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The Neo-Terran Intergalactic Hegemony (N.T.I.H.) is a monarchy located primarily in Martial Space made up of of four duchies, one seigniory, and one grand duchy. It has influence over 38.5 billion stars and a combined population of 28.8 quintillion individuals. For a nation of its size, its population is somewhat low; similarly-sized nations often have many more inhabitants. The Hegemony has developed a cohesive internal market as well as a Hyperlane Network. It is the youngest nation to be considered a superpower at 2,179 years old, although its designation as such is hotly debated.

The modern Hegemony is the third in a series of united duchies in history. It was established by the Treaty of Hiroseh originally as a trade union. After almost one thousand years of this, the Duchies were so integrated that they were essentially one nation. The various dukes within the galaxy took note of this and decided to officially unite under one banner. Once united, the various monarchs would be able to further their power on an intergalactic scale far more effectively, causing them to sign the "Second Treaty of Hiroseh," officially creating the Neo-Terran Intergalactic Hegemony in 97,821.

The duchies composing the Hegemony were founded on the ideals of Neo-Terranism, the belief that only certain species are truly sapient based on mostly arbitrary characteristics. The belief has been largely reformed throughout the ages, and, as of late, is more akin to a general philosophy centered on individualism. The modern Neo-Terran government recognizes all sapient species as such. The Neo-Terran government spends over 13% of its GDP on the military, by far the highest ratio of any nation nearby. As a result, its military is widely considered to be unmatched by most of its neighbors.

The Hegemony, for most of its history, has been a set of nigh-constantly fighting monarchies all descended from the original Neo-Terran nation, the Neo-Terran Co-prosperity Sphere. These nations only reunited once under the Dominium of United Duchies and, most recently, as the modern N.T.I.H. Nations once under the control are considered to be in Martial Space, meaning that nations not part of the Hegemony, such as the Fusion of Crowns and Krystallaus, have similar cultures, heritage, and government systems to the N.T.I.H.

United, the Hegemony has become a major power. In recent years, it has opened itself up to various international organizations such as the Intergalactic Council. Its recent opening to international organization and trade allowed the quality of life to increase greatly for the average Neo-Terran citizen. While reforms to make the country democratic are likely a long way off, other recent reforms have made the nation far less hostile to non-humanoid species. As quality of life rapidly increases, for the first time in history, its region could be considered fully developed.

Neo-Terran Intergalactic Hegemony




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97,821 CE
Kardashev Type
Major Worlds
Scipio, Demiurge, Tzair, Callithyia, Idarte, Crusch, Err, Seppun



Imperial Feudalism
Economic Type
Feudal Capitalist
Democracy Index
7.18 octillion Fex (16 septillion C-Units)
Highly Unequal
Usually Post-Scarcity
Military Status
Economic Status
Local Power

Government Overview

The Neo-Terran Intergalactic Hegemony, is a unitary state under a magocratic monarchy. Sebas X is the current Emperor. As for political divisions, the Hegemony is divided between one grand duchy, five duchies, fifty-six margravates, twelve realms, and minor possessions within the Ventemir Galaxy. Each duchy has one species it represents known as the "dominant species." Humans rule the Grand Duchy of Drusidia, Vexlores the Duchy of Rune-Err, Gainge the Duchy of Amme, Farlas the Duchy of Mahou, and Demi-Vexlores the Duchy of Vrch. The Entente of Ventemir is only partially under the control of the Hegemony. Were it fully admitted, the Entente would be the seventh duchy and renamed to the "Duchy of the Four" in reference to its four member-species (Humans, Atlins, Orcubor, and Legions).

As a magocratic monarchy, the N.T.I.H. is ruled by individuals capable of using Thaumaturgy called Magi. The more powerful a Thaumaturgist is, the higher their rank. The most powerful families rule the duchies. The most powerful family line, called the Verres Dynasty, rules Drusidia. Unlike the other lines, the Verres Dynasty is not made up of one bloodline but every noble bloodline at once. Anyone descended from any noble, no matter how distant, can be inducted into the Verres Dynasty. Other than the nobility, there are three major seats of Power within the Hegemony, the Central Government, The Military, and The Consortiae.

