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Thaumaturgy, also referred to as "Magic", "Sorcery", or "Mysticism", is the blanket term for supernatural powers. Thaumaturgy can be defined into three main types, them being Classical, Runic, and Esoteric Thaumaturgy. While both are well known, they are notorious for being difficult to learn. If understood by an individual however, it can grant them a dramatically heightened level of power. Ones with experience in Thaumaturgy are commonly referred to as "Magi". While low-class Magi are present all across many populations, ones which wield great power are rare. Typically, a proficient Magi makes up less than a billionth of any given population. Some populations appear to have more predisposition than others. Additionally, it is possible for an advanced network of computers (aptly named Virtual Magi) to extract and use Thaumaturgy, such as POLIKY. Other non-person entities like The Administrator can also exhibit great strength in it.

Classical Thaumaturgy

Classical Thaumaturgy is the most common form of Thaumaturgy. It is defined as one's ability at channeling and manipulating Aeternal Energy through the Lux Aeterna with a Pylon. The exact nature and extent of manipulation varies from person to person, but there are a few trends common to all practitioners. Various equations can describe the abilities of Magi with things such as output power, control, and mental fortitude being quantified to varying extents.

Furthermore, equations can evaluate one's proficiency in Thaumaturgy. It is defined by the variable "Ψ" (psi). A higher Ψ level associated with an individual means more Thaumaturgic ability or prowess. This score can change throughout one's life as one gains experience. Ψ level ranges from 0-100, with progression increasing one's Ψ level. The average being has a score of near 0. Ones who are connected to large Pylons and have mastered energy transfer have a score of 100.


Abilities increase with use, similar to any muscle. The more a person uses their abilities, the greater those abilities become. As a result, any Magi could theoretically unlock fantastical abilities with no limits to speak of, however, it is estimated that it would take millions of years to master these abilities. Millions of years that few individuals in the history of the universe have ever had access to. There are exceptions to the rule of time however, as artificially constructed beings may be born with Thaumaturgic plasticity. Sydiah's Architects are a notable example, as the ones who remain hold a high level of power.


For ease of use, "codes" are paired with using the ability. Like any language, each code signifies a different concept. These are not necessary for more basic kinds of Thaumaturgy, nor is it needed for Classical Thaumaturgy. Occasionally, gestures are used in conjunction with the codes to facilitate understanding by the individual. The codes and gestures, to someone who has not learned them carry no meaning on their own and only serve to aid learning. They may also serve to direct the mind in executing complex abilities. A practical use of these codes can be found in Runic Thaumaturgy, where incantations and gestures are used for the creation of runes.

Runic Thaumaturgy

Runic Thaumaturgy is a form of Thaumaturgy in which power is not drawn from another plane such as Classical Thaumaturgy, but an individual known as a Patron. Individuals seeking to draw energy from a patron usually must carry out a series of steps generally referred to as a "ritual." Complicated Ritual-based Thaumaturgy is rare, however. Much more often is the ritual in the form of what are known as Runes. These runes allow for users to channel the energy of a patron and convert it into various forms if the Runic System is advanced enough to accommodate energy change.

The most common Runic System is the one maintained by The Administrator. The reason why Runic Thaumaturgy is called Runic and not Ritualistic is due to the Administrator Network's usability. Valid runes created in a large portion of the Via Lacrimosa and Ventemir galaxies allow users to draw on the Administrator's power. There are also a large number of mobile regions in which the runes function, most notably around the TRS Moon Signal with a large range of over one hundred light years.

Esoteric Thaumaturgy

The Lux Aeterna is thought of as the foundation for all Thamaturgy, the sole pillar supporting the countless Magi across the Universe. It is the direct source of Classical Thaumaturgy and, while indirectly, is ultimately the source for Runic Thaumaturgy. However, among the Magi that practice Thaumaturgy, there exist a special few who stray from the foundation. Away from the Pylons and power of the Lux Aeterna, other planes exist that can be channeled. They are nearly always incredibly difficult to access, as there is not as much shared information on channeling these other planes as there is with the Lux Aeterna.

These Magi that channel other planes must adapt to the differing methods and limits that each one imposes. The abilities they develop may seem strange or abnormal for a wielder of Thaumaturgy. As it is different, rare, and kept very secret, the Thaumaturgy these Magi practice has been labelled Esoteric Thaumaturgy. How each plane is accessed for channeling is unique to the plane, and even in some cases the user. The most notable examples of Esoteric Thaumaturgy are the Cerulean Kings of Azurullya, who each use a different plane that their existence is bonded to.

