Overview
Moons and Rings
Geography
Gleaming Abyss
Aetheriel Realms
Flora
Fauna
Sapient Races
Resources
Cultures
Surface Colonies
Notable Individuals
History
Fall of Haven
Timeline

Continents

Orbital view of Zazriel.

Zazriel: Overview

Zazriel is the most temperate of Haven's seven continents, with massive tropical forests dominating the majority of the landscape, and vast deserts hugging along the ends of it. This aforementioned forest is an endless expanse of dense woodlands, misty marshlands, and drenched wetlands. The flora that makes up this endless forest is the many trees, flowers, vines, and grass organisms that are spread across the whole of Haven. It is also the most wet continent of Haven, thanks to massive rainstorms raging across it at least once per standard week of Haven's rotation. Massive fogs and mists often conceal most of the continent thanks to the commonality of rainfall that the forests are subjected to.

Its population is very large, even being larger then entire colony worlds, though despite this, it holds the lowest population count of the temperate continents of Haven, with a population of around five billion. The reason for this would be the continents geography, as the majorly of the landscape is made up of extremely dense woodlands, with very few flat landmasses to set up any form of stable city, and due to the harsh laws implemented by the Ambrosia Alliance on acts like deforestation and habitat destruction, those looking to establish any large settlements needs to work around the massive forests that dominant most of the landscape. As a result, many smaller settlements, like your typical village or town, have been established within key locations in the forest, made up of small communities of people, only in the low hundreds to high thousands in terms of population. Because of this, Zazriel is often referred to as the: "Village Continent" by those who live in the more populated continents, and those who live on the continent of Zazriel embrace this, as a sort of cultural identity, calling themselves the: "Forest Folk" of Haven.

The continent's major exports are more botanical in nature compared to the other continents, as very few large construction plants or refineries are on the surface. Thus, things like drinkable water and food are the continent's largest exports. The reason for this would be the sheer amount of freshwater on the continent's surface, with its twenty large lakes of fresh drinkable water, those species who live on Haven that rely on this form of water need a constant supply, a supply that the continent of Zazriel is more then capable of providing. While in the food department, the Zazriel forests are teeming with flora and fauna of countless varieties, as well as endless expanses of fertile soil to grow and raise the needed food supply.

Zazriel Landscape:

The largest region of the Zazrel Forest would be the so name: "One Wood" , and it is by far the most uniform region, with the only types of trees being of the: "Haven Pine" family. These trees are spread far and wide, and are extremely overpopulated, with trees upon trees growing on top and within each other, as if several forests were layered on top of one another. This forest also forms in a strange maze-like pattern, causing the casual foolhardy traveler to get easily lost within.

The One Wood holds three large cities, starting with the city of: "Yusuda", which is the largest city of the One Wood, and was also one of the first settlements of the Human Alliance of Ambrosia on planet Haven. It is located on the southernmost point of the One Wood. The next would be the city of: "Rose Wood" which shares its name, and overall pigment with the type of Haven Pine that it shares its name with. "Village Continent" bAnd finally, the city of: "Middle-Point", which is the smallest of the One Wood's respective cities, and, unsurprisingly, is located at the absolute middle of the aforementioned region.

In the northwest section of the Zazriel Forest, the: "Tancard Forest" can be found. This region shares its name with the trees that compose its respective woodlands, the: "Tancard's Staff" , in fact, they are exclusive to this region, not existing anywhere else on planet Haven. The tree gets its name from its discovery, a one: "William Tancard" A land surveyor and entrepreneur of Zazriel. The Tancard Forest is a fairly large region, so much so that its the sixth largest of the Zazriel Forest, though it pales in comparison to the sheer size of the One Wood.

In a certain area of the forest named: "Sila's Woods", the massive: "Wiega Tree" shoot up over three hundred feet in the air, making it very difficult to see the tree tops. The leaves of the Wiega Tree also act as a sort of canopy, blocking the light from Haven's parent star, Hope, and the other celestial objects that are spread across Haven's nighttime sky, in these areas. As a result, these areas have a similar light-level to late evening during Haven's planetary day, and complete darkness during its respective nighttime.

Due to the diminished sunlight that hits the surface of this area, those flora and fauna that make their home here rely on other methods of warming themselves, such as thick fur coats, or burrowing in the warmer underground. The various intelligent species of the Ambrosia Alliance that makes their home within the city of: "Dancing Wood", the only large settlement in Sila's Woods. Other small towns and villages are located in other areas of the woods, but for the most part, it has been largely untouched by any intelligent species. Above the planet's stratosphere during the planetary night, the artificial light produced by the city of Dancing Wood punctures through the massive leaves at the treetops, leaving a magnificent greenish blue glow illuminating all across it.

Towards the westernmost part of the forest, the: "Ceving Tree", famous for their snow-white coloring, is made more common. And this is shown in force in the area of: "Hevin Log" which is a large area of Ceving Trees that form in a figure-eight pattern. This area glows in a beautiful piercing white-gold light during the day, mystifying those who see it. As a result, this is one of the most popular tourist areas of the forest, as intragalatic sightseers want to experience the warm glow of the milky white tree tops wash across them.

This area holds the similarly colored city of: "Hevin", one of the largest cities in the region. This city is, unsurprisingly, famed for the white coloring of its massive buildings, making it appear as if they were all made in marble. Small villages hug the edges of the Hevin Log's woodlands, and towards the beaches as well.

At the northernmost point of the Zazriel Forest, lies the: "Zenasi Swamps." In this region, massive shallows and bog lands dominant the land all the way to the northern shores. The most common form of trees that makes its home here is the: "Rot-Wood" and the: "Mossmother" trees native to particular dank areas of planet Haven. These trees, while not standing very tall, have immensely long roots, that spread several kilometer underground. The native fauna of this region varies depending on the elevation in which they live. Certain burrowing animals have made their homes within these massive roots. While others make their home across the endless marshes.

This is by far the most damp area of the continent, with the ground made so tenuous due to constant rainfall. The mud that makes up the ground of the forest is known for swallowing any who do not cross it with extreme care. As a result, no formal colonies have been established there, say for a few outlaws making small outposts in areas of the swamp that can support them.

The continent is seemingly split in half by the: "Zazriel River", an absolutely massive river spanning the entire length of the continent from north to south, with ranging waters flowing from the Geilda Ocean that surrounds Zazriel, it is also connected to the large South Tancard river in the west.

