Verpletter is one of the most fertile regions in the Local Cosmos with over twenty five distinct intelligent species calling the region of one billion stars home. As a part of Via Aylathiya, Verpletter has the densest concentration of intelligent life in the galaxy.
- 1 Asren-Asheir
- 2 Casorians
- 3 Ik’Ik’Vikira
- 4 Kessesnki
- 5 Oswaihr
- 6 Ther'Hakan
- 7 Yarshen
- 8 Zrelgerians
- 9 Other Species
The Asren-Asheir are a humanoid avian species native to the tropical planet of Lazenteiyre. They are members of the Commune Federation, and were one of the Federation's original founding members.
Despite appearing to be a very calm and non-confrontational species, the Asren-Asheir have historically been an intensely warlike and savage people, exceptionally concerned with petty issues such as the color of one's feathers. This is a great point of shame for the species, and it is one that they have sought to learn from in as deep a manner as possible. This has given them a very passive 'live and let live' attitude towards general differences. They have been noted for their in depth considerations into philosophy, which they consider to be a cornerstone of their society, having developed a great deal of respect for the philosophical considerations of both their actions, their place in the universe, the Federation, and their own history.
As a founding member of the Commune Federation, the Asren-Asheir are well respected throughout the nation. In spite of their generally relaxed culture on their homeworld, they are still very capable of fighting ferociously, seeking to defend the Federation from the acts of those who still maintain their barbarism that defined their society not long ago.
Appearance and Biology
The Asren-Asheir are a humanoid avian species. They have hard beaks, which they are able to use to break open many types of hard plant matter such as nuts, fruits, and even trees. Additionally, the beaks resist the stings of insects, making this chief food source easy to devour. Originally an exclusively insectivorous species, they since diversified to include many types of plants in their diets.
In place of arms, they have wings, which allow them to fly if they so choose to use them. Their bones are quite hollow and can easily break, but is what allows them to fly. They do not possess hands or fingers of any sort. Instead, for their handling of technology and other hand-based things in other species, they use their highly dexterous talons to manipulate objects. This is particularly useful while flying.
They have a wide range of colorful feathers. These feathers cover their entire bodies, and in the past, related primarily to a series of archipelagos. Asren-Asheir from different series of islands would have differently coloured feathers. These feathers range from reflecting primarily in the ultraviolet to near infrared.
Asren-Asheir history is often simplified into two sections: their time before the Commune Federation, and their time after joining the Federation.
Before the Commune Federation
Before the arrival of the Commune Federation, the Asren-Asheir were confined to the thousands of islands that make up their tropical world. They evolved to adapt to the various conditions of their various islands, including developing various colors of feathers. They would form various communities, which they would refer to as Tasasats. Tasasat is the same word they use for non-intelligent groups of avians, hence its most common translation, "flock."
The interactions between various islands, and the discovery of various Tasasats who had different patterns of wings and feather colours led to many to see other Tasasats as some sort of alien creature. The general attitude was immediate xenophobia despite only small differences between Tasasats. While there were many peaceful Tasasats, they were by far the minority. Hostilities began as soon as contact did and many Asren-Asheir were wiped out.
This led to a period which the Asren-Asheir call the "Tasasat T'kanza", roughly translating as the "Tasasat Conflicts". This period of three hundred years, starting shortly after inter-island travel became practical with better boat designs, is defined by hundreds of subsequent genocides taking place on their homeworld. Much of this period was defined by, in addition to its brutality, a complete technological stagnation. Much of the fighting was done using very basic tools such as spears, swords, and axes.
The end of the Tasasat Conflicts came from the Yuutak'Xaneski archipelago, where various Tasasats had been fighting for control over the territory. At one point, however, the conflict stopped, and the various Tasasats stopped fighting for a few days to celebrate the Passing of the Comet, one which passes by Lazenteiyre every few decades. During this period of peace, the various Tasasats interacted with one another, in some cases even exchanging gifts. When they were scheduled to fight again, many of the Tasatats simply refused, and turned against their commanding officers who ordered them to fight. Together, these Tasasats formed the 'Republic of the Tasasats', a nation where all Asren-Asheir from any Tasasat were welcome.
Though slow to expand, it soon became a global power, and began to radically change the many outlooks that the Asren-Asheir had towards one another. The nation focused on politics, science, historical understanding, and philosophy among its educational lines. This led to a great number of the Asren-Asheir seeing the Tasasats and their conflicts as increasingly pointless. Eventually, the prejudice based on the colour of feathers was more or less obliterated within the Asren-Asheir population. Various fields of study began, and technological progress also began to increase at rapid rates. Philosophical minds began to preach the concept of Xanan'Xaxan - a philosophy based around providing material goods to as many living beings as possible. This would set the stage for the future of Asren-Asheir society.
