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Lowiras is a cluster in Florathel. Most in Florathel stay away from Lowiras. Few outsiders feel welcome in Lowiras, not due to a lack in any hospitable civilizations, but due to the feeling of constant dread coming from the sky. This dread is replaced by familiarity for natives. The psychology of its inhabitants is offset from that of those of Florathel, so natives of Lowiras can communicate more effectively with each other than they can with foreigners.

Astrography[]

The stars of Lowiras are dim and small. Species in Lowiras require exosuits in order to survive on the average Florathelan planet. Low temperatures and gravity are common for planets in Lowiras.

Notable Stars[]

  • Caligar
    • Caliyon, homeworld of Lacertians.
  • Doret
    • Karan, most populous planet in Celeas.
  • Suyralo
    • Arec, home planet of Revacens.
  • Jullyt
    • Wrye, home planet of Griyosht.

Dark Core[]

The Dark Core (Known as Korsan by Lacertians and the Deralend by Krazalans) is the center of Lowiras and the source of all Neuromancy.

The inside of the Dark Core is unknown. There is solid matter blocking much of the way, and arcs of energy collide with many ships that try to enter. The core is made of a substance that can be mined and unwound into Liquid Void, which can remember the state applied to it by Neuromancy.

There is an outer subregion known as the Dark Crown (Krosa in native Zopoquan, the Darachren in native Celean) in the Dark Core. This subregion suffers from anomalies due to the thaumic energy emanating from the core. Neural cords spontaneously form in the Crown. This can cause ships to be pulled around or trapped in neuron spheres.

Thaumaturgy[]

Most forms of Thaumaturgy are impossible for any native of Lowiras. None of the species in Lowiras can connect to any plane or pylon, because something already claimed them. Within the Dark Core, there is an anchor to the plane known as the Neural Amalgam. It grants sapience to species that can brave its mental intrusion. These creatures ancestor the first conscious people in their species, individuals which have the potential for a power unique to their galaxy, known as Neuromancy to locals, or Dark Psionics to foreigners. This power relies on both the physical synapses and transcendental stakes in the Neural Amalgam, and is a form of esoteric Thaumaturgy.

Neuromancy is a tool employed by almost eveiry resident of Lowiras. It is woven into their consciousness. However, foreign people will have an extremely difficult time learning it, due to the different base psychology. It revolves around connections, as that is the concept from which the realm in which the Amalgam dwells is made. This connection can be built on and applied in many ways. For example, a sort of telekinesis can be achieved by creating a cord that pulls an object toward another. The most basic form of this relies on inertia, but can still be extremely useful. The Lareas Alliance was routed from Lowiras by the employment of inertial chains, causing the ships to crash into one another. Higher levels of skill may allow a user to defy inertia or even connect to a point in empty space. Force is but one employment of these cords. Energy can also be transferred along them, so a neuromancer can shock their foes or absorb their life force; they could also transmit information through the energy, permitting telepathy, which is a major form of communication in Lowiras. The cords can be intertwined and tied together. A complex form of this is the neurorb, which was invented by the 8 Ascendants. By tying many cords together, a tight sphere is produced that can be solidified, thrown, or used to store information.

Cords store power. This power can be distributed along it in any way. Novices may simply leave a cord alone, but if a cord is to be sustained it is important to distribute the energy evenly. If one part of a cord loses too much energy, from natural decay or damage, the cord will snap and release all its energy. Even distribution makes sure that the cord will last longer, giving the Neuromancer time to add more energy or at least prevent excess buildup of energy that could be released. However, intentionally releasing a cord's energy creates a blast of energy that manifests as force, sound, electromagnetic energy, or telepathic static depending on unpredictable factors unless someone exerts their control over it. The blast cannot be controlled beyond that.

Protecting oneself is key to employing Neuromancy safely. While a neurorb can be used to deflect or absorb danger, a simpler, more ephemeral neurshield can prove more efficient. The shape can be flat or curved as to cover the body from multiple angles or curve energy blasts at an opponent. Neurshields are essential for intentionally blasts, as otherwise severe recoil will be experienced.

History[]

9.8 Million BCE: The Neural Amalgam is formed by the 8 Ascendants. The Ascendance Engine is used to control (and possibly create) a plane of connections. The Ascendants channel the plane and replace their brains with liquid void to anchor their minds inside it.

39,343 CE: Two large neurorbs were produced to imprison Thinax the Xa'Thin's consciousness after he gained immortality. His mind was split into two pieces, one being in Lowiras and one in Aylathiya, the two regions being centers for his cult. The neurorbs were dubbed the Shrouds and the structures housing them were dubbed the Hypercubes for their shifting walls.

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