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Thulcandran Federation

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Preceded by
UFSSFlag.jpg United Federation of Star Systems
Exists
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32,738 CE - Today


Description

The Thulcandran Federation is a corporate federation which exists in the Holara Hinterlands of Aylothn, near the vicinity of the Via Aurum. The Thulcandran Federation is mostly known for its massive impact in Aylothn, in terms of industrialization, technology, businesses, and general prosperity. The Thulcandran Federation is also known for being one of the only major centers for Humans in Aylothn, with colonization happening shortly after the formation of the Confederacy of Borealis. The current capital of the Thulcandran Federation is a megastructure named Thulcandria, which resides near the center of Via Aurum.

The Thulcandran Federation first formed after colonial missions from the Via Lacrimosa Galaxy aimed to claim areas of Aylothn. The United Federation of Star Systems, which initially set these missions to expand its own influence, arrived in Aylothn in the year 32,126 CE. However, the distance and energy requirement for such a distant colony allowed separatists to rise, Believing that they could manage their own empire on the budding structure of Thulcandria. This separatist movement rose in popularity, but it eventually gave it enough traction and independence to form a sovereign nation in 32,738 CE. However, the Thulcandran War was waged between the UFSS and the Thulcandran Federation, ending with the UFSS signing a ceasefire and recognizing the Thulcandran Federation as a sovereign nation.

Ever since its separation from the UFSS, the Thulcandran Federation grew to be very prosperous, seeing the area of Via Aurum as an immense source of resources and wealth for its people. It is now characterized by its massive industries, dense commercial sectors, and its high quality of life. The Thulcandran Federation has used this to construct a renowned market for travel, entertainment, and technological advancement. The nation's megastructures, which are primarily built around Via Aurum, are often seen as the symbol of the Thulcandran Federation. The high amount of national megastructures has also pushed for a large amount of advancements for resource collection within the nation.

The population of the Thulcandran Federation is staggering for its size, with 9.1 quintillion individuals residing in its borders. A notable portion of the population resides near the Eye of the Aylothn, an area shared with the Sovereign Provinces of Holara which has several major megastructures. Approximately one third, or 3.37 quintillion people reside near the Eye of the Aylothn, while others exist deeper in the nation, in other megastructures or highly developed planets. A small fraction of the population lives in rural areas, since the Thulcandran Federation is mostly devoid of sparse space. The population of the Thulcandran Federation is controlled by a subliminal system of surveillance, a heavy police force, and by satisfying the people's needs to avoid dissenters.

The Thulcandran Federation holds a set of relations for other nations as well. Most notably, it holds a very cordial relationship to the Commonwealth of United Economic Nations. The healthy relationship between both nations is the reason why the Thulcandran Federation holds its advanced economy at all. Without the Commonwealth, they would be unable to hold such a large trading network with any nation. The Thulcandran Federation has also been a major contributor in military aid for the Commonwealth, as well as the Sovereign Provinces of Holara and the Quintet Puontari Federation to an extent. Trading is also one of the main ways that the Thulcandran Federation acts to other nations, with trade agreements and diplomacy being very useful tools for the federation.

Notable Locations

In the Thulcandran Federation, there exists a few notable locations, primarily megastructures, which are located all around its area. These places provide the Thulcandran Federation with resources, power, and many people to fill in the empty spaces of habitation. These areas are also able to make a large amount of Carosi, since the currency is energy-based and is able to be made rather efficiently. Additionally, the high level of technological development of the Thulcandran Federation has allowed the nation to implement systems of government, which has created a stable society for the citizens. There is also a large level of political and social stability in the populated regions of the Thulcandran Federation, since the populace is content with the way things have turned out in the nation. Technology has most importantly granted citizens a comfortable way of life, which is expressed through the major areas of the Thulcandran Federation. A list of major objects and their brief descriptions are below:


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Thulcandria

Thulcandria is a relatively large set of platforms and structures, built around a star which the first colonies of the Thulcandran Federation. The megastructure is known for housing a vast array of business, factories, and industries. It is characterized by its lively surface, which holds a large array of glimmering golden light from artificial light. Its layers are much the same, holding deep infrastructure in order to support the population. People are inclined to reside on the inner shells of Thulcandria, with the outer shells being more recent, holding less people. The population, as well as the large amount of energy that Thulcandria receives allows it to produce a large quantity of Carosi. Ever since it was created, Thulcandria has remained safe from all invasions, conflict, or civil unrest.

