LORE

Lore is the essential backstory and explanations for all items on the 100th Millennium Wiki, as it exists throughout almost all articles and tales. Lore exists in numerous forms, which can be explained as such:

  • Setting
  • Timekeeping / Measurements
  • Power Scale for Nations
  • FTL Travel
  • Wiki-Specific Concepts/Technology
  • Nations
  • Major Species
  • Population
  • Events
  • Lore Violations
  • Lore Connections

Lore is segmented into two main categories as well. These are called Standard Lore and Auxiliary Lore. An explanation of them is below:

Standard Lore: Standard Lore consists of the major articles that are irrefutably canon. They contain a large amount of the wiki's content. Major nations, wars, and some stories usually take place in Standard Lore. Standard Lore must not contradict any other standard lore.

Auxiliary Lore: Auxiliary lore can be thought of as a playground for weird and wonderful ideas that gives you more freedom. You can write without much regard for the rest of the lore. Auxiliary Lore is lore that is "up for interpretation." It is lore that loosely fits the canon that, depending on whom one asks, may or may not be canon. It is in a superposition between canon and non-canon. Both and neither. It is up to the reader's interpretation of the article to decide if they believe it to be canon.

There exists a third category you may see on the wiki called Legacy Lore. This is simply lore that used to meet quality standards but no longer does. It was all written before these rules were implemented. The articles in this category are in the process of either being deleted or remade. You can take any of these you want for yourself. They are essentially "fair game" and can be remade by anyone willing to make them high quality.

Setting

The 100th Millennium Wiki is contained in an area which has been dubbed the Local Universe, a supervoid which is mainly centralized around the Aylothn-Sagittaria Group, as well as more distant yet lore-rich galaxy groups. In the beginning ages, it was settled and colonized by various ancient empires, and it has since sprouted with an endless amount of known and unknown life, stretching to nearly every corner of every galaxy. Over the many millennia of the rise of modern-day nations, a continuous age of relative peace mixed with brutal wars has been initiated. What sits now is a multitude of various empires, deep interconnected alliances, and vast confederacies which unite even the most distant of nations.

The Local Universe itself a designated region of galaxies, which represents the total playable area of the 100th Millennium Wiki. The Local Universe is divided into five galaxy clusters, which should hold all content of the wiki on them. If a user wishes to These groups are named as such:

Aylothn-Sagittaria Group
The Aylothn-Sagittaria Group is the most major galactic region on the wiki, holding the most articles and activity out of any other place. It is defined by the two major gravitationally dominant galaxies, the Via Sagittaria Galaxy and the Aylothn Galaxy. The Aylothn-Sagittaria Group contains 10 established galaxies as well:
Herschel Space
Herschel Space is an active and vast group of galaxies, which appears to be the largest planned area of space on the 100th Millennium Wiki. It holds numerous major nations which are placed together in the term: "The Lewis Nations". It also contains 14 (likely to be reduced) active galaxies, the most prominent of which is the Lewis Galaxy.

Currently, Herschel Space is No longer accepting any future lore implementation.


Telusian Group
The Telusian Group is the nearest Galaxy group to both Herschel Space and the Aylothn-Sagittaria Group. Compared to the other groups, however, most of the nations keep to themselves, such as the United Nations of the Flower Galaxy and The Neo-Terran Intergalactic Hegemony. Apart from these two nations, the rest of the group is controlled by some of the aforementioned Lewis Nations.


Thavma Assemblage
The Thavma Assemblage is the most distant galactic region on the wiki, being the only group to exist outside the currently defined Local Universe. It is defined by the two major gravitationally dominant galaxies, the Ambrosia Galaxy and the Libation Galaxy. The Thavma Assemblage contains 6 named galaxies:

Timekeeping / Measurements

For the sake of cohesion on the 100th Millennium Wiki, timekeeping is done in Human years, as to not confuse any writers and to keep a sense of connectivity. Measurements are also done in the Metric System, though any writer may include measurements from the Imperial System in () parentheses if they desire. The measurements of light years, AU, and 'standard masses' are also the exact same as Human-oriented ones, for the same reason of reader comprehension.

Power Scale for Nations

The 100th Millennium wiki uses the tried-and-true Kardashev Scale. This is to help gauge nations on the wiki. The acceptable types of civilizations on the wiki range from Type-0 to Type-3, with anything above being strictly prohibited. The highest civilizations on the wiki are considered to be the Confederacy of Borealis and Commonwealth of United Economic Nations, as well as the combined Lewis Nations, Quintet Puontari Federations, Neo-Terran Intergalactic Hegemony, and United Nations of the Flower Galaxy. Below is a resource which you may use for the Kardashev Scale.

In this equation, the only variable you need to know is "P", which stands for a civilization's power usage. Power usage is usually found out by multiplying the number of stars in a nation by 10^26. (The same can be said for galaxies, with 10^36.) For example, a nation with 80 star systems under its full influence would have a value of be 80e+26. This is a reasonable number for energy usage. For the number above, the civilization type would be 2.190.