Four hundred years after the founding of the Republic, Humans arrived at Lazenteiyre. Having eliminated all their social prejudices, the world was now a tropical paradise. The Asren-Asheir welcomed the Humans to their world, and became close trade partners with them. Many would travel to worlds such as Marx and Engels, and would see the society that Humans had built for themselves. They were also introduced to species like the Oswaihr, whom they also became close allies with, despite their many cultural differences. They were one of the founding members of the Commune Federation, which many of their most esteemed philosophers were in favor of.
After the Commune Federation
After forming and becoming a member of the Federation, the Asren-Asheir sought to expand their influence and reach throughout Verpletter, beginning a series of colonization efforts. They would colonize their home system, as well as bring in at least a dozen more solar systems near them into the Federation by settling them too.
However, where they truly excelled was within the internal structure of the Federation. They became well respected philosophers and political theorists, using their wealth of knowledge and history that they brought from their home-world to contribute to the method of thought within the Commune Federation. Many took to spreading various philosophical texts throughout the Federation, and giving seminars about the various philosophical fields of thought. They became well known and well respected throughout the Federation for their contributions to the field of thought.
They would also contribute to the arts of the Federation, with a great many artistic exports coming from the world, such as books, plays, and other such media. Many murals came from the world, with a great number of people also opting to visit their home world to learn from their philosophical schools of thought, and artisan schools.
After the approval of the Casorians into the Federation, the Asren-Asheir became something of a rival towards the species, constantly seeking to contribute more and more work to the Federation. While this is not done in malice, many do think that were it not for them both being allies and members of the Federation, the two would actively despise one another.
Asren-Asheir culture is, like many species, very diverse, and dependent on where they are located. Their species shares no unified culture, even on their homeworld of Lazenteiyre, with each island having its own various customs and unique flavor. There are some general values and tendencies that the Asren-Asheir seem to hold however, which is present within nearly all of their settlements.
The Asren-Asheir are noted for being a particularly calm people, often giving the impression of being eternally laid back and relaxed, even in stressful situations. There have been many reports of life-or-death situations that provoked panic in other species, but that the Asren-Asheir reacted calmly in.
This does not make them emotionless; they are simply predisposed to calmness. As the only megafauna on their homeworld, they lived free of predators and thus have only maintained a small fear response. While they embrace the pleasant side of life, in the face of the dark sides of it, they seem to be very calm.
The Asren-Asheir are noteworthy for their incredible aptitude in the realms of philosophy. There have been thousands of great Asren-Asheir philosophers throughout their own history, and throughout their history as members of the Commune Federation. Many educational institutions teach Asren-Asheir philosophy within the Federation, seeing it as an incredibly valuable subject.
The primary philosophy of the Asren-Asheir is called Xanan'Xaxan, which is a concept similar to that of the philosophy of utilitarianism. They seek to create the maximum positive utility for as many sentient beings as possible. This seems to be a cornerstone of their society.
The Casorians are a sapient cephalopod species native to the ocean world of Casoria. They are well renowned for their immense intelligence and academic institutions. While relegated mostly to aquatic environments, they are well respected for their contributions to the Commune Federation.
Appearance and Biology
The Casorians are a species of cephalopod resembling octopi. They possess eight arms, all equipped with suction cups to assist them in gripping objects. Their arms are webbed to assist them in swimming throughout the oceans of their homeworld. They possess the ability to camouflage into their surroundings by changing the color and texture of their skin.
Casorians are capable of surviving on land without saltwater for up to three hours. During this time, they are capable of standing upright. This makes it possible for a Casorian to look a Human in the eye if need be. According to many, this becomes tiring after around a half-hour.
They do not live particularly long lives by the standards of other species, only around fifty standard years on average. This gives many of them a drive to accomplish from a young age. They also possess seven distinct sexes.
Casorians have a complex naming convention. Due to how the Casorians mate, they are usually born in clusters of eggs of up to a hundred thousand. Each egg will be given a number, and that will be part of their name. After hatching, they will be given another name, which is usually a combination of the family name and the names of the parents.
Because of the sheer number of offspring, this necessitates keeping the number, as many will receive the same name. They will also be given a "community name", which is in honour of their community.
They are also given a "reference name". This is akin to a nickname in Human civilizations, and is designed to give each Casorian a unique name. What this is can depend on appearance, personality, or other traits. Finally, at the age of ten, they are allowed to select a name for themselves as a symbol of maturity and individuality. Many will decide to live by their reference name, but they are allowed to pick a unique name of their own choosing if they so desire. If they choose to live by their reference name, their name will be a full word shorter, unless they specifically desire both remain.
These names are arranged by Chosen-Given-Reference-Community-Number. Some examples of Casorian names are:
|Chosen Name||Given Name||Reference Name||Community Name||Number Name||Full Name|
Compared to many other races, the Casorians are an incredibly young species, having attained sapience only around four thousand years before first contact. Due to their incredible intelligence, they rapidly developed civilizations and social structures. There have been very few wars in Casorian history, due to them being seen as incredibly illogical and counterproductive.