Central Government

The central government, based in the Grand Duchy of Drusidia, is itself divided into three branches. The Consilium, the Senate, and the Military, each of which possessing their own powers and responsibilities. Since the formation of Drusidia, this balance of power had been roughly the same due to a document known as the "Edict of Decency." This document, written by the first emperor Hal Drusus II, is a binding document. Despite the near absolute power the emperor wields, it has only rarely been violated.

The Emperor & Consilium

The domination of a single emperor (Imperator) exceptional in thaumaturgic abilities has been a stable trend in Martial civilization since its founding in 20,901 CE. The emperor is head of both state and government, with all other institutions save the senate answering to them alone. Directly beneath the emperor is a group of 4,096 individuals known as Censors which are responsible for the operation of various bureaus and agencies. Together, the Censors form a council known as the Consillium. The Consillium is analogous to a cabinet.

Most of the Consilium is made up of members of the Verres Dynasty, cementing its power over the Hegemony. Assigning positions is done by the emperor or, if the emperor it unavailable or unfit, the Senate. The Consilium is utterly subservient to the wishes of the emperor. Members of the Consilium that defy the will of the emperor usually have drastically reduced lifespans.

Other powers of the emperor include declaring war, acting as the supreme commander of the military, acting as archduke of Drusidia, acting as the supreme magi, and acting as supreme diplomat.

In addition to the Emperor and the Consillium, there exists the Senate. The Senate is made up of a small number of dukes and margraves, the rulers of the Duchies and other high-level divisions (mostly margravates). The senate controls the budget of the Hegemony, has the right to declare war, appoints diplomats, and has the right to place limits on imperial expansion by the military.

The Nobility

The Nobility not directly associated with the Senate or other major parts of the government have relatively few powers. Certain positions, such as the Margrave, carry significance. As the rulers of border areas, Margraves reap a huge reward from various companies or government agencies vying to gain access to the newly conquered space. Margraves often field militaries of their own that are required to cooperate with the central military.

Apart from Margraves, which are essentially outside of the hierachy, answering only to the Senate, the other nobles manage increasingly small portions of space according to their rank.

The Military

After the unification of the duchies under the treaty of Hiroseh, they fielded a united military under the Crowned General (Coranatus Generalis). This general commands 6 High Commanders (Summus Legatos). The Crowned General is a position only filled by the crowned-prince or princess. If there is none at the time, the generals will answer directly to the emperor instead. The current Crowned General is Lorelei Avana-Drusus. The six High Commanders each command a branch in the military. The branches are as follows:

Branch Description Force Type Percentage of Budget Used
The Garrison (Vigiles) The Garrison defends Neo-Terran core worlds such as the capital. They are made up mostly of volunteer soldiers deployed across the Hegemony. The Garrison is by far the largest of the military branches at over half of the total budget. This branch also operates as a sort of police force. Mostly Space Craft. There are large numbers of soldiers stationed on planets around the Hegemony. 50%
The Mages' Army (Magicus Exercitus) The Mages' army is a large collection of Magi and other magic users. Every individual capable of using magic born in the N.T.I.H. is required to serve in this army. This Army is by far the most powerful branch of the Neo-Terran army and is responsible for most of its military gains. Magi and Transports 21%
The Navy (Classis) The Navy fields large flag ships over 1.5 kilometer in length. These ships are ludicrously expensive to build for the relatively resource-poor Hegemony, forcing them to rely more on quality than quantity. Naval ships often have far more power than the average ship employed in the Neo-Terran military, many of them possess thaumaturgic weaponry. The largest ships the Neo-Terrans field. Various overseers for them. Magi to operate certain weapons. 10%
The Vexlorian Guard (Vigilum Vexlorum) The Vexlorian Guard is a collection of soldiers responsible for guarding the Duchy of Rune-Err, home of the Vexlores. The Vexlorian Guard has access to a unique form of thaumaturgy called "Runic Thaumaturgy." It is mostly for self-defense; however, it has been used numerous times as an offensive force. Vexlorian Soldiers. Runic Thaumaturgists. Transport and Battle Ships. 10%
The Auxiliary Force (Auxilia) The Auxiliary Force is a general purpose force comprised of foreign volunteers, prototype ships, and it manages the various superweapons under the control of the N.T.I.H. It is essentially the miscellaneous branch with no specific focus. Varies greatly. 5%
The Kaibutsūm The Kaibutsūm are a genetically modified species first created while the Neo-Terrans had a large amount of Tenshin influence. This species is adapted for one thing, sieges. Instead of wasting soldiers when conquering planets or stations, they issue an ultimatum before sending in these merciless, cheap, quickly breeding, and deadly creatures. They usually cause large amounts of auxiliary damage, thus causing them to have limited use. They are often deployed against rebelling worlds. "Automated" fighting forces and freighters to move them. Handlers for the Kaibutsūm while they are in stasis. 4%