As well as the Zazriel River, the continent is covered in massive fresh water lakes, spanning hundreds to thousands of kilometers. In total, there's around twenty individual lakes across the continent's temperate surface. The largest of these would be Lake Tancard, a large boy of water that famously takes the shape of a three sided pinwheel.

Massive mountain ranges dominant large expanses of the continent as well, with sections of the Zazriel Forest growing in-between the towering mountains. The largest mountain range within the continent of Zazriel would be the: "Maizana Mountain Range". This is a massive mountain range, pockmarked with thousands of individual mountains ranging in size from four hundred feet, to up to forty thousand feet tall, and due to the hazardous and random landscape of this mountain range, no colonies have been established there, instead leaving it as a natural wonder of Haven. Other mountain ranges on the continent would be the Tancard Mountain Range, Pheluna Mountain Range, and Zanasi Mountain Range. These mountain ranges are much the same as the aforementioned Maizana Mountain Range, but smaller in diameter.

The most desolate area of the continent would be the: "Flefor Wates". Named after the ancient Havenite city of the same name, this area would be a remnant of the C.Y.R.E.X's faithful extermination of all those who were on planet Haven during the Red Galaxy Event. The wastes themselves would be created thanks to the many nuclear power plants that were once spread amongst the massive city. As the C.Y.R.E.X artificially heated Haven's atmosphere, these power plants would exploded in a thousand nuclear fires, leaving an area of around five thousand kilometers squared a lifeless nuclear waste. As a result, no native Haven life, or Ambrosia Alliance species have laid claim to the area, as their are little to no natural resources there.

The continent is also home to many islands. The largest of which would be the island of: "Delatheim", a massive island of around four hundred kilometers squared. The Island's landscape consists of one massive, extremely flat desert, with very few hills or craters. It holds one large city, rather uncreatively named: "Delatheim City." This city almost stretches the entirety of the island, making its population very large. The reason for this would be the massive amounts of natural resources in Delatheim's underground, such as oil, silver, iron, and gold.

The second largest would be the island of: "Haveltheim" , with it only being slightly smaller then that of the largest island, Delatheiem, with a surface area of three hundred and ninety nine kilometers squared. Its landscape is one large forest, similar to the massive forest the main Zazriel landscape is primarily made up of. It holds one large city named: "Timber-Isle" which is situated at the southernmost point of the island, in the middle of dense foliage that form along the shoreline of the island.

More notable islands of Zazriel include the three islands of the rivers of Tancard, Athiel, and Delivant respectively. These relatively large islands share many commonalities. To start, they all sit in the relative middle of their respective rivers, with the long flowing waters of their home rivers ranging across them. Another would be the landscapes of these islands, as each, like the larger continent that surrounded them, were massive tropical forests with endless dense woodlands, marshes, and wetlands. that each holds a large city due to their proximity to fresh drinkable water. These cities are: "Flow-Haven" on the Tancard Isles. "Sidon-Artia" on the Athiel Island. And: "Thelargus" on the island of Delivant.

Bariquiel:

Rahmiel:

Cerviel:

Pathiel:

Ruhiel:

Vanriel:

Shallow Vale:

Endless Isles:

Islands and Archipelagos

Orbital view of Theltheim.

Thelthiem: Overview

Theltheim is the largest island of planet Haven, with a surface area of eight hundred and fifty thousand kilometers squared, it could easily be considered a continent in its own right if it only had the required tectonic plate to be classified as one. Though often referred to as a singular island, the Isles of Theltheim are actually made up of several islands, starting with the Upper and Lower Theltheim islands in the north and south. The Shattered Peninsula to the northwest. And finally the Auit-Islet in the Southwest.

Regardless, Theltheim is an impressive stretch of land, with an even more impressive geography. Large grass plains dominant major expanses of the isles, along with several large forests, valleys, cryo-volcanoes, and deserts. These wondrous natural sights are most likely the main cause for the islands relatively large population and settlement count in comparison to its size. In fact, the population of Theltheim is even larger then the entire continent of Zazriel just south of it, as the landscape of Theltheim is far less dynamic then the aforementioned continent, with very few large stretch's of deep forest, or massive mountain ranges.

Thanks to this massive population, Theltheim is one of the most economically, culturally, and socially active landmasses on Haven, making it the defacto eighth continent of the planet, despite the fact that it is not offically recognized as one. It has the highest sea traffic of any location on Haven as well, with countless ships leaving and entering the port cities of Formond and Arctic's Watch. Its exports range from foodstuffs and commercial goods, to precious resources such as gold, oil, steel, titanium, silver, and precious gems.

Theltheim: Landscape

The largest island of the isles is Upper Theltheim, with a surface area of around four hundred kilometers squared. It is a forested landscape filled with countless life forms. The largest of these forests is the: "Key Forest" a massive forest located on the eastern banks of the Key River primarily made up of trees of the Haven Oak and the Haven Pine families. Though this is one of the largest regions of the isles, due to the density of its respective woodlands, not many major colonies have been established there, with the largest of which being the town of: "Feilatin" which only has a population of around two hundred thousand, much smaller then the other large cities on the island. The Key Forest is notable for being the only place in the world where the flower: "Red Leaf" grows. Red Leaf, when grounded and ingested, is a highly dangerous and addictive drug, so much so that the Ambrosia Alliance has banned its use, though this doesn't stop all, leading to a large drug trafficking problem facing the forest.

The next largest forest would be the Mevothia Forest, located on the eastern banks of the Key River, facing the Geilda Ocean. Unlike the Key Forest, Mevothia has a very diverse range of trees that makes up the forests structural make up, such as Haven Oaks, Haven Pines, Weiga Trees, Amber Logs and so on. Here, the massive city of: "Sita-Artia" is located. This city holds a large population of around five million individuals, and is constructed upon a small mountain sharing the same name. The cities' layout is arranged like the spokes of a wheel, with a large encircling wall surrounding them. The city's respective districts slowly ascend the length of the mountain, with the capital building sitting upon the mountain's very peak.