The Casorians first came into contact with Humanity via the Commune Federation, being discovered not long after its formation. A probe the Casorians placed into orbit, no small feat for an aquatic species, welcomed the Federation's ships, and informed them of their existence. A meeting was set up on Casoria's largest island, Sesseria, in which the Federation described their existence. Several diplomatic visits were made, including cultural and star chart exchanges. Within several months, the Casorians came to believe that the Federation was a force for good, and could assist them in their needs. They asked to become official members of the Federation, and were accepted by all the founding members unanimously.
Since then, the Casorians have been huge contributors to the Federation by providing intellectual and philosophical contributions as well as assisting in the creation and designs of new ships and weapons. Many technological projects the Federation takes on will be either overseen by or will have several highly qualified Casorians involved in it. They have also begun to leave their homeworld, albeit at a slow and steady pace, with some opting to establish colonies on worlds such as Marx and other worlds within Federation, seeing it as logical to utilize space that has already been claimed by their faction. Due to their readily available contributions, no colonies have shown a major dislike of this.
The Ik’Ik’Vikira (Pronounced Eek-Eek-Vee-kee-ra) are a centipede-like species that were native to the planet known as Liq’Ziq, known now as Krieg. They shared this world with another arthropod species, the Zek’eke’zka, with whom they shared a co-dependency for the maintenance of their society.
They were forced off of their homeworld by what would later become known as the Kriegsleute, with whom they engaged in a long, brutal war with after the latter crashed on their homeworld after the Great Seal-Off of Verpletter. They eventually made their way to the Commune Federation, who offered them refuge and a chance for revenge. With few remaining options available to them, the Ik’Ik’Vikira and Zek’eke’zka accepted the offer and were relocated to the world of Ta'Ziq'Taka.
Noteworthy for their unrelenting hatred towards the Kriegsleute, their pragmatic distrust of Humans at large, and isolationist tendencies, they are often seen as misfits within the Federation. It is undeniable, however, that they have made valuable contributions to the Federation, serving as very willing soldiers within the Stellar Fleet. It is hoped that they will eventually become more active within the Federation as a species, along with their Zek’eke’zka allies. There are signs of this happening, though they are still slow to trust Humans. They are considered an endangered species, although their numbers have been recovering since joining the Federation.
The Ik’Ik’Vikira are from the world of Krieg, which was formerly known as Liq’Ziq. They lived alongside the Zek’eke’zka in a co-dependent relationship, where the two species had separate roles due to their biological differences. The Ik’Ik’Vikira were the hunters and warriors of this society, and would use their speed and acid-spitting abilities in order to chase down prey.
In 0 VC, a ship crashed onto Liq’Ziq, bringing with it a large amount of refugees. The arrival of these newcomers and what happened next is contested. The Ik’Ik’Vikira and Zek’eke’zka claim that the refugees attacked them, whereas the refugees claimed that they were attacked first. Regardless though, the two sides engaged in a brutal war, in which both sides were shown no mercy by the others, and it eventually turned into a war of extermination.
This led to the defeat of the natives in 15 VC, forcing the survivors to flee the world on colony ships. They spent the next few centuries drifting from system to system, gathering whatever resources they could. They were often treated with deep suspicion and sometimes open hatred by many across Verpletter due to their intimidating appearances. This continued for several millennia, during which time the Ik’Ik’Vikira and Zek’eke’zka became more and more bitter, angrier at those who took their home from them.
At one point, the colony fleet made an attempt to take back their homeworld, only to discover that it had become the center of an incredibly powerful civilization that was heavily fortified against all manner of attack. Disheartened at this revalation, the fleet abandoned their plans at reconquest and resigned themselves to being cosmic wanderers. However, an opportunity would eventually arise for the Ik’Ik’Vikira and Zek’eke’zka when they came into contact with the Commune Federation, who offered them aid.
The Ik’Ik’Vikira and Zek’eke’zka were surprised by the willingness of the Federation to offer assistance, though they were openly hostile towards the Human members of the Federation who were helping in the matter. They were offered membership into the Federation, which they accepted, as they had little other choice. They were given a new homeworld, which they named Ta'Ziq'Taka. They were offered as much assistance as they needed to rebuild their society, though they rejected much of it. As their built up their society, more and more Ik’Ik’Vikira began to join the Stellar Fleet as soldiers, often requesting combat against the Kriegsleute.
Appearance and Biology
Ik’Ik’Vikira are a species that are akin to centipedes. They have long bodies, capable of reaching twice or three times the length of the average Human and unlike other arthropods, they have spines. These spines are quite flexible, and allow them to curl up and bend at will. They also have four eyes which lack pupils.
Along their bodies, they have small segments that are aligned with joints within the spinal column. These segments are covered in a very tough exoskeleton that is very difficult to pierce. They are designed to protect the spine, which is an Ik’Ik’Vikira's weak spot. The underbelly, however, is quite soft and can be penetrated with a sufficiently sharp object. Each segment has a set of tiny legs, which help them move quickly across many different types of terrain.
Ik’Ik’Vikira are capable of spitting acid from their mouths, which is caustic enough to dissolve solid rock and assists them in tunneling underground. However, its primary purpose is as a weapon, which makes them particularly dangerous in close combat.
