Overview
Duchies
Territory
History
Notable Figures


The Neo-Terran Intergalactic Hegemony (N.T.I.H) is a coalition of five duchies, one seigniory, and one grand duchy mostly located in the Occult Galaxy and the space around it. Its members have a combined influence over 38.5 billion stars and a combined population of 1.1 octillion individuals. For a polity of its size, its population is very low; similarly-sized nations usually have an order of magnitude more inhabitants. The Hegemony has developed a cohesive internal market as well as Hyperlane Network. The nations of the Hegemony essentially act as one in most matters. It is the youngest polity to be considered a superpower at 179 years old.

The modern Hegemony is the third in a series of united duchies in history. It was established by the Treaty of Hiroseh originally as a trade union. Several years after the economic alliance was created, the Duchies agreed to further integrate mostly out of fear of the Emperor cutting them off from outside resources. By 99821 CE, the duchies were aligned economically and militarily in what was, at that point, named the Neo-Terran Intergalactic Hegemony. The six duchies that make it up are Drusdia, Rune-Err, Naidaro, Mahou, Amme, Katam, and Vrch.

The duchies composing the Hegemony were founded on the ideals of Neo-Terranism, the belief that only certain species are truly sapient based on mostly arbitrary characteristics. The belief has been largely reformed throughout the ages, and, as of late, is mostly just nationalism with an emphasis on the military. The modern Neo-Terran government recognizes all sapient species as such. The Neo-Terran government spends over 33% of its GDP on the military, a far higher ratio than any other nearby nation. As a result, its military is widely considered to be unmatched by most of the Hegemony's neighbors.

The Neo-Terran nations have collapsed and reformed three times in its history. The nation originally formed in 30,751 CE. The first Neo-Terrans in the Occult Galaxy hailed from a handful of generation ark-ships originating from the Via Sagittaria Galaxy. The first emperor, Hal Drusus II, claimed that he saw a planet in a vision shortly after their arrival. He guided the ship to the location of what would later be named Scipio and before them was an oxygen-rich world with only oceanic life. It was close to the ideal planet to colonize. The Neo-Terrans would expand from here, using their hybrid biomechanical technology to colonize stars at a steady pace, constantly looking for metals and rarely finding them.

They expanded to form a union with the other fairly humanoid species of the galaxy called the "Neo-Terran Co-prosperity Sphere" in 37,945 CE. This sphere of influence extended throughout almost all of the fairly sparse Occult Galaxy. The duchies were first organized at this time. After over 200 years of solid control over all civilizations in the galaxy, a new emperor began a policy of "humanity first," ignoring the tentative relations his species had with the rest of the galaxy causing the Sphere to collapse. The nation remained in separate duchies for over 30,000 years before being reunited not under the humans in Drusidia, but from the Vexlore in the Rune and Err galaxies. They were inspired by the effectiveness of the Neo-Terran's biotechnology strategy, and implemented it as well. The concept of a united Occult Galaxy fascinated their leaders, so they reinstated it under the name "Dominium of United Duchies." For over three thousand years, the Vexlore were the center of Occultian politics, they were what the humans wanted to be. They would end up collapsing during a conflict called the Second Seige of Ambrosia in which a single powerful individual, named Prince Jeroboam, toppled the Vexlorian monarchy.

For 20,000 years the Duchies remained separated. Only recently, in 99821, did they finally reunite for the third time. Drusidia managed to coerce Sagittarium, a long-time ally, into becoming what was essentially a vassal for the crown. This rule ended fairly quickly, but the influx of resources brought about by this was so great that Drusidia was able to launch a campaign of conquest into several more dwarf galaxies. It managed to form treaties with the rest of the Duchies to reform the once-great Dominium, this time under the name of the ideology they all shared, Neo-Terranism. The nation was reborn as the "Neo-Terran Intergalactic Hegemony."

United, the Hegemony has become a fairly major power, especially in the Telusian Group. In recent years, it has opened itself up to various international organizations such as the Intergalactic Council. Its recent opening to international organization and trade allowed the quality of life to increase greatly for the average Neo-Terran citizen. While democratic reforms are likely a long way off, other recent reforms have made the polity far less hostile to non-humanoid species as well.