Nestled between the two forests lies the: "Lavyinthos Valleys", a large expanse of small mountainous mounds with countless individual member mounds. On top of each of the mounds, as well as around them, massive forests filled with life, surrounding the entire valley. And like with the Key Forest, due to the density of its landscape, very few large colonies have been established there, with the largest ones being constructed on the outside of the valley, with only a few small towns and villages located in-between the mounds and within the forests that surround them. The largest colony that is considered to be apart of the Lavyinthos Valleys is the city of: "Land-Marrow" located just a standard week's walk from Sita-Artia.

Located on the north of the Lavyinthos Valleys lies the picturesque: "Silent Meadows." The Silent Meadows are a flat landscape, with a few small forests of Haven Pine trees located here and there, but what the real show-stopper here is the massive fields of flowers,such as the Sapphire and Ruby Blossoms, as well as countless others displaying all imaginable colors for thousands of kilometres. During Theltheim's respective winter, the Silent Meadows region is blanketed in thick snow thanks to it being carried from the nearby northern continent of Ruhiel, and her flowers wilt away. But as Hope's light returns to them come spring, the meadow becomes more colorful then a rainbow itself. Here, the next large city of Theltheim lies, the city of: "Arctic's Watch," due to the city's proximity to Ruhiel.

At the westernmost point of Upper Theltheim, lies the largest region of the island, the: "Radcan Flats" a massive flat expanse of grass, with very few dynamic surface features and forests. As such, it has become a haven for many grazing animals, eating the endless grass spread all across the region. Thanks to its geography, it holds the single largest city of the isles as well, the city of: "Radcan" with a population of around three billion. Radcan's layout is almost akin to that of a miniature Ecumenopolis, as it requires a massive amount of buildings to accommodate its growing population, with each respective neighborhood almost functioning as an entirely separate city.

In the north east, the Shattered Peninsula lies, an area of land with a surface area of around one hundred thousand kilometres squared. It is an endless expanse of flat desert, with very few interesting geographical features, save for a few mounds here and there, and the occasional forest of Telkeit. However, what it lacks in geography, it makes up for in importance. It holds the largest city of the whole of the Theltheim Isles: "Saint Maria" with a population of eight billion. It is so massive that it encompasses the entirety of the Shattered Peninsula, as well as the air above it, and the ground below it.

In between the Shattered Peninsula and Upper Theltheim lies the: "Shattered Isles" a large mass of tens of thousands of desert islands raging in size from a few hundreds of kilometres in diameter, to some as small as a few meters in diameter. As a result, very few colonies have been established across, with property rights given out to any who's willing to pay for it.

Just before reaching Lower Theltheim, one will find the Auit-Islet, a fairly large desert islet with a dynamic landscape of hills, canyons, and sparsely place forests. Its largest mountain: "Mount Miranda" is the largest mountain on the isles, and its largest forest, the: "Hepana Forest" holds the largest concentration of Haven Oak trees on the isles. It is the most visited island of the isles by those from other landmasses, as its largest city: "Formond" serves as the isles most major port.

Lower Theltheim holds the largest forest of any on the isles, the so named: "Wapsaeon Forest" and is also the only place in the world where the: "Dreadwood Tree" is known to grow. The Dreadwood Tree is famous for its black coloring, making it appear like a sliver of midnight. Within this forest lies the major city of: "Mesia" the smallest of the major cities of the isles,with a population of around two-hundred thousand individuals.

North of the Wapsaeon Forest lies the Labitino Valleys, a smaller sibling to the Lavyinthos Valleys in Upper Theltheim. Here, like the previously mentioned valleys, thousands of small mountain-like mounds create a massive maze like pattern all across its respective region. At the end of the valleys, lies the large city of: "Flumen," most famous for being the respective city where the Monotheism Sentinel is located, along with being the closest city to the Key River, usually being the destination for most ships crossing the river. Flumen itself has a population of around six hundred and eighty thousand.

At the southernmost region of Lower Thelthiem and northernmost region of Upper Theltheim, lies the two ancient cryo-volcanoes: "Mt.Atoll" and: "Mt.Dalton" respectively. Both extend for thousands of feet in the sky, but Mt.Dalton is the larger of the two, with a height of around one hundred kilometres. The two volcanoes have been inactive for billions of years, however if they were active and they erupted, the n a massive ice field would be stretched all across the Theltheim isles, as well as northern Zazirel.

Across all of the isles lies the: "Remmants of Connection" a collection of countless miniature islands broken off from the main islands during Thelthiem separation from the continent of Zazriel. Here, several small colonies have been established on the islands that could hold the, however the vast majority of the isles are minuscule islands that lack even names.

Orbital view of Bloodmoore.

Bloodmoore: Overview

Bloodmoore is a large island located in the Eastern Geilda Ocean, east of the continent of Zazriel and Southeast to the Theltheim Isles, with a landmass of around ninety thousand and sixty-six thousand kilometres squared. It is famed for its unique coloration from space due to the sheer abundance of Rose Wood trees that inhabit the island, making it appear red. As well, it is well known by the Haven populace as it holds around sixty six unique flora and fauna species only native to the island such as the Sanguine Blossom, Bleeding Sapling, Theratak, and the Velooma Monster.

Despite its numerous distinctive features, it holds very few colonies due to both the hazardous native lifeforms, as well as attempting to keep the island's limited and rare inhabitants free from the dangers of urbanization. The only major colony on the island is the port city of: "Bleeding Dragon" which is walled off from the rest of the island, as a means of protection for both its inhabitants, and the creatures of Bloodmoore. If one attempts to leave the city, then they will be harshly punished, as they fear the island is so isolated from the rest of Haven that even mere foreign bacteria interacting with them may devastate entire populations.

The life on Bloodmoore is so exclusive to itself, no known species of flora and fauna from the wider planet life on the island, with the notable exception of the: "Velooma" fower, which is known to grow enforce across the River Crimson, so much so that it has left Bloodmoore the area of land where the largest concentration of the flower known on Haven.

Bloodmoore Landscape:

Almost the entirety of Bloodmoore's geography is comprised of a singular, giant forest of Rose Wood trees, giving the island a blood-red coloring. Millions of Rose Wood trees are known to inhabit the island, however it only has the second most concentration of the tree, being beaten out by the: "Forest of Rubies" in the One Wood Region of the continent of Zazriel.