Throughout much of their history, the Kessenski have been aware of the existence of alien species other than themselves, as they had been visited several times by the Borshann while they were still developing their civilization. Shortly after the Great Seal-Off of Verpletter, Humans made contact with them, and the two species merged their societies. They would later go on to be joined by the Borshann and become one of the three founding species of the Sonoran Union. They have since become widespread throughout Sonorani space, Verpletter, and beyond.
A naturally curious people, they have spread throughout much of Verpletter and left their home to explore the wider universe. They are also a loyal species, particularly to the Sonoran Union, and many often return to their homes to bring back secrets and all that they have learned from outside of Verpletter or the Union. They are well known for being a particularly well spoken and articulate species, often able to talk their way out of situations with finesse and skill.
Appearance and Biology
The Kessenski are a humanoid reptilian species that evolved to adapt desert environments. Their bodies are covered in scales, which allows them to withstand intense heat as well as give them a modicum of protection against external threats. They average nearly two meters tall on average, and possess large mouths and eyes. Their hands possess claws at the ends of their fingers.
The species is cold blooded, which assists them when they must travel between worlds, as they are much more used to the temperatures found on starships.
In a display of sexual dimorphism, male Kessenski are known to have frills, whereas female Kessenski do not.
The Oswaihr (Ohs-wa-Ear) are a species native to the planet Qal-Trenski. The plural of Oswaihr is Oswaihri. Within Verpletter, they are known for their vast shipyard construction networks. They were the first alien species to be discovered by the Commune Federation and later became one of the Federation's founding members.
Appearance and Anatomy
The Oswaihr are a herbivorous humanoid species that evolved as a prey species on their homeworld and have evolved to reflect their place on the food chain. They tend to have a purplish skin tone, which allows them to blend into the purple forests of their world. They have three fingers on each hand with two thumbs on both sides of their hands, making them symmetrical. These hands can also release tiny spikes from under the skin which allows them to grip onto things far easier. They also have longer arms proportional to their bodies compared to Humans. Their hands reach past their knees and halfway to their ankles. Oswaihri feet have three digits.
Perhaps the most noticeable visual feature about the Oswaihr are their eyestalks. Oswaihr have three sets of eyes, including a set of eyestalks that come out from the top of the skull, and can move independently of one another. This allows them a full three-hundred and sixty degree field of vision, making them a very difficult species to sneak up on. Their other two sets of eyes are located at the front of the skull, similar to most other species. Each set of eyes tend to be a unique colour compared to the others. It is considered rare for all three sets of eyes to have the same colour.
On some rare occasions, there are Oswaihr born without eye-stalks. The Oswaihr consider this to be an omen of leadership and strength. Their eye-stalks are due to their nature as a prey species. Those born without it are considered strong enough to not need full vision because they will never need to flee. This appears to be a recessive trait however, as stalkless Oswaihri offspring do not always inherit this.
Oswaihr are capable of moving at speeds of a hundred kilometers per hour (in short bursts) when running. When they do this, they get onto all fours. In spite of their humanoid structure, this works incredibly well for them. They also possess a long tail, which they use to balance their bodies when running at these high speeds. These tails can also be controlled freely by the Oswaihr, much like an arm or a leg.
While Oswaihri culture is as varied as Human culture tends to be, there are some universal constants when it comes to them.
Six dozen languages are spoken among the Oswaihr. The most common is called Feyeska. Other languages include Kyenakara, Xennus, Ebashak, P'Teshter, and Gyetska. They have developed multiple translators to prevent this from being a communication issue.
Due to their ancestors being a prey species, the Oswaihri tend to be passive and do their best to avoid conflict. This is not to say they are incapable of it, but simply have a universal preference to avoid it. They are naturally inclined to be suspicious towards outsiders and are slow to trust them. Due to this, there is far more of a flee instinct within them when faced with danger. As such, bravery is considered an incredibly virtuous trait within Oswaihri society. Those who commit feats of bravery are often venerated within their society, and are deeply respected.
On their homeworld, they live in cities that are built within and suspended above the ground by trees. This has helped them in the past to avoid the predators on the ground who would hunt them, but now it is simply a preference. Interestingly, this doesn't seem to apply so much on their colony worlds. It seems to be a leftover survival instinct from their days as prey.
Regions which do not have trees tend to be mountainous. The Oswaihri that live on these mountains are often referred to as Qalihri. Due to their different environments, Qalihri tend to be less skittish than regular Oswaihri. Many Qalihri tend to become spacefarers of some sort.
Polygamy is a standard practice of their species. The average Oswaihri has between three hundred and five hundred familial relationships of some sort, with an average of a hundred having romantic potential. Jealousy is looked down on amongst the Oswaihri.
The Ther'Hakan are a species native to the world of Ther'Hak. They have always been a traditionally isolationist people, often forming communities among trusted individuals. This changed with the arrival of the Commune Federation, though hostilities were commonplace before any sort of formal relationship was established. Today, the Ther'Hakan are members of the Commune Federation.
