another, and thus the need to expand was apparent. It would also serve as a buffer zone between the outside galaxy and anyone who would seek to strike at the core of the Magocracy.

Eunha Quarter

The Eunha Quarter, also known as the Factions Quarter, is when the Magocracy found itself in contact with other huge space faring empires. The Magi mark this date as 5454VC.

The First Contact with another Faction was with that of the Zrelgerian Kraterocracy; A brutality expansionist empire. Upon making first contact, the Zrelgerian's launched an attack force against the Magocracy, seeking to take territory from the newcomer to the galactic stage. The assaults against the Magocracy were particularly brutal.

Of particular note to the Magocracy was the fact that the Kraterocracy were slavers, and would take their captured foes as slaves. This infuriated the Magocracy, whom responded by launching their own brutal counter invasions, and utilizing the fullest extent of their Psychokinetic abilities. This surprised the Kraterocracy, and prompted them to reveal the location of the Magocracy to the wider galaxy, hoping to prompt attacks by other hostile Factions and to divide and conquer them both. The Nakazawa Imperium launched an attack, striking again and again at the Magi. While able to survive the assaults, it resulted in the single biggest loss of life in the Magocracy since the Magi Banhang.

After seeing the wars that were being fought, and some of the brutal regimes that had arisen from the furthest corners of the galaxy, the Magocracy opted to refuse to allow any sort of immigration into their borders from those who did not possess any kind of abilities, fearing a return to the oppressive eras two millennia ago. they have focused extremely heavily on defense, seeking to keep out any opposition.


Each Nation within the Commonwealth has a different culture, and a different set of customs, and as such, there is no such thing as a single unified Commonwealth culture. This is further complicated by the fact nearly every system within the Magocracy will provoke a different type of psychokinesis be inherited there, making even Nations not at all culturally cohesive.

The Magocracy at large is very concerned with the defense and protection of it's psychokinetic abilities, seeing them as an absolutely integral part of who they are and their identity. It is with their Magic that they were able to free themselves against their oppressors, and as such, it is considered an absolute imperative to protect these abilities, and themselves, from outside influences. Throughout the Magocracy, it is considered to he almost offensive to the very concept of Magic to not be at least moderately proficient in ones psychokinetic abilities.

Much of an individuals social standing comes from how proficient they are with Magic, evidenced by the fact that the strongest Magi becomes the High Mage, the de-facto leader of the Commonwealth. Much of their freetime is spent in training their abilities. Students within the Magocracy are heavily encouraged to attempt to roll into a Jumun-Haggyo - A Magic School - even though these schools only accept a very small percentage of their applicants. Those who are accepted are often considered the elites in training of the Magocracy.

A cultural xenophobia is also very present throughout most of the Magocracy towards those who do not possess any sort of mental abilities. This is due to the oppression that they faced under non-Magi government. While attitudes vary, the vast majority see the non-Magi as dangerous and a potential threat that must be addressed if they approach the Magocracy.