This singular forest is known as the: "Forest of Blood" for obvious reasons. Within this forest, the many species of flora and fauna that are unique to the island flourish, making the island seem like an entirely different planet then the rest of Haven. No formal settlement has been established in this region of the island, though several research stations have been constructed in key areas of the forest to observe and document the endlessly intriguing inhabitants of Bloodmoore.

In certain regions of the Forest of Blood, other species of tree become more prevalent. Most notably, the: "Cages of Crimson" region is located in the southernmost point of the forest. Here, the Bloodmoore exclusive vine plant known as the: "Petrified Wire" grows in a three hundred kilometer field. The plant itself is extremely dangerous, as it is very sharp and poisonous, leaving the area almost completely devoid of any forms of fauna.

Across the shorelines, large sandy beaches are located. These, unlike the forests, are rather barren, with only a few types of fauna foraging around them. Here, the port city of Bleeding Dragon is located, arranged in an encircling line all around the circumference of the island, hugging along the ends of the Forest of Blood. Thanks to its articulate construction, the city has been able to accommodate a fairly large population of around fifty million individuals, living in safety from the various creatures of the island that may otherwise attack them.

Around the shores of the island, countless leaves of the many Rose Wood trees that inhabit the island constantly falling into the sea. This has left the waters around the island in around a ten kilometer encircling line to appear as red as blood, a common motif the island seems to have. This effect has been given the nickname of the: "Bleeding Shoreline," giving the island a somewhat fearful and or hellish appearance from low orbit, as well on approach from sea.

Cutting across the island is the River Crimson, a fairly large river spanning the entire length of the island that experiences the same effect the surrounding Bleeding Shoreline does, hence the name. Here, various semi aquatic mammal species native to the islands weave through the endless leaves across the river, catching fish and other prey native to the river.

At the center of the River Crimson lies the Velooma Grove, an area of land where the rare flower Velooma grows en-masse. Though not exclusive to the island, the Velooma Grove holds the highest concentration of the flower more then anywhere else in the world. Here, the so called: "Velooma Monster" can be found, a strange species of crustacean fauna that feed off of the flowers they take their name from.

Harmony's Ring:


Hearth's Ring:


Bleakshell Greater:


Bleakshell Lesser:


Orbital view of Respite.

Respite: Overview

Respite, also known as the "Rest Stop Island" is a small collection of islands located in the southwestern Lakvan Ocean, near the icy continent of Vanriel, it is a member of the "Endless Isles," a blanket term for the tens of thousands of small islands across Haven. The island is around fifty-eight kilometres squared and only holds the small settlement of "Peace from the Cold." Its location in the Lakvan Ocean is right above a small thermal vent, allowing for a warmer ocean climate around itself, making the island stand out from other small islands in the area. Its function is to provide a respite the endless cold waters and icy wastelands and islands of the Vanriel continent for sea fairing vessels, hence its name.

Despite how small and remote the island is, it has a very active stream of traffic, as many shipping vessels cross the southern Lakvan ocean, carrying goods from the continents of Pathiel and Cerviel. In fact, the island of Respite is actually part of the planned route shippers are given, using the island as a rest stop in between the voyage crossing the continents as its position is very advantageous to them.

Respite Landscape:

Respite's landscape is separated in three regions. The first and largest are small pockets of sandy deserts, these deserts are extremely barren, not holding many type of flora and fauna, and their primary landscape is a flat landscape with very few small wind swept sand dunes. The smaller islands broken off of the main islands are primarily made up of these deserts, and they lack any form of activity from the island's inhabitants. However, the largest of the islands broken from the main island, known as: "Lookout Island" holds a large lighthouse used to direct sea vessels to the island's port, as well as a small cluster of homes for the lighthouse keepers and their families.

The second region of the island is the: "Forest of Reprieve" a small area of dense woodland hugging the edges of the Recline Mountain. Here, the settlement of Peace from the Cold is located, an extremely small village, with a population of around one thousand individuals. However, its many luxurious hotels are visited quite frequently, making the settlement a booming economic area.

The forest itself is also broken in to sections, the first being the Central Forest of Reprieve, the area in which the Peace from the Cold settlement is located, while the Southern Forest of Reprieve is only inhabited by very few private homesteads. The foliage that makes up the forests primarily comprise the trees of Haven Oak and Haven Pine, however in the settlement itself, many trees of Amber Log and Autumn Leaf are grown around it, giving the area a beautiful mid-autumn atmosphere. While the fauna of the forests are only comprised of prey mammal species, small insects, and the countless varieties of birds across Haven, making the small areas filling to the brim with life.

The highest peak of the Island is the: "Recline Mountain," a small snowy mountain stretching around half a kilometre upwards. It holds a few clusters of trees that are native to mountainous expanses, as well as some mountain traversing fauna. However the most notable geological feature of the mountain is the the Soothing Falls, a large waterfall leading into a lake sharing the same name, also being the most famous landscape feature of the whole of the island.

At the peak of the mountain lies the small structure that functions as a monastery for Vurraalaaww the God of the Sky in Ugnarian Mythology. As a result, the buildings only inhabitants are a small handful of Ugnara monks, and entering within the building as been barred for any other inhabitant of the island. As a result, the monks require donations to survive, often getting small amounts of food by the townsfolk every now and then.

The largest geological feature of the island is the River Reprieve, a large river that spans the entire length of the island from east to west. This river has many species of fish living in its salt water oceans, and often times the river is sailed by the inhabitants for leisure, as the calm waters lined with the beautiful orange-colored trees is a sight like no other.

Orbital view of Remina.

Remina: Overview

Remina is one of the tens of thousands of islands located across planet Haven's massive salt water oceans and is often included in the so called "Endless Isles," though technically it is considered to be apart of the northern continent of Ruhiel. Located in the northern Geilda Ocean, just south of Ruhiel, the island itself is fairly unimpressive when it comes to geography, as it is merely a small icy body with a harsh northern climate, experiencing cold winds throughout most of its year. With all this combined, one wouldn't think twice of the island, leaving it to nature's mercy, however because of the rare material known as "Amendinite," Remina has held much more political and economical standing then other islands of its like. It stands as one of the few landmasses beyond the planet Amendia known to contain the material.

As Amendinite is a scared materiel to all Akardi, and is considered to be the birthright of the species, the island has more or less been given over to the aforementioned species, provided that the species share the precious resource that brought them to the land in the first place.