Appearance and Biology
The Ther'Hakan are a tall species, reaching up to two-and-a-half meters tall on average. They possess a yellow skin complexion and have two large digits and one thumb on each hand.
Their most striking physical feature is their large, singular eye that appears in the center of their faces. Strangely enough, this eye appears to be capable of depth perception. These eyes vary from every part of the color spectrum, though the Ther'Hakan are incapable of seeing the yellow-green spectrum themselves, leading the species to see its own skin color as a sort of grey.
A series of ridges appear along the arms and around the eye of the Ther'Hakan, which seem to be designed to protect them from major injuries common on their homeworld. They have particularly tough skin which is rough to the touch. This gives them a stronger grip than most other species their size.
Unlike most other sapient species, Ther'Hakan breathe nitrogen-dioxide instead of oxygen. Oxygen is poisonous to them, meaning that they must wear specialized equipment when traveling off-world.
As well as being a tall species, they are also incredibly tough, and develop muscles rather easily. All this combined to allow the species to survive on Ther'Hak incredibly well.
The Yarshen are a humanoid species native to the planet Jinkesk in the Darkanesk System. They formed an alliance with their neighboring species, the Krietok and Paradeni, forming the Jinkesk-Paraden-Krik Trifecta. They are considered an exotic species by many outsiders.
Yarshen are similar to Humans in many ways, but possess multiple differences that help to distinguish the two. They have no noses, have claws instead of nails, differently-colored teeth, green blood, three-digit hands, and white pupils.
The most famous distinction between the Yarshen and Humanity is the variety of skin tones. The Yarshen are well known for their vast array of skin tones, which usually consist of bright colors such as pink, orange, or yellow. These are normally combined with dark hair colors like black or maroon. These color combinations often make them considered exotic by other species within Verpletter.
Outside of these differences, Yarshen seem to resemble Humans in nearly every way imaginable. This has led many biologists within Verpletter to speculate that the two species share a common ancestor. They are often considered to be quite attractive by most other humanoid species.
The Zrelgerians (Zuh-rel-gehr-ee-ans) are a Humanoid species. They are the primary species of the Zrelgerian Kraterocracy, a major power within Verpletter.
Much of their culture and society is based around the accumulation of personal wealth and power, all with the end goal of taking over as the Grand Emperor of the Kraterocracy. It is through this process, which they call '"the Game", that the strongest of their people is capable of leading the nation until a stronger individual usurps them, and so on. Nearly everything in their society is based around the acquisition of power.
They are often feared for their ruthlessness in combat and their merciless attitudes towards those they fight against. Interestingly, they do not seem to treat their conquered foes particularly poorly most of the time, only if they are personally weak.
Their home system of Zrel is unique since there there have been Zrelgerians on all of its worlds for as long as anyone can remember. It is impossible to know exactly what caused this, but there have been studies that suggest that an ancient group of Zrelgerians were somehow capable of constructing space-worthy vessels out of primitive materials, leading to them settling the other worlds very early in their development. Regardless of how this happened, this has resulted in centuries of conflict
Appearance and Biology
The Zrelgerians are a humanoid species, possessing many similarties to Humans, although with many key differences. They possess monochromatic skin, which ranges from pale white to charcoal black. Their skin is particularly rough, which helps to protect them on the rocky terrain of their various homeworlds. Zrelgerian bones are made of a substance that is akin to ivory, making them quite heavy and difficult to break. As a result, Zrelgerians are an incredibly sturdy people, able to take much more punishment than most other species their size.
Zrelgerians are larger than the average Human, usually reaching two meters tall. On average, they weigh about 82 kilograms, making them quite heavy compared to other species. As a result of this, Zrelgerians are not particularly great swimmers. They possess urticating hair, which they are capable of using as a defensive measure when needed.
Unlike most other species, the Zrelgerians possess four different sexes, all of which are required to create a child. These are males, females, gymales, and zymales. Each one of these sexes possesses a distinct visual difference from one another. The majority of their sexes are on the 'feminine' side of the spectrum. It could be said that the four sexes are more akin to four separate subspecies due to the differences between them.
Male Zrelgerians are the tallest and have an easier time building muscles, along with having incredibly good reflexes. Their sclera and pupils are red, letting them see a person's body heat. They tend to have a hairline that juts upwards like a triangle at the center of the forehead. Their nails tend to be black in color.
Zymales are often seen with the ends of their hair being colored differently than the rest of their hair. For example, a zymale with black hair may have red tips. Their pupils are white and they possess a thumb on both sides of their hands, giving them six digits per hand. They also have pointed ears. They are often considered the most 'feminine' of the sexes within Zrelgerian society, even moreso than the females. They tend to have lighter skin tones, often ranging from white to light gray.
Gymales have bony ridges that crane around the forehead, which ends in line with the nose. A bald patch exists above this area, with several small, hornlike protrusions circling around it. Gymales also possess the ability to unsheathe jagged bones from between their knuckles, akin to claws, to use as defensive weapons. They tend to have darker skin tones. They also have a different colour of blood to the other sexes, being orange instead of red.