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Eye of the Aylothn

The Eye of the Aylothn (shortened to The Eye) is one of the most phenomenal areas in the Thulcandran Federation, as well as the entirety of the Holara Hinterlands. The Eye is shared between the Thulcandran Federation and the Sovereign Provinces of Holara (SPH), as a result of its lucrative nature. It is best characterized by its very bright and shiny look, which holds a massive orb of light in the center. With its high development and energy potential, The Eye hosts a multitude of structures around it, including a large central spire with a series of orbital platforms and energy collectors. Industry on the Thulcandran side is also very active, and communities have managed sprawl, giving it a unique style of culture and a high level of immigration. The Thulcandran sectors around The Eye are noted to be the most developed as well, with a noticeably higher population than the SPH's side. Furthermore, the SPH's sector is not nearly so technologically advanced and is more focused towards the production of industry, energy, and agriculture around some areas. The two sides also share an extremely cordial relationship, with neither nation having an intention of claiming all of The Eye.

Government

The government of the Thulcandran Federation is founded on the basis of defense, security, and the prosperity of people and corporations alike. Technology is also a high priority in the Thulcandran Federation, as is self-development on existing colonies. In this regard, the Thulcandran Federation is considered to be a corporate state. The government also ensures that the basic necessities of all citizens be met, in addition to ensuring the safety of the citizenry. There also exists a large precedent of corporations in the borders of the Thulcandran Federation, which tend to act independent of the government. To keep compliance, businesses are still able to be regulated, though it is not known by the general population how regulated they truly are.

The government of the Thulcandran Federation also has an extensive network of surveillance, police, and military forces, which exist to uphold safety and the integrity of the government. Typically, they help monitor the population and try to work with federal entities to ensure a level of satisfaction and observation. This allows the government to retain control, without resorting to the use of wide-scale force. Monitoring in this method has allowed the Thulcandran Federation to remain stable and free from dissent. The police force also helps keep intranational affairs calm, with the military providing defense to worlds, corporations, and the government.

Diplomacy and Foreign Affairs

Diplomacy for the Thulcandran Federation's government is very straightforward, usually involving cordial trade to other nations. The receptiveness of the government to others stands as a reason for national economic prosperity. As such, the Thulcandran Federation has managed to become a heavy exporter to major nations. Most notably, the government has managed to take hold of a large portion of Commonwealth trade. It has used its resources and densely packed industries to create an incredibly efficient and profitable trading network. Other close trading partners include the United Federation of Star Systems, the Sovereign Provinces of Holara and the Quintet Puontari Federation.

More standard diplomacy is brought in with an appointed group of diplomats, which are often assigned to specific regions or planets to manage relations between various governments. There are also many ambassadors stationed around the nation, who are tasked with handling the international relationships for the Thulcandran Federation. The lucrative image of the Thulcandran Federation has often made diplomatic meetings successful, as has a general level of respect for their nation. Diplomatic agreements are also common in order to secure additional sources of income, such as resource extraction and manufacturing. As a result, the Thulcandran Federation is known to have a very open relationship with the rest of the Local Universe.

Legislation

The Thulcandran Federation has a legislative branch, which is controlled almost entirely by the government, save for smaller sectors which are managed by corporations and representatives. Representatives in the Thulcandran Federation are appointed from elections, which are primarily influenced by the people, though other representatives may be brought in by the government itself. Representatives typically reside over planetary bodies, or local sectors of Thulcandran Space. The main goal of the Thulcandran Federation's legislature is to provide laws and regulations for the populous. It also effects the economy greatly, with many laws from the legislative branch aiming to improve the nation's efficiency with trade. There exist influence from several different types of business in the Legislative Branch, including industrial, commercial, and agricultural. They also deal with the legal action of imports and exports. They also oversee the management and regulation of smaller corporations in the Thulcandran Federation. It is known that change in the Thulcandran Federation is slow this way, but it still through happens over many years of accumulative effort.