Thanks to this, Remina has a fairly large population compared to other small islands of Haven, with a population of around five hundred and fifty thousand individuals mostly comprised of Akardi, with humans making up almost the remainder. The populace of the island is almost entirely located in the islands two largest settlements of Cold Shore and New Avimeria though other small settlements are known to exist on the island as well.

Since the island is only inhabited thanks to the existence of Amendinite on its surface, its respective culture is almost entirely based around the religious reverence given to the material by the Akardi who rely on it. Not only that, but thanks to it serving as the only economic boon to the island, most if not all of the island's respective workforce is based around Amendinite.

Remina Landscape:

Remina is mainly made up of a singular landmass of ice and snow, pockmarked with large bumps and hills crisscrossing all along its icy landscape. Smaller islands that have broken off of the mainland are spread all around the island's coastline, with the largest of which being Cold Watch, located at the Easternmost part of the island.

Small lakes are located across the icy surface as well, with the largest of which being Lake Amendia due to its close proximity to the Amendinite mines. These salt-water lakes have an absolutely frigid average temperature of around negative fifteen degrees Celsius, and those native flora and fauna that call these small lakes home are the same that thrive in the nothern Geilda Ocean that surrounds Remina.

At the westernmost point of the Island, the human colony of Cold Shore can be found hugging along the islands western coastlines, located about fifty kilometres away from the massive caves of Amendia that served as the city's main economic boon. Its buildings are located all along the shoreline, with a massive wall surrounding the shores in a hundred kilometres wide encircling line, and outside of these walls facing the Geilda Ocean, many docks and shipyards are located for sea bound vessels that depart from the island towards Ruhiel and beyond.

Towards the center of the island, lies the largest colony on the island, the Akarti colony of New Avimeria, named after the city of the same name on their home world of Amendia. This city is located in an encircling line all around the mines of Amendinite, as it serves as both the main economic boon of the city, as well as the wider island. Its buildings often actually dip down into the mine, with houses built all along the ice cave walls in brilliant patterns.

Golden Isles

"Though I'm often credited for discovering all that the wondrous world of Haven has to offer, I cannot take credit for what is most likely her most beautiful feature, the Golden Isles. That honor goes to my good friend: "Hercan Ralo," who charted a small vessel to the islands and explored what each one had to offer. Thanks to his amazing work and dedication, we have been given a window to this land that almost seems like a world beyond Haven's own borders."-William Tancard's: Haven Atlas.

Golden Isles: Overview

The Golden Isles is a large archipelago located in the southern Lakvan ocean, off the northwestern coasts of the Pathiel continent, situated in the "Sea of Gold." Originally, the area in which the Golden Isles are located once belonged to the lost continent of "Galariel," the former smallest continent on the planet. However, after an ancient climate disaster caused a large portion of the icy continent of Vanriel to melt, the sea level of the planet raised drastically, sinking the majority of the continent into the sea and only leaving small areas of the former landmass above the waterline. Since the former continent's tectonic plate still remains active to the modern day, these islands are known to to move and change along the same lines as a typical continent, often times causing its respective member islands to combine and separate fairly often.

Its members include four large islands, as well as around twenty-eight smaller islands located in between them. The largest of which being the island of "Glitter-Gold," located in the middle of the Sea of Gold. Following it is the Island of Aurum, located in the northern Sea of Gold, then the islands that comprise the Irinuen Isles in the east, and the island of Aquaninde in the south.

Each island that makes up the whole of the Golden Isles has its own unique cultures, ideals, and racial makeup. But despite this, they often collaborate on many things, and are combined to form the what is referred to as the Golden Isles region of Haven as they share many similarities in geography, climate, and proximity, as well as sharing a common origin.

The waters that surround each island is referred to as the: "Sea of Gold," so named due to the massive amounts of a unique chemical secreted by the many hydro thermal vents located in the area called "Galotheirum," which can only be found in this section of the world making each island's respective shoreline appear gold. Along with the shorelines, almost each major body water on the islands themselves, such as rivers or lakes also experience the same effect.

Collectively, the Golden Isles holds one of the most diverse and unique ecosystems in the entirety of planet Haven, as each island holds myriad of flora and fauna exclusive to each island. Some of these flora and fauna are spread across all the islands that make up the isles, while others are only native to a specific one. A prime example of the former is the Glitter Leaf tree, as the tree species is found on each island, creating large golden-colored forests.

"It was quite a pleasure working with William on this project of his, as he is a great friend of mine and an even better author. His various books on Haven have most definately inspired many botanists, and I was only too happy to share my discoveries here with him." -Hercan Ralo

Orbital view of Glitter-Gold (Note: The size of the Sea of Gold has been exaggerated)

Glitter-Gold: Overview

Glitter-Gold is the largest island considered to be apart of the Golden Isles, and as a result, is the most populace and the most culturally and politically significant of the isles to the wider world. Overall, it is the sixth largest island of planet Haven, with a surface area of around three hundred and fifty-seven kilometres squared. Its dynamic landscape and geography is the most famous aspect of the island, with massive forests, large rivers, fertile plains, and a large volcano. Thanks to this, it has several large cities across its picture-esque landscape and has a population of around one billion, eighty-eight thousand individuals. The island's capital "Summermist" Is particularly held in high regard by Haven's overall population, as its golden-crystalline buildings are a sight to behold for all.

The island holds a very unique ecosystem, with a large amount of biodiversity among both flora and fauna. This is because of the vast amount of exclusive species that call the island home, with a total of around one hundred and fifty-five unique species of flora and fauna only found on the island, with several other species of the two aforementioned categories native across the whole of the Golden Isles. These include such things as the Crystal Pillars, Gleaming Lotus, Golden Gala-Tree, Anida Eagle, Glitter Peacock, and the Horde Dragon, among others.

Thanks to these aspects, Glitter-Gold is one of the most economically and culturally significant landmasses on planet Haven, with the island holding a large embassy building on its surface, making Glitter-Gold the defacto capital island of the Golden Isles.

Gltter-Gold: Landscape

Glitter-Gold's overall landscape is primarily comprised of a singular large forest comprised of many different species of tree, such as Haven Oak, Haven Pine, Weiga Tree, and others. However the most notable tree that is known to inhabit this forest is the Glitter Leaf tree native across the whole of the Golden Isles, famed for their leaves brilliant gold-coloring. This forest is divided into five regions based on the difference in tree population, and fauna located within them.