Females tend to have sharper teeth than the other sexes and will sometimes develop patterns on their bodies, such as lines heading down from the lower lip. They also tend to have darker hair colors. Like males, they have very good reflexes, but theirs are noticeably slower. However, they possess tougher skin than males, making them more durable than the other sexes.
Zrelgerians are noteworthy for being exceptionally adaptable, even more than Humans. While Humans are skilled at adapting the environment to suit their needs, Zrelgerians are adept at both adapting to the needs of their environment, and making it suit them.
They possess a series of what are called "gymorphic cells" within their bodies, which allow them to adapt to whatever environment they are a part of. These cells can morph into various shapes, and fill in roles in the body that allow the Zrelgerians to survive in even the most brutal of conditions. The closest comparison in Humans would be stem cells.
These changes typically require at least a week to fully materialize within the Zrelgerian body, which causes a noticeable amount of discomfort within the individual. However, once adapted, they will be perfectly comfortable moving around whatever environment they find themselves in.
Like most species, the culture of the Zrelgerian people varies between their homeworlds. However, there are plenty of universal customs that the Zrelgerians have that are unique to them.
The Game is the cornerstone of Zrelgerian society. It is a system of belief and of governance, in which they believe that only the strongest being alive within the Zrelgerian Kraterocracy should lead the nation into the future. It is an eternal power struggle, with Zrelgerians constantly vying for the position of Grand Emperor.
Any and all ways to attain power are acceptable within the Kraterocracy. Through attaining the support of others in the military, commanding an army, being politically skilled and manipulative, theft of wealth, or even seduction of those around them, anything goes in the Kraterocracy. This motivates many to seek out positions of power and to take territory for the Kraterocracy. It is through this that the Kraterocracy keeps expanding against other powers.
This also leads my to take up roles in unsuspecting jobs, such as construction work or trading. These positions, if utilized properly, can be just as effective as a military general. The forty-sixth Grand Emperor is said to have gained power as a communications relayer, who used the information that their job granted them to plot against other Zrelgerians. This aspect of the Game keeps Zrelgerian society functioning.
Threats to the Kraterocracy may cause the Emperor to declare a united front, which all armed forces must follow. Failure to do so results in expulsion from the Game, meaning death on sight.
For millennia, the Game has held back the Kraterocracy from expanding out of Zrel. The Commune Federation has done anthropological and biological research into the Zrelgerians and have concluded that if they did not have the Game, they would expand to try and conquer all of Verpletter. However, thanks to the Game and outside various forces, this has not happened.
Zrelgerian social structure is mostly solitary, with only limited family units being observed within Zrelgerian society. The Zrelgerians are not a particularly social species, usually preferring to stay alone unless they need to group up. Their family structures tend to be polyamorous. This is because their four sexes are required for producing children, so the prospect of multiple partners is the norm within their society. These partners are often considered multiple parts of the same player in the Game. Many Zrelgerians are not willing to share the glory of the Game, which is why these structures are rare.
"Would you prefer we bring them with us wherever we go? That they become a part of The Game from their first breath? That they become caught up in its dangers before they get the chance to play? Would you prefer that we coddle them, leave them unprepared for the knives that hang above the spines of all Zrelgerians? You judge us by your standards, Gesshra. You know nothing about us. Its why we will crush you."
— Exerpt taken from an interrogation between a Xavier Co-Operative Protectorate interrogator and a captured Zrelgerian prisoner
Due to the Zrelgerians requiring all four sexes to create a child, many Zrelgerians are added to a rotating list, during which point they will visit specialized facilities simply referred to as "farms". Here, they will engage in sexual acts with the sole purpose of breeding new Zrelgerians. After this is done, all parents leave the farm, and will never have anything to do with the life of their child. They will not even know their child's identity.
Instead, their children will be raised by hyper-intelligent computers, who look after the child and raise them. During this time, they will be taught various skills and fed propaganda about the Game, and given the ultimate end goal of it. This is to prepare the child for the greater universe, as well as preparing them to be avid players within the Game.
To raise a child as a parent is considered a heinous act to the Zrelgerians. The child in question will be subjected to the dangers of the Game, usually having no means to defend themselves. It is considered cruel to subject a child that is not ready for the Game to it. The few that do try to raise their children are usually killed outright out of disgust, and their child will be taken to a farm.
The Zrelgerians are unique in that they have multiple homeworlds all located within the same system. How this came to be is unclear, but regardless of how it occurred, they have built a civilization with these worlds at the center.
Zagrah is an intensely mountainous world, with mountain ranges stretching as high as the stratosphere. Many of these mountains now serve as hangar bays for the starships of the Zrelgerian Fleet. Huge populations of Zrelgerians live in interconnected cities made up of fortified concrete and stone up in the mountains. It is also the seat of the Grand Emperor, and from here they rule the Kraterocracy with an iron fist.