The Consortiae

The Consortiae (Called "Zaibatsu" until recently) are large industrial and financial conglomerates whose size and scope allow them to have significant power within the Hegemony. Having resisted any attempts to reform them out of existence, the Consortiae have proven to be an integral part of Neo-Terran government. Their genrral structure is a family-owned holding company on the top, with a bank which financed the large number of subsidiaries each owns. They were based on the Tenshin model for control over their largest company, Takanashi Antimatter.

The Consortiae are the heart of the Neo-Terran economy, they themselves controlling over half of the nation's GDP. In many cases, their power rivals that of even certain margraves. In many cases, the Central Government and Military have no choice but to comply to demands put in place by the Consortiae, especially if the majority of them support a given position. While having no official power, their influence is obvious and essentially a de facto part of the government.

Local Governance

Local governance varies wildly, ranging from the plutocracies or juntas controlled by the Consortiae or Military, to democracies and commonwealths controlled by the people. Generally, planets within the duchies are constitutional fiefdoms ruled by a mostly symbolic noble and a parliament. What qualifies as "local" varies wildly. Occasionally planets, star systems, or large tracts of space hundreds of lightyears across qualify as "local." While in other instances there is room for dozens of local governments in the same system.

Administrative Divisions

Main Article: Neo-Terran Intergalactic Hegemony/Duchies

The N.T.I.H. has no consistent pattern for Administrative divisions. Even the largest divisions, all named "duchies" behave wildly different to each other. Despite being called duchies and having dukes, two of them are at least somewhat democratic, one of them

Major Species


  • Homeworld: Aegyn
  • National Affiliation: Drusidia
  • Unique Attributes: Possession of The Blessing of Mars

Humans are the premier and founding species of the Hegemony. They make up 26.7 percent of the population and are, by far, the most influential species within the Hegemony. Over two thirds of all the emperors of a united Lacrimosan Galaxy have been human. Other government positions, such as ambassadors to other nations, are also far more likely to be human. Unlike most humans in the rest of the local universe, Neo-Terran humans possess six digits on each limb. They are, on average, shorter, more likely to posses thaumaturgic abilities, more likely to have heterochromia, and generally naturally appear more gaunt than the average human.

Neo-Terran humans, in addition to the higher rates of thaumaturgic abilities, are far more likely to develop an ability to use an ability known as The Blessing of Mars. While responsible for choosing the emperor, the Blessing of Mars acts as a single heritage for all humans in the galaxy. In addition to creating a strong cultural and national identity, the Blessing of Mars is known to subtly influence behavior of some individuals in pursuit of an as of yet unknown end.


  • Homeworld: Err
  • National Affiliation: Rune-Err
  • Unique Attributes: Many of their kind possess an ability to use what is known as "Runic Thaumaturgy."

Vexlores are another major species of the Hegemony. They are the only other species besides humans to have one of their kind as an emperor. They are bipedal humanoids with similar anatomy to their human counterparts. Throughout history, they had rivalled humans as the premier species of the hegemony and, at virtually equal populations, may once again rule as emperors. When the firs tNeo-Terran nation collapsed, they would go on to become the dominant species of the galaxy using their numerous advantages, once of which being their possession of the Holo's Ring.

Holo's Ring is a large mega-structure left behind from an ancient civilization. It functions to enhance Thaumaturgic abilities in individuals within about a kilo-light year of the object in addition to allowing for access to the Shrushi Network, a runic network. It has not been fully functional throughout most of its history. The Ring is covered in a series of runes that, outside of the affected region, do not have any special value. Within the region, any Vexlore can draw the shapes on anything from paper to themselves. It has been used in great effect to transmute materials as well as enhance soldiers in the region.