The first and largest region of the forest is known as the "Brilliant Woodlands" so named as the majority of the trees that inhabit the forest are that of the Glitter Leaf species. This forest is situated in the middle of the island and extends across the length of the "River of Luck" that cuts across the whole of the island. Along with this, its respective trees are located all around the two mountain ranges of "Thelindin" and "Phermal." Within this forest, several small settlements are nestled within its thick gold and green tree line, as well as the three large cities of Sonian, with a population of around one hundred and thirty thousand, Saleinare, with a population of around two hundred thousand, and Summermist, the final of which serving as the largest and most populace of the island's cities, as well as serving as capital for the whole of the island and the rest of the Golden Isles.

The next notable region of the forest is known as the "Landia's Woods," located in the southwest of the island, named after the largest city founded in this region: "Landia," a large city built around the treeline with a population of around three hundred and fifty-eight thousand. This area of woodland is primarily comprised of Haven Oak, with small pockets of Haven Pine and Glitter Leaf located in between them. This is the most flora-rich area of the forest, with thousands of species of flower located all across it. Most notably, this is the only region of planet Haven where "Gilded-Violets" grow naturally.

To the southernmost point of the island, lies the "Golden-Flame" forest, named as such due to its proximity around the large volcano on the island, the "Dragon's Breath" mountain. As the volcano remains active to this day, periodic eruptions have been observed, but as the volcano itself isn't particularity large, only standing at around five hundred and fifty feet in the air, these are manageable. The largest city located in this forest is the city of "Southern-Star" a large city built into the volcano itself. The trees that make up the forest are a mixture of Gillter Leaf and Rose Wood trees, giving its golden-fire look.

The next notable region is the "Subdued Radiance," a large forest so named thanks to the large amount of Wiega Trees that block the respective Glitter Leaf trees of the region from receiving a large amount of light from Hope. As a result, the normally vibrant gold trees look more faded and subdued. Thanks to this, no large cities have been established in this region, and instead, small villages, towns and other settlements are located across it.

The final notable region of the forest is the: "Dalidon" forest, in the northernmost point of the island and located all around the norther shorelines, its Glitter Leaf trees are lined in an encircling line all along the coastline. As the leaves of these trees fall from the branches they inhabit, massive amounts of them fall into the water, leading to its respective shores to look like liquid gold. The largest city of this region is the city of: "Golden Horizons," a large city made out of golden colored metals to add to the whole gold aesthetic atmosphere the coast and the wider island is known for. Golden Horizons holds a population of around one million three hundred thousand individuals, and serves as the respective port city for the island, requiring all sea-fairing vessels to be vetted in its docks before continuing to the island at large.

The largest geological feature of the island is the River of Luck, a large river spanning the entire length of the island, cutting across the landscape from the north and southeast of Glitter-Gold. Most famously, the River of Luck experiences the same effect the Golden Shoreline does, as both the endless supply of Galotherum flooding into its waters, as well as the countless leaves from the many Glitter Leaf trees fall into the river, making it appear like a giant flowing mass of liquid gold.

Orbital view of Aurum. (Note: The size of the Sea of Gold has been exaggerated)

Aurum: Overview

Aurum is the second largest member of the Golden Isles archipelago, with a surface area of around two hundred and eighty-seven thousand kilometres squared, it is so large it is considered to be the overall seventh largest island on the entire planet of Haven. It is located at the northernmost point of the Sea of Gold, just above the island of Glitter-Gold As a result of its size, Aurum has an extremely large population of around five hundred and fifty-two million individuals, with its largest city: "Avidon," holding a population of around eight hundred and forty-three million individuals.

Like all major islands of the Golden Isle, Aurum holds an extremely unique and diverse ecosystem with various species of flora and fauna that are exclusive to Aurum, with around ninety-seven total species of flora and fauna that call the island home. The two most notable being the Aurum Lotus, a large golden-colored flower, and the Galltenta, a raptor-like predator species that hunts along the island's coastline.

Aurum: Landscape

Aurum's landscape, is very uniform, mainly consisting of a a singular large forest of Glitter Leaf trees interspersed with various other species of tree such as Haven Oak and Weiga Tree. The ground the forest sits upon is also extremely uniform, as it is a singular flat landmass with very few deviations of elevation among itself. The forest itself is divided into three distinct regions, with the largest of which being the: "Grand Aurum Forest," so named due to its massive size, as it encompasses around eighty-seven percent of the entire landmass of the island, with almost the entirety of northern and central Aurum considered to be apart of it. The city of Avidon, the largest colony on Aurum, is located near the center of the forest, surrounded by the river that shares its name, with large structures spanning the length of the golden river.

Located at the northeastern most point of the island lies the "Gliaded Boglands," a large and dense swamp land of thick mud and numerous ponds across it. The ground that makes up the swamp is extremely unstable, with many animals who cross it being swallowed whole by the mud they are attempting to traverse, and the flora that makes up the swamps respective ecosystem are low growing trees that can root themselves to the uneven ground. As a result, it lacks the many Gilded Leaf trees that the rest of the island is accustomed to, and the darker shades of its respective tree's leaf coloring make it appear like a dark green stain from orbit. Due to how unstable and densely populated the Gliaded Boglands are, no large cities have been established there, with only a small amount of villages and other communities being located among the many ponds the swamps are famed for.

At the westernmost points of the island, the concentration of Glitter-Leaf trees begins to wain, which marks the transition from the Grand Aurum Forest to the so named:"Fragmented Forest." The respective trees of the Fragmented Forest are a variety of many tree species such as Glitter-Leaf, Haven Oak, Haven Pine, and Haven Brich, with random patches of each located in no definitive pattern, hence the forest's rather famous name. As a result, the Fragmented Forest is very unique among the countless individual forests of Haven, as they are almost always fairly uniform and with a solid pattern in tree placement, becoming one of the most famous features of the island, with the large city of: "Taurn" located in the center of the forest, with a population of around one hundred and fifty million individuals.