It is Zagrah that emerged victorious in the Zrelian Civil War, taking control of the other the worlds in the system. In spite of this victory, the conflicts never stopped, slowing down expansion into other territories by millennia. It is also on Zagrah that the Game first originated. Zagrah is also considered to be one of the most dangerous worlds in the Kraterocracy, as nearly everyone who has made their way to the world is likely skilled in some way, capable of representing a danger to the ambitions or even lives of those around them.
Kazakaz is the largest world within Zrel to house life. Its surface is constantly battered by intense storms, hurricanes, and lightning strikes. As a result, most of the populace live in subterranean cities and complexes, built to protect them from the threats up above. The surface is now mostly used as training grounds for new Zrelgerian troops. A Zrelgerian is not considered a Zrelgerian on Kazakaz until they have survived their first "surfacing", a tradition in which the Zrelgerian youth must spend no less than three days on the surface.
Errukon is a moon that orbits a gas giant known as Sakkzar. Errukon's surface is covered in mountainous terrain that has been heavily urbanized by the local population. It is also the coldest of the Zrelgerian homeworlds. Snow and ice fall year-round on Errukon, but the deadliest threats are the Irashi, enormous serpentine creatures known to attack coastal settlements.
Errukon was the first world to fall during the Zrelian Civil War, but received fame for the sheer brutality of its people and commitment to fighting until the very end. This earned it respect throughout the war, which carries on to this day.
Baarsh is the closest planet to Zrel. It is known for its immense castles built around lava and magma. The heat of this world is considered unbearable to species that are not adapted to hot environments, but the Zrelgerians thrive. Zrelgerians here are renowned for their tenacity, even amongst other Zrelgerians.
|Zek’eke’zka||Krieg (Liq’Ziq)||The Zek'eke'zka are a centipede-like insectoid species that were native to the planet known as Liq’Ziq, known now as Krieg. They are noteworthy for their speed and their size - twice the height of an average Human in length, though shorter than their Ik'Ik'Vikira cousins.
They were the labourers of their society, while the Ik'Ik'Vikira were the warriors. They do not seem to possess any animosity towards the Ik'Ik'Vikira, seeing them as one part of their society, and themselves as the other. Like the Ik'Ik'Vikira, they possess an overwhelming hatred towards the Kriegsleute. Many now live within the Commune Federation, hoping for the opportunity to take back their homeworld.
|Esads||Etune||The Esads are an avian species from the world of Etune. They have four huge, powerful wings and two long legs. They also possess a long, powerful tail. Interestingly, they tend to use a set of wings as hands. They have six eyes and short, pointy beaks. The species has six distinct sexes, all of which possess a corresponding pattern of feathers.
They are well known for having a sense of manners that is strange to most other species, as they consider shoving a person to the ground to be a polite way of greeting someone. The Esads tend to only do this among themselves after several incidents with other species. They are a species known for respecting manners and customs of other peoples, even at their own discomfort, as they see respect as a deeply important part of any functioning society.
|Famom-Patar||Bezuno||The Famom-Patar are a nomadic species from the world of Bezuno. They are a long-limbed species with two mouths and the ability to shoot a poisonous liquid from under their fingertips.
The Famom-Patar usually never spend more than a year in one location, often feeling a compulsion to move elsewhere. As a result of this, there are very few permanent settlements on Bezuno, with most of the population travelling the world in wandering caravans. By the age of twenty-four, which is the age of maturity for the Famom-Patar, they have lived on every major cultural hub on their world.
|Krietok||Krik||The Krietok are an insectoid species from the planet Krik. Approaching eusociality in behavior, the Krietok possess a strong sense of community and togetherness. They are part of the Jinkesk-Paraden-Krik Trifecta.
|Paradeni||Paraden||The Paradeni are an artificial species of androids, which resemble a humanoid species with tentacles as opposed to standard limbs. They have an artificial layer of skin, which appears to be made out of a steel-carbon alloy.
According to their history, their creators attempted to exterminate them after they developed sapience, but were defeated. The Paradeni allowed their creators to leave their world millenia ago, and have not seen them since.
|Borshann||Yaghūth||The Borshann are a subterranean species from the moon of Yaghūth and are one of the two native species from the Najima System. They are a four-eyed, three-fingered, dark-skinned humanoid species that possess a substance similar to crude oil for blood.
They are a reclusive species, hiding their existence from Humanity when they arrived in Najima. After observing them for a while, they came to conclude that the Humans were a well meaning species, and willingly joined the union between them and the Kessenski.
|Zetruiter||Zuuvvun||The Zetruiter are a subterranean humanoid species with bodies that appear to be made out of rocks, with holes that glow green where their eyes would be. The species is also telepathic, able to transmit their thoughts into the minds of others. They were the first species outside of Najima that joined the Sonoran Union.
|Ghoz'ek||Lloenov||The Ghoz'ek are an insectoid species from the world of Lloenov. However, Lloenov is not their original homeworld. The reasons for them leaving their original world are still unknown to most within Verpletter.
|Uuqaik||Uuqak||The Uuqaik are a species of gelatinous beings able to shapeshift at will. They are capable of replicating the appearance of any individual they have encountered. However, they always appear green, no matter how convincing their disguises are.