Ultimately, knowledge of the plane one wishes to use is essential. Esoteric Thaumaturgy is so rare because planes other than the Lux Aeterna haven't been studied as much for Thaumaturgical purposes. Each sapient individual has a respective Pylon in the Lux Aeterna, so it only seems natural to take advantage of that. The wealth of knowledge of the Lux Aeterna feeds into its common use, but certain eccentric Magi may instead seek their power in the planes less travelled.

Lux Aeterna


Main Article: Lux Aeterna

The Lux Aeterna is an alternate plane that makes most Thaumaturgy possible. As a location, it can be accessed by skilled practitioners, though its chaotic properties may make it very difficult to traverse in any sense. As such, there are almost no permanent residents. It is the center of various mythoi, including ancient scientific anomalies and legends. While many have tried, it is nearly impossible to understand the Aeterna without the use of Magi. The Aeterna's hazards are unable to avoided without Magi as well.



Pylons are a widespread phonomena, present all across the Lux Aeterna. They usually take the appearance of large, white spheres. Every sapient person, by virtue of their consciousness, have a separate Pylon that is linked to their bodies. Each Pylon holds a different 'weight' or size in The Aeterna, with a larger weight allowing a Magi pull more energy thorough the Aeterna. Weight is slowly gained during usage of Thaumaturgy, dilating the Pylon and making it grow. Classical Thaumaturgy manifests itself in many ways, allowing experienced users to perform supernatural acts thought to be impossible. Abilities like enhanced strength, speed, flight, and object manipulation can be done if one harnesses Aeternal Energy properly.

Pylons are vulnerable to the channeling of energy However. If a Pylon gains too much weight in too little of a timespan, it can shatter. Upon shattering, the person who is connected to the Pylon experiences advserse effects. They may inadvertently open rifts to the Aeterna or have their bodies contort and explode. Magi also lose most, if not all Thaumaturgic abilities upon shattering. Pylons naturally repair themselves, though it is at such a slow rate that is unreliable. Repairing a shattered Pylon is done by Thaumaturgy, which can take many years.


Thaumaturgy is remarkably useful in a number of ways. Many use it as a substitute for warp drive technology, allowing for a Magi capable of gravity manipulation to move at remarkable speeds through space. An example of this was the PWV Reckoning, a now retired vessel which used the power of Virtual Magi to create a warp bubble out of Aeternal Energy. The manipulation of atomic nuclei is incredibly useful for synthesizing transuranic elements that are otherwise not naturally occurring, protection from beta radiation, generating energy from fission or fusion, and the creation of antimatter. Not only this, but Thaumaturgy may help with the mitigation of crises, with the manipulation of matter being very useful for clearing debris and hazards.

One of the most common uses of Thaumaturgy is within armed soldiers. While many large ships can easily output more power than Magi, they are costly, take a long time to construct, and are very conspicuous. Many governments began drafting Magi to use as soldiers, most often training them in offensive skills such as electromagnetism and gravity manipulation. An infamous example for usage of Magi involves a race known as Sydiah's Architects, an artificial species constructed by Mother Sydiah to project her power and spread Sedrua's influence.

National Use

Due to how prevalent Thaumaturgy is in the Local Universe, several intragalactic entities across the known space have held it as the cornerstone of their civilization and societies. The most notable of which include Sedrua, Lewis Nations (among which stands out the Union), the NTIH and the Aldorian Nations. Most other nations have Thaumaturgy play a smaller part in their general processes. Nevertheless, it has undoubtedly influences politics and the defense of nations, as many have enlisted Magi or have made defenses against peculiarly powerful ones. Society is similarly effected by Thaumaturgy.

Thaumic Weaponry

Virtual Magi


Sihar is an ancient form of Thaumaturgy prevalent in the Realm of Palioxis Starfield. Sihar, unlike all other forms of Thaumaturgy, focuses on minuscule nanoscale structures known as Sihar Strings, via which the practitioner can manipulate subatomic Sihar Particles. Sihar Particles, in turn, have a significant impact on ordinary matter and the fabric of space-time. Sihar Particles, on the other hand, are created by a particular user known as a Siharin. If one has a strong connection and control over their Soul in the Astral Starfield, they can accomplish this feat. The Siharin's Soul, not the actual Siharin, is the one who manipulates Sihar Particles.