Towards the easternmost point of the island, several areas of land have been fractured and broken off from the main island during the sinking of the former continent it was once apart of. These various islands are known as the: "Fractured Gold-Lands," and they are typically very small, with most only spanning around ten kilometres in diameter. However the largest of which, the island of: "Thaorfhar" being around one hundred kilometres in diameter, being large enough to hold the city of: "Gallia," a fairly large city with a population of around one hundred and fifty-eight individuals. As a result of the other islands that make up the Fractured Gold-Lands, very few structures have been established there, save for various lighthouses to direct sea bound vessels towards the eastern shores and the city of Gallia.

Across Aurum there are several large fresh water rivers that lead into the oceans that surround the island, the largest of which being the: "Renquarien" river, a large mass of water that spans the length of western and southeastern Aurum. The Renquarien river experiences the same effect all major bodies of water in the whole of the Golden Isles, as the countless Glitter-Leaf trees that surround it constantly drop leaves into the river, making it appear gold, a trait all subsequent rivers share. Due to its large size, as well as the massive amounts of fresh water produced by the river, it serves as the single-most important geological feature of Aurum, as the island's native populace requires it for sustenance. Several large cities are situated across the river, with the largest of which being the city of: "Estendil," located on the westernmost banks of the river towards the Lakvan ocean.

Other large bodies of water on the island include the river of Avidon in central Aurum, which holds the capital city of Aurum that it shares its name with. The: "Athor" river, located on the northeastern most point of the island, which serves as the only salt-water river on the island. The: "Hanitola" river located on the eastern shores of Aurum. And the: "Tragoni" a small river that separates the Fractured Gold-Lands from mainland Aurum. The only lake to inhabit the island is the: "Great Aurum Sea," a somewhat sarcastic title as the lake is only around twenty kilometres in diameter, making it a fairly small body of water. Despite its small size however, it holds the largest population of aquatic flora and fauna out of any body of water on the island, making it a fairly popular fishing area to the island's inhabitants.

Nestled in between the Renquarien and Athor rivers lies the: "Anaedael Valley," a large canyon system that spans the breathe of the two rivers that surround it. The Anaedael Valley is a large labyrinth of large limestone mountains, cliffs, and valleys that are formed in a random and chaotic pattern, making it appear like a strange and fragmented golden mass. Built all across and underneath the valley lies the massive city of: "Cameanya" a large interconnected structure that burrows throughout the entire length of the valley both across, and below it with a population of around three hundred million individuals.

Orbital view of the Irnunen Isles. (Note: The size of the Sea of Gold has been exaggerated)

Irinuen Isles: Overview

The Irnuen Isles are two large islands located in the eastern Sea of Golden and are collectively considered to be the third largest member of the Golden Isles archipelago, with a combined surface area of around two hundred and thirty-nine thousand kilometres squared. The isles are comprised of two members, North Irinuen and South Irinunen, with the latter of which being the larger of the two. Combined, the two islands have a fairly large population, with around one billion twenty-six million individuals inhabiting the islands respective surface, making it the second most populace island of

Like their sister islands, the Irinuen Isles holds many unique species of flora and fauna exclusive to their own respective borders, however something that stands out in the two islands respective ecosystems is that they both have their own separate and unique flora and fauna, with neither sharing any species with any other landmass in the Golden Isles, save for the Glitter-Leaf trees that are spread across all islands of the Golden Isles. These include creatures such as the "Allgidivg" of North Irinuen and the "Lidaraton" of South Irinuen.

Irinuen Isles: Landscape

The landscape of South Irinuen mainly consists of arid lightly-forested deserts, as the large: "Golden Hammer" desert spans almost the entirety of the island, from central South Irinuen, to the eastern shores. The desert itself is an arid, flat waste of warm and surprisingly fairly temperate sands, with small pockets of trees such as Glitter-Leaf and Haven Oak located sparsely across it. The respective flora and fauna that inhabits the desert is those who are most well adapted to the climate experienced by the region, such as the: "Sand Cat," that is commonly seen across Haven, as well as more exclusive species such as the: "Spiked Radiant Flower." Due to it being the largest region of South Irinuen, it holds the largest amount of settlements, four of which are massive metropolitan cities, the largest of which being the capital city of Irinuen Isles "Armelmoellith," holding a population of around five hundred and twenty million individuals. Other notable cities include the city of "Laraetheus," with a population of around three hundred million "Ancoturrmaillin," with a population of two hundred and fifty-seven million, and the city of "Yakoielandil," with a population of around two hundred million individuals

Located on the westernmost shores of South Irinuen lies the second respective desert of the island, the "Aediane Desert." Despite being much smaller then its larger sister desert of Golden Hammer, the Aediane Desert is still an impressive stretch of land, spanning a surface area of around eighty thousand kilometres squared. Unlike the Golden Hammer Desert, the Aediane Desert is a more barren area of land, with very few pockets of trees, save for the occasional small woodlands of Glitter-Leaf trees. Thanks to this, it holds the large port city of "Melimonwen," holding a population of around three hundred and twenty-six million individuals.

Despite how barren the island seems to be, their are a handful of life-filled forests located in between the two large deserts, the most massive of which being the forest of: "Loreiadus," located in western South Irinuen. The Loreiadus forest has a rather unique trait among the many forests across the whole of the Golden Isles, as there are comparatively very few Glitter-Leaf trees compared to the large amounts of more common species of tree, such as Haven Oak and Haven Birch, making it appear more green then gold from orbit. The most notable thing about the forest is the large city that calls it home: "Ortarintil," which is famed for the ornate golden architecture all structures considered to be apart of the city holds.

The second largest forest of the island is the: "Caminane Forest" located due east of the Great Halcyon River, and west of the Hyaalin Plains. Unlike its sister forest of Loreiadus, its trees are far more uniform with those of other islands of the Golden Isles, with massive amounts of Glitter-Leaf trees arranged in a spiral-like pattern, taking the appearance of spokes on a wheel and making the forest appear like a giant golden circle from low orbit. Several small elaborately constructed colonies are established throughout the forest, however the large city of: "Goldenfell," is the most luxurious, with massive structures built all along the encircling woods also following the same spiral pattern. Goldenfell, despite not being the isles' capital, holds the largest population of any of the cities on both of the islands, with around six hundred million individuals.