Then, just put this number in the "P" section in this website After this, you should be ready to use the Kardashev Scale. If you need any more help, you can easily contact us with Discord.

List of Civilizations

Type 1

A Type 1 civilization is represented by a society of post-scarcity and interplanetary travel. Though smaller Type 0 civilizations can become interplanetary, Type 1 civilizations can enforce claims and garner resources from other worlds effectively. In this kind of civilization, in-fighting between a species is extinct, giving way to prosperity. A Type 1 civilization can also harness the power of their home planet, being able to manipulate the environment and landscape easily. These civilizations usually last for many millennia after they achieved this level.

Type 1 Civilizations range from Type 1.000 to Type 1.999, consuming from 10^16 to 10^26 watts of power.

Type 2

A Type 2 civilization is one which is able to harness the power of an average-sized star, making them orders of magnitude more powerful than a Type 1 civilization. These kinds of civilizations can effortlessly control planets, able to terraform them on a whim. and are able to make megastructures with some effort. A Type 2 civilization has usually explored many thousands of star systems, and has begun to enforce their interstellar claims. Usually, a Type 2 civilization will also stumble upon a smaller or larger civilization of similar capacity. The population of a Type 2 civilization has also grown massively, as interstellar colonies become more developed. The highest tier of Type 2 civilizations often have countless megastructures.

Type 2 Civilizations range from Type 2.000 to Type 2.999, consuming from 10^26 to 10^36 watts of power.

There can be many Type 2 civilizations in the Local Group alone, all of which have been able to keep interstellar territory. The most notable Type 2 civilizations will be listed below:

Type 3

A Type 3 Civilization is a very powerful class of civilization, controlling an entire galaxy, all the way up to a galactic supercluster. These are some of the most prominent and influential civilizations, being able to control countless star systems. Early Type 3 civilizations can make better versions of megastructures, and can utilize the power in their galactic center. These kinds of civilizations can also make star systems effortlessly, likely commissioning many of them as vanity projects. The sheer technology of these civilizations beats most others, as well. With early ones exploring deep into the flesh of their galaxy, they have likely contained thousands of stars in Dyson structures, or something more advanced.

Type 3 Civilizations range from Type 3.000 to Type 3.999, consuming from 10^36 to 10^46 watts of power. (Types above The CoB and CUEN are expected not to be created.)

There are numerous Type 3 civilizations in the Local Universe. Many of these are well-respected and accepted greatly by the larger Type 3 nations. All Type 3 civilizations are also the most advanced type known so far, classifying all advanced nations which have influence. A list of major Type 3 civilizations are below:

FTL Travel

This wiki, partially delving into the depths of science fiction, utilizes various faster-than-light technologies to keep these massive interstellar nations afloat. Most of the time, Exotic Matter is utilized for the creation and utilization of FTL technology. The most common kinds of FTL technology are as follows:

Warp Drive - One of the first FTL inventions to become widespread across the Aylothn-Sagittaria Group. It uses a simple 'Alcubierre Drive' to let ships traverse short distances. It has since become a very standard form of warp technology.

Tachyon Drive - An old form of FTL technology, which uses the field of exotic matter to 'catch' Tachyons and propel starships on a 'Tachyon Sail'. These work very effectively in Hyperlanes.

Hyperlane - A long thin tunnel which is cleared of debris and harmful objects. This allows many kinds of FTL drives to go above their usual 'speed' and capacity.

Wormhole - Arguably the most frequently used form of non-conventional FTL, the Wormhole is one of the most iconic inventions created by the nations of the Local Universe. Continual wormhole gateways also allow for near-instant communication across major colonies.

SICTIRIAD - Via complex processes involving deforming the universe to produce a “sub universe”, (called an STB) a starship can take advantage of the different curvatures to accelerate travel time by reducing distance between two points, temporarily leaving the main universe in the process, making them virtually undetectable until exiting. During this period, the ship has little interference with travel as well as a slighter spacetime curvature and can thus travel at much faster speeds between points with much higher precision for exit locations. The range limit is approximately ten kilo-light-years.

Wiki-Specific Concepts/Technology

Nations

The Local Universe holds a multitude of minor and major nations, which have risen, sprawled, and fell over many millennia. Currently, a system of modern-day nations has swept over the Local Universe, filling many crevices with overwhelming conglomerates to small planetary empires. Currently, the 100th Millennium Wiki reports major empires, though anybody can make a space-age civilization of any magnitude.

Currently, the Aylothn-Sagittaria Group is divided by two major confederacies, the Confederacy of Borealis and the Commonwealth of United Economic Nations. There also exist nations in different galactic regions, such as the Lewis Nations in an area called Herschel Space, the Neo-Terran Intergalactic Hegemony in an area called the Telusian Group, and many more. Creating your own nation may be challenging, and it requires an extensive knowledge of the lore if you wish to create a major nation. Typically, the ideas for new nations will be discussed on the 100th Millennium Discord.