The culture of the Uuqaiki is one of openness and transparency, largely due to their shapeshifting abilities. Appearances mean very little to the Uuqaik, and as such, they are far more concerned with words and actions.
|Agreb-Nakir-Lazen||Icernia-Klavok-Karren-Izar||The Agreb-Nakir-Lazen are a technologically-advanced species that possess two brains which have evolved to work in tandem with one another. They are a humanoid species, with the main identifying factors being their pale white skin, and blood red eyes.
To outsiders, they are often seen as quite arrogant, and love to argue for the sake of arguing. With a tradition of intellectualism, this is not entirely untrue. It is difficult for the Agreb-Nakir-Lazen to comprehend that debate is not an art to some people, or even just a form of basic communication, and one they struggle to respect. They are also very stubborn, often committing all their time and effort to a singular task.
Regardless though, they are incredibly valuable members of the Sonoran Union. Their contributions have been immensely beneficial to everyone within the Union.
|Kustreok||Garzan-Kar||The Kustreok are a plantlike, humanoid species akin to trees, possessing skin as hard as bark and blood that acts like tree sap. Like plants on other worlds, they absorb carbon dioxide and release oxygen.
They are considered to be an incredibly proactive species, with what appears to be a genetic compulsion to give themselves a task and complete it as quickly and as thoroughly as possible. They have an incredible work ethic, which can often leave them coming across as impatient and impulsive. It is often recommended they be put into stasis during long journeys through space.
Their homeworld, Garzan-Kar, is well known for producing materials useful in terraforming worlds.
|Xugzar||Queswewi||The Xugzar are a reptilian species similar in appearance to geckos. They usually stand about a meter taller than Humans and are known for being incredibly resilient to changes in their environment.
They are an incredibly adaptable people, seeming to flourish when given a challenge. They have an incredibly competitive culture, with sports being a major part of their way of life. They are the architects of the Sonorani Interplanetary Stadium, in which various member worlds within the Sonoran Union compete in various sporting events.
They are also an agreeable species, often accepting to assist other Factions in similar projects. The Xugar were responsible for assisting the Commune Federation in the construction of various sporting arenas.
|Os'ai||Os'ai'ai||The Os'ai are a telepathic, apelike species from the world of Os'ai'ai. The species is known for not utilizing any form of verbal communication, in spite of being capable of doing so. They instead communicate almost exclusively telepathically.
|Ver||Ver||The Ver are an airborne species from the gas giant of the same name. They are incredibly resilient to atmospheric pressure, meaning that they can travel to the center of their world with little to no difficulty, which they did in order to mine it for resources.
The breathing function and eating function of the Ver seem to be the same as one another, consuming the gasses that they inhale. This means that whenever they leave their homeworld, they must wear a special breathing apparatus in order to keep them from suffocating and starving.
They possess a series of floating cities that poke above Ver's atmosphere, which allowed them to escape the confines of their world early on in their existence.
|Ancek||Ancek||The Ancek are a blue-skinned species that are similar to Humans in most aspects. They tend to also have orange hair.
||Ancek Liberation Front|
|Yehrer||Yiskoni||The Yehrer are a reptilian snakelike species native to the moon of Yiskoni, orbiting the world of Salvation.
It is said that they were the founders of the Cult of the Overlord.
|Deciarchy of the Overlord|
|Ens'Starre||Divine||The Ens'Starre are a species of green-skinned giant humanoids that breathe helium. They appear to be hunched and have huge muscles.
||Deciarchy of the Overlord|
|Fokkats||Stakkof||The Fokkats are a species of foxlike humanoids which come from the world Stakkof.
They are known mostly throughout Verpletter for being traders and informants. The latter skill has helped the Deciarchy immensely, as many Fokkats serve the nation as spies.
|Deciarchy of the Overlord|
|Ayxi||Yzar||The Ayxi are an avian species that are akin to corvids, with two sets of wings jutting out of their backs. They possess a set of thin arms that are equipped with sharp talons.
They were willing converts to the Cult of the Overlord and now act as airborne troops for the Deciarchy.
|Deciarchy of the Overlord|
|Sarshak||Sasak||The Sarshak are a species of sharklike humanoids from the ocean world of Sasak. They are capable of emitting a bright light from underneath their skin. This allows them to see better in the dark depths of their homeworld's oceans.
They are a particularly aggressive species and are often deployed in aquatic environments against the enemies of the Deciarchy. Before they were inducted into the Cult of the Overlord, they were a fanatical species to the Faith of the Deep, which suggested that at the core of their world, the spirit of their lord resided, waiting to be released. They abandoned the worship of this god when the Deciarchy drilled to the center of Sasak and debunked their faith. they now cling to the Cult of the Overlord to fill in the void.
|Deciarchy of the Overlord|