The most unique geological feature on the island is the: "Hyaalin Plains" a large flat meadow of golden colored grass known as: "Hyaalin's Breath," which incidental is only known to grow within this specific area. Along with the grass, many exclusive species of flower are also known to inhabit the plains, with around twenty-six unique species grown all across the area, making it a very vibrant and colorful area of land. The species of fauna that inhabit the area are the many grassing mammals that are spread throughout Haven, eating off of the Hyaalin's Breath grass, as well as the many species of flower. Due to its unique features, the Hyaalin Plains have been labeled as a protected area, and as such, no formal colonies have been established, and it has been left to nature mercy, becoming a fairly popular tourist nature preserve.

At the southeastern most points of the South Irinuen island lies the: "Ryaidilid Mountain Range," a large expanse of numerous massive mountains growing in a semi-circle-like pattern. These granite mountains are covered in countless individual Glitter-Leaf trees, growing all around, upon, and beneath them, giving each the appear of a large vertical forest. Throughout the various mountains, hundreds of individual settlements, villages, and towns have been established within and atop the many peaks of the valley, holding a total population of around twenty-three million individuals. However, the area lacks any form of large formal city, as the area is too uneven and unpredictable for one.

Towards the north, the second large mountain range of South Irinuen can be found known as the: "Mirion Mountain Range," located on the northern banks of the Great Halcyon River. The Mirion Mountain Range, while not being as large as the Ryaidilid Mountain Range, is still a rather impressive mountainous expanse, spanning an area of around three hundred and fifty-two kilometres squared, and unlike its sister mountain range, it holds a singular large colony that is built all across the mountain range, the city of "Yakoldil," with a population of around one hundred million individuals.

Cutting across the entirety of central South Irinuen is the: "Great Halcyon River," a large salt-water river that extends at around fifty-nine kilometres in diameter. Within the river, countless species of fish make their homes in the very temperate waters, including the large: "Golden Scaled Dancer" fish that is native across many bodies of water across the whole of the Golden Isles archipelago. Thanks to its large fish population, the Great Halcyon River serves as the main food source for the inhabitants of the South Irinuen Island, as the area lacks very many flat fertile plains suitable for growing produce. Constructed all across the banks of the river are several fishing settlements, villages and towns, making the area a booming center of economic growth.

The largest body of water on the South Irinuen Island is the: "Olquari Lake" a large land locked body of fresh water that spans about sixty two kilometres in diameter. Due to its size and location, it serves as the main source of fresh water for the island's inhabitants, as most of the island is comprised of humans who require it to survive. The Olquari Lake also holds a large fish population, with the many fish species that make their homes across many of Haven's fresh water bodies existing within the lake. Built in an encircling line around the lake, several small fishing settlements and water treatment plants are spread all across the diameter of the lake.

The landmass that would become the North Irinuen Island separated from the South Irinuen Island after the sinking of the lost continent of Galariel. North Irinuen is much smaller then its sister-island, only being around fifty-nine thousand kilometres squared. Its geography mainly consists of a singular large forest known as the forest of "Sillonahl," a large forest of Glitter-Leaf trees that spans across the entire length of the island and lacks much diversity and variation. The various fauna that inhabits the Sillonahl are very diverse, as well as being exclusive to the forests borders, though there are a few more widespread species located there as well. The unique species of fauna include thing such as the "Allgidivg," a large alligator like reptile that inhabits the small ponds located across the forest. Their are many small settlements, villages and towns located across the forest, however the most notable colony that is located there is the large city of "Laemihre," holding a population of around three hundred million individuals.

Located at the northeastern most point of the North Irinuen Island is the: "Thillinthar Mountain Range" a comparatively small mountain range compared to those located in the South Irinuen Island, and like those located there, the many trees that surround the mountainous expanse grow all along and on top of the small limestone mountains. Due to the mountain range's small size. no notable colonies have been established there, leaving the Thillinthar Mountain Range to nature's mercy.

Orbital view of Arquaninde. (Note: The size of the Sea of Gold has been exaggerated)

Arquaninde: Overview

Arquaninde is the smallest of the four large islands that comprise the Golden Isles archipelago, with it only having a surface area of around fifty-seven thousand kilometres squared. Due to its small size, very few formal colonies have been established there, save for a few villages and towns. As a result, the island holds a fairly small population compared to the other large islands of the Golden Isles, only holding a population of around fifty-two thousand individuals

Its landscape is very uniform, with only slight deviation among itself, mostly comprising of a singular forest of Glitter-Leaf Trees, and the life that inhabits said forest is more in line with those you can find on other islands that comprise the Golden Isles archipelago, with the only exception being the massive "Arquaninde Crystal." However due to very little interference by any intelligent species, said flora and fauna is able to thrive very effectively, making the small island an oasis of life.

Arquaninde: Landscape

As previously stated, Aequaninde mainly consists of a singular forest of Glitter-Leaf trees, also sharing the same name as the small island it rests upon. The majority of the forest is a extremely densely packed woodland, with many of its respective trees growing within each other as the area is very overpopulated with said Glitter-Leaf trees. Within the thick tree outlines, the many exotic fauna that call the Golden Isles home can be seen far and wide, such as the Gilded Peacock, as they are known to exist in the highest concentration within the Aequaninde Forest out of any Golden Isles island.

The northernmost point of the forest, the water content of the forest begins to thicken immensely, turning the area into more of a swamp or bog land. Within this region, many ponds are spread as far as the eye can see, and the ground is drenched with massive amounts of water, making it very muddy and difficult to traverse for those not adapted to do so. the northern Aequaninde forest is also the only region of the island where a species of tree that is not Glitter-Leaf is known to grow, as in several areas of the region, various small pockets of Rot-Wood trees exist.

At the southwestern shores of the island, the small "Minlora" river can be found. This small body of salt-water only extends to around three kilometres, and has very few fauna inhabiting its respective. However, upon the tops of the water, many different species of lilies and various other water bound flowers are known to grow in large numbers there, giving the river a very aesthetically pleasing appearance.

The most notable feature of the island is the "Arquaninde Crystal," a massive Crystal Pillar plant that almost spans the entire length of the island, at around forty seven kilometres in diameter, and sixty-seven feet high. It is the largest known Crystal Pillar ever discovered, as they typically only grow about seven feet high, making the Arquaninde Crystal very famous among the overall populace of the Golden Isles, with many flocking to the island to get a glimpse of the magnificent sight. It is so large, it has its own unique ecosystem exclusive to itself, with several species of flora growing on top of it, as well as various burrowing animals making their respective homes within its large branches and trunk.

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