  • Homeworld: Demiurge
  • National Affiliation: Amme
  • Unique Attributes: Possesses an ancient megastructure around the black hole known as Demiurge.

Gainge are a near-human species native to the region around the Demiurge black hole. They are descended from a species of the same name whose exact origins are unknown. Through the usage of extensive genetic modification, they made themselves appear more human than their original form. The intention was to gain favor with the humans in Drusidia and it worked exactly as intended. As a result, Amme and Drusidia have the best relations of any of the Duchies and have never once betrayed each other throughout history. They view each other as "sister species."

As far back as their records extend, the Gainge have lived on the surface of a Birch Planet in the center of the Via Lacrimosa Galaxy. It came complete with an atmosphere, water, and a complete ecosystem containing fauna from across the universe. It is unknown who or what created the mega-structure; however, most hypothesis it was the Triumvirate Civilization. They eventually advanced to the point of leaving their world, but just in time for a visit from the original Neo-Terrans. To this day, the vast majority of the Gainge call Demiurge their home as it has just been recently entirely colonized.


  • Homeworld: Tzair
  • National Affiliation: Naidaro
  • Unique Attributes: Possesses a naturally-evolved semi-corporeal form.

Naidarans are a vaguely humanoid species originating from the planet Tzair. They are mostly incorporeal with only a handful of purely physical parts of their bodies. Their bones, certain organs, and portions of their brain seem to exist physically. The rest, while most certainly existing, is intangible to all but other members of their species. This layer of mostly intangible "substance" over their internals protects them from threats by being basically untouchable. This layer is maintained via Thaumaturgy. Were the physical brain to be damaged, the entire Naidaran would fall into pieces.

They are one of the most common species in the Hegemony as well as one of the best at warfare. Their duchy, Naidaro, is one of the few to field infantry given their incredibly resilient nature. Naidarans are unable to improve on their naturally Thaumaturgic abilities.


  • Homeworld: Callithyia
  • National Affiliation: Mahou
  • Unique Attributes: The Farlas are a eusocial species capable of perfectly distributing resources to members which need them.

Farlas are an occasionally bipedal species originating from the planet Callithyia. Farlas are divided into four primary modes. As a eusocial species, various roles are divided amongst different classes of individuals. The three non-sapient modes are the "workers," "breeders," and "drones." Workers are asexual, physically strong, expendable, and make up the vast majority of the population. Breeders are female and are, as their name suggests, those that maintain the population of the Farlas. Drones are male. They are the most unique of the modes as they have large wings in place of arms. The only sapient mode is the "sovereigns." Making up less than 0.5% of total Farlas, sovereigns are responsible for commanding the hoards of workers. Each one has access a minimum of 20 workers, while some have over thousands obeying their commands.

Sovereigns run their small tribe of workers and others much like a typically eusocial species. Tribes are organized into what are known as "colonies." Each colony usually had up to twenty sovereigns, however, through artificial means, the number of sovereigns is about 1000. Colonies are organized into Arch-colonies. Lastly, the Arch-colonies, behaving just as individual eusocial organisms do in a hive, Mahou in which the dukeship is held not in the hands of an individual but in the hands of Mahou.


  • Homeworld: Idarte
  • National Affiliation: Vrch
  • Unique Attributes: The Demi-Vexlores have access to both Runic Thaumatugy and the Blessing of Mars in limited amounts

Demi-Vexlores are a hybrid species of both Humans and Vexlores. However, they did not form as a result of natural interbreeding but through genetic modification. While hybrids of other combinations of species are fairly rare, Demi-Vexlores make up a significant portion of the Duchy of Vrch. With access to both the Blessing of Mars and Runic Thaumaturgy, Demi-Vexlores have a great advantage in combat scenarios. The species is very similar to both Vexlores and Humans.

The crowned princess of the NTIH is a Demi-Vexlore by the name of Lorelei Avana-Drusus. Once she takes the thrown, this will be the first time a species other than Humans or Vexlores have sat on it.

Diplomatic Relations


Major Worlds