Neo-Terran Intergalactic Hegemony


NEO-TERRAN INTERGALACTIC HEGEMONY

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DEMOGRAPHICS

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Founded
99821 CE
Fell
-
Kardashev Type
3.088
Major Worlds
Scipio, Demiurge, Tzair, Callithyia, Idarte, Crusch, Err, Saigono


GOVERNMENT


ECONOMY

Type
Imperial Feudalism
Economic Type
Feudal Capitalist
Democracy Index
81/1000
Size
7.18 Nonillion Fex (5.5 Nonillion C-Units)
Equality
Somewhat unequal
Scarcity
Usually Post-Scarcity
Military Status
Superpower
Economic Status
Local Power

Government

Major Species

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Humans


Humans are the premier and founding species of the Hegemony. They make up 26.7 percent of the population and are, by far, the most influential species within the Hegemony. Over two thirds of all the emperors of a united Occult Galaxy have been human. Other government positions, such as ambassadors to other nations, are also far more likely to be human. Unlike most humans in the rest of the local universe, Neo-Terran humans possess six digits on each limb. They are, on average, shorter, more likely to possess psychokinetic abilities, more likely to have heterochromia, and generally naturally appear more gaunt than the average human.

Neo-Terran humans, in addition to the higher rates of psychokinesis, are far more likely to develop an ability to use an ability known as The Blessing of Mars. The ability makes individuals more charismatic, physically attractive, brave, strong, and increases mental faculties. Individuals possessing both the Blessing of Mars and Psychokinesis are almost entirely unmatched in psychokinetic prowess. Although possessing both psychokinesis and the Blessing are typically only Drusidian Emperors rather than average citizens.

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Vexlore

  • Homeworld: PlanetIcon.pngErrPlanetIcon.png
  • National Affiliation: Rune-Err
  • Unique Attributes: Many of their kind possess an ability to use what is known as "Runic Psychokinesis."

Vexlores are another major species of the Hegemony. They are the only other species besides humans to have one of their kind as an emperor. They are bipedal humanoids with similar anatomy to their human counterparts. Throughout history, they had rivalled humans as the premier species of the hegemony and, at virtually equal populations, may once again rule as emperors. They were the first species to form an interstellar civilization in the Occult Galaxy without outside help, however, it was soon conquered by the original human nation. When it collapsed, they would go on to become the dominant species of the galaxy using their numerous advantages, once of which being their possession of the Caligne Ring.

The Caligne Ring is a large mega-structure left behind from an ancient civilization. It functions to enhance psychokinesis in individuals within about a kilo-light year of the object. It has not been fully functional throughout most of its history. The Ring is covered in a series of runes that, outside of the affected region, do not have any special value. Within the region, any psychokinetic Vexlore can draw the shapes on anything from paper to themselves. The Ring seems to use the individuals own psychokinesis to then manifest and effect based on the rune. It has been used in great effect to transmute materials as well as enhance soldiers in the region.

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Gainge

  • Homeworld: PlanetIcon.pngDemiurgePlanetIcon.png
  • National Affiliation: Amme
  • Unique Attributes: Possesses an ancient megastructure around the black hole known as Demiurge.

Gainge are a near-human species native to the region around the Demiurge black hole. They are descended from a species of the same name whose exact origins are unknown. It was also a strange coincidence that they happened to look fairly similar to humans as is. Through the usage of extensive genetic modification, they made themselves appear more human than their original form. The intention was to gain favor with the humans in Drusidia and it worked exactly as intended. As a result, Amme and Drusidia have the best relations of any of the Duchies and have never once betrayed each other throughout history. They view each other as "sister species."

As far back as their records extend, the Gainge have lived on the surface of a Birch Planet in the center of the Occult Galaxy. It came complete with an atmosphere, water, and a complete ecosystem containing fauna from across the local universe. It is unknown who or what created the mega-structure. They eventually advanced to the point of leaving their world, but just in time for a visit from the original Neo-Terrans. To this day, the vast majority of the Gainge call Demiurge their home as it has just been recently entirely colonized.

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Naidarans

  • Homeworld: PlanetIcon.pngTzairPlanetIcon.png
  • National Affiliation: Naidaro
  • Unique Attributes: Possesses a naturally-evolved semi-corporeal form.

Naidarans are a vaguely humanoid species originating from the planet Tzair. They are mostly invisible with only a handful of purely physical parts of their bodies. Their bones, certain organs, and portions of their brain seem to exist physically. The rest, while most certainly existing, is intangible to all but other members of their species. This layer of mostly intangible "substance" over their internals protects them from threats by being basically untouchable. This layer is maintained via psychokinesis. Were the physical brain to be damaged, the entire Naidaran would fall into pieces.

They are one of the most common species in the Hegemony as well as one of the best at warfare. Their duchy, Naidaro, is one of the few to field infantry given their incredibly hard-to-kill nature. Naidarans are unable to improve on their naturally psychokinetic abilities.


Diplomatic Relations

Technology

Major Worlds

Military

Ships

Personnel

Culture

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