"You're not allowed to be weak on Kreig. The weak don't get far. The best you can hope for it a Comet-Kaze death. It gets worse if you live. So you become strong. You prove your worth to Kreig. You prove your worth to the Kreigsleute. And you face what Human beings are truly capable of if you don't." - An account from a captured Kreigsleute soldier before they committed suicide.

Krieg is the capital and center of the Kreigsleute faction, located in the Verpletter Dwarf Galaxy. It is a barren rock-world, that possesses a dense series of rings. It is an otherwise unimpressive or unique world, in an ununique system.

It is in spite of this, the economic and political capital of everything that the fascistic faction of the Kreigsleute Empire do. A target for destruction by a great number of the factions and alien species, Kreig gets it's name from the German word "War", in reference to the many, many wars that have been fought for it's survival.

Overview

While not a unique planet in and of itself, the influence of Humans on the planet have turned it into a noteworthy planet within Verpletter. It is home to several "Megacities", and thousands of minor cities and towns. Much of this is densly packed.

History

The original were a collection of military, scientists, and surveyors from the Confederacy of Borealis, exploring the Verpletter Dwarf Galaxy, and crash landed on the planet due to solar storms and being cut off from the rest of the universe.

The survivors discovered that the planet was inhabited by two sentient species, the Ik’Ik’Vikira and the Zek’eke’zka. stories conflict as to which side opened up hostilities first - Both claiming that the other attacked them unprovoked. There is no official evidence to suggest this either way though, as the only tapes and reocrds of the incident are locked away by Kreigsleute security clearences. During a war between the natives and the offworlders, a group formed within the Borealis faction that promised a swift end to the war by any means nessesary. This faction was known as the Kreigsleute. They gained power and true to their word, ended the war rapidly.

However, once the war ended, heads turned towards the alien members of the Borealis faction. Internal purges of these aliens and the political enemies of the Kreigsleute began, and eventually evolved into outright dictatorship. Due to the conflict, and a series of conflicts which followed, people quickly began to accept this.

Fortifications

"An attack on Krieg would require absolutely everything that The Commune has - And right now, it would lose that invasion. and then Kreig would storm in and take over every world within our Federation. It is a death-trap to attack them right now - For anyone." - Spy Koltero Linville-Desmarais after his infiltration of Kreig

Kreig is well known to be a heavily fortified system, with entire solar systems surrounding it being dedicated exclusivly to defense, and to whittle down incoming invasion fleets. The true extents of Kreigs fortifications come from the scant number of spies that have survived an expedition into the center of the empire.

Krieg's surface it littered with anti-aircraft guns of every sort imaginable. From weapons that can reach thousands of kilometers into space, to atmosphere contained anti-aircraft weapons. Each city, particularly tower cities, are fortified and designed to be capable of holding out against arieal invasion. Trenches have been dug and mined out, and fortified to withstand land invasion, complete with bunkers armed with weaponary to hold out for as long a time as is possible. It is impossible to go on a walk on Krieg without running into a dozen fortification.

The rings of Kreig have all been mined for their resources, and converted into orbitting fortresses that are capable of withstanding barrages from incoming warships, and punching holes into the hulls and harrassing single-pilot fighter ships.

A series of battle stations has also been put into orbit around Krieg, which act as both tacticianal operation bases, and as capital ships. These stations have been scattered all over Kreig's orbit, including some hidden within the rings.

Kreig's moon Ironfront is just a huge fortress, dedicated to being an impossible to break defensive measure. It's entire surface is littered with guns and bunkers. Any invasion of Krieg that first does not silence the Ironfront is a doomed invasion, as Ironfront will continue to demolish ship after ship until it is stopped, or runs out of ammunition.

This process has been repeated for severeal solar systems in every direction around Krieg. Even if a faction was able to break one of these, they would still need to contend with at least two more before reaching Kreig itself.

Environment and Cities

The surface of Verpletter from Crash Site Origin, 0VC - the first known photograph the Kreigsleute took of their new homeworld.

Kreig is a very rocky, barren world, with very little natural flora. It has a high number of mountain ranges, and flat plains are incredibly rare. It is also a cold world, where there are snows nearly the entire year around.

One of the few unique things about Kreig is how it produces it's air - Studies undertaken by the original Borealis scientists discovered that the plantlife on the planet doesn't produce oxygen at all - Instead, it is the rocks themselves that pump oxygen, nitrogen, and other Human-required airs into the atmosphere. While the atmosphere is thin by Human standards, and there are dozens upon dozens of regions of Kreig which are uninhabitable without a gask mak, Kreig is capable of supporting Human life without technological requirements in a few pocket zones.

The major cities of Kreig were constructed around these areas. Densly packed together to ensure to maximum ammount of space. these cities were also built aon top of one another, making them akin to towers more than traditional cities. The other regions have also been settled, but require things such as gas masks in order to walk on the exterior of the world.

There are a series of caves and networks underneath Kreig, which were used by the Ik’Ik’Vikira and the Zek’eke’zka before they were driven off world. These networks lead to underwater oceans, which provide drinking water for the Kreigsleute.

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