Major Species

The 100th Millennium Wiki provides a diverse plethora of major species, which have spread all across the Local Universe. Over the course of the wiki's timeline, these species have risen and fallen, generating empires and creating the modern-day setting which we hold. These species are also free to use for any user to implement, as long as it does not violate pre-established lore. A comprehensive list of major species is for you to observe below:

Major species of the 100th Millennium Wiki

Timporians

Homeworld: Poratus

Native Galaxy: Aylothn Galaxy

Arguably the most influential and prominent species in the Local Universe, Timporians are a species which originate from the Aylothn Galaxy. Due to their innate nomadic tendencies, Timporians have spread their influence far across their home galaxy, bleeding into other major galaxies and many regional dwarf galaxies. Timporians also hold a natural sense of high intellect, bartering, and level-headedness which aided them upon their early development. This has made its effect into the modern-day as numerous Timporians are credited in the development and innovation of many revolutionary technologies. Timporians typically reside in the nation of the Ochya-Baros Federation of Eqeyu, though numerous others have been sighted in large populations outside of the nation. This has left Timporians to influence the Local Universe very significantly, with a healthy and sustained population in almost every crevice of it.


Timporians, physically, are a rather large species, originating from a world which possesses a lesser-than-average amount of gravity. They are a bit large and massive, yet have no requirement for more than two limbs. The bodies of Timporians hold four limbs, two arms and two legs, as well as tough outer skin. While many are slow an lumbering, most Timporians have been able to move rather regularly since the genesis of biotechnology and further augmentations. As they have spread out, Timporians have also shrunken a notable amount.

Zythyn.png

Zythyns

Homeworld: Lowrokira

Native Galaxy: Peleunsk Galaxy

Zythyns appear to be one of the most famed and far-reaching species of the Local Universe, as they have breached the rather small confines of the Peleunsk Galaxy. Utilizing the Intergalactic Gateway Network and their bright wit, they have connected many areas around the Aylothn Galaxy, and aided in the development of the Lowzyol Federation and to an extent the Commonwealth of United Economic Nations. Numerous leaders and famed inventors, as well as renowned engineers and laborers are known to be Zythyn in origin.

Physically, Zythyns are notably dense, stalky, hairy, and blubbery. This is a direct result of the natural climate of Lowrokira, as it requires Zythyns to acclimate appropriately. The high gravity also paved way for three legs on Zythyns, which allows for extended mobility on Lowrokira's natural environment.

Humans

Timporians

Homeworld: Aegyn

Native Galaxy: Via Sagittaria Galaxy

Humans, while typically not considered the "most influential" species in the local universe are undoubtedly the most widespread. Of the existing, four of them have humans as the most numerous species within them. Known for their expansionist tendencies, humans have garnered a bit of an imperialist reputation. Humans are most commonly found in the Via Sagittaria Galaxy, Lewis Galaxy, and Occult Galaxy.

Sah'ors

Aldorians

Population

Events

Lore / Story Violations

Realism:

The 100th Millennium Wiki is, at its core, a science fiction universe with a loose base in actual science. Many things in the universe are very much impossible with our current understandings of science, and that's okay! The exact amount of science realism in an article is up to the article writer themselves. Write what you want to write and what makes you happy.

Maximum Civilization Size:

Size limits of a civilization can be a controversial subject as the opinions on the limits of technology are very subjective. However, civilizations that hold control over billions upon billions of galaxies are so massive that it's very hard to relate to them in anyway. With that being said, the absolute size limit of a civilization is only in the tens of galaxies (can be changed if opinions change), giving a writer more than enough real estate to work with.

Gods:

Gods in the classical sense also do not exist in the 100th Millennium Wiki Universe. However one could write on a species that has advanced technologies that is worshipped like gods to a less developed species.

Time Travel:

Since time travel in the traditional sense often complicates things greatly, we've decided to bar its use in the 100th Millennium Wiki universe. Select articles may involve time travel in some way, but these must not actually involve with time traveling into the past, so failed attempts are allowed.

Multiverse:

In the 100th Millennium Wiki Universe there is only one physical infinite universe. However thanks to the widespread creation of many virtual universes, digital multiverses are possible, however in the physical universe, there is only one existence.

Psychokinesis/Energy Manipulation

When it comes to Energy Manipulation (called Psychokinesis), magic, and other supernatural abilities, only a few rules apply. One is the conservation of mass of energy and two is that there are limits to what can be contained in one brain. Psychokinesis is based entirely on one's consciousness and beings relying on a naturally-sized brain will have limits; limits that usually manifest themselves as taking truly long time periods to gain planetary-level power, often millions of years. Workarounds include lack of control, situational power (meaning they can be quite powerful but only in certain situations), requiring some kind of payment to activate their abilities, etc.

Lore Connection

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