Colonization is also handled by the legislative branch of the Thulcandran Federation, as well as local governments and their representatives. The Thulcandran Federation tends to promote improvement of pre-existing worlds, which is done in conjunction with technology and industry. In the case of more sparsely populated areas, the legislative branch typically authorizes light colonization, as long as they are in federal space. The president of the Thulcandran Federation may also permit colonization. Corporations are most notably permitted to establish colonies, for the purposes of resource extraction or industrialization. This has allowed for a high internal development of the Thulcandran Federation, aiding in the field of intranational expansion and the long-term increase of population. Exterior expansion is typically seen as unnecesary, though it still happens on a small scale.

Judicial System

The Judicial System of the Thulcandran Federation is advanced, holding a group of justiciar superintelligences and experienced ''National Judges''. These judges are able to assist the government in any court cases that involve a individuals or corporations. The judicial system also works in tandem with corporate officials, judges, and similar rule makers to ensure fairness and equality of the citizens. The government and the judiciary work together to ensure satisfactory rulings and punishments for those found guilty of crimes. While issues in the nation are usually resolved in lower courts, there are exceptions where the national level of justice is required.

Executive Branch

The Thulcandran Federation holds an executive branch as well. It contains the president, their cabinet, as well as departments, federal agencies, and influence from corporations. The president is elected every fifty years, and has a term limit of two terms. The government's job includes the general management of the Thulcandran Federation and the execution of policies. The Executive Branch also handles the Thulcandran Federation's foreign relations and negotiations with the other nations. While the executive branch is able to enforce laws on corporations, it is not uncommon to see them working with the law to enforce guidelines or legislation.

The president of the Thulcandran Federation may also permit the use of the military if deemed necessary. In history, the military has not been used often, notably being commanded by the president during the Thulcandran War or the War of the Ancients, and with conflicts relating to the Celestial Plague. Colonization is also an ability granted to the president, who is also responsible for the administration and execution of new colonies. Colonies are usually designated to be created in existing territory, and are usually approved after a thorough investigation of potential land and resource value. The president is also able to help manage corporations, though it is an ability which is seldom exercised.

Brief History

Separation

Initially, the Thulcandran Federation began as a colonial outpost for the United Federation of Star Systems. At the time, the UFSS had just created the Confederacy of Borealis with another nation named Vanaheimr. Seeking to expand the Confederacy's influence, the UFSS decided to send its first colonial missions to Aylothn at 31,471 CE. At this time, the Intergalactic Gateway Network was unable to be activated, meaning that the only way to travel to Aylothn was with standard FTL. As a result, colonial fleets were sent via the Warp Drive, a powerful FTL technology in its age. It would take several decades for the first wave of colonial ships to arrive at Aylothn.

Several other waves would arrive after a few more decades. In the mean time, the first wave would begin to inhabit a star system in the Via Aurum. It would be this star system that would one day house Thulcandria, the capital of the Thulcandran Federation. The UFSS would then go on to survey the area of Via Aurum, soon finding the Eye of the Aylothn and many dilapidated intergalactic gateways. It would also find a vast amount of resources, which was promising for future colonization. This discovery would later cause colonialists to gain their own independent power.

It would not take long before a semblance of separatism was made in the new colonies. While there was no major sense of independence yet, some felt as if the distance between the colonies and the UFSS would eventually cause them to break off. After a few more decades, the stagnation in new colonial fleets caused many to grow impatient with the situation. The lack of new colonists and pre-existing resources in Via Aurum also led to discontent among some of the colonials. They grew tired of waiting for new colony ships to come and found themselves increasingly frustrated by the UFSS. By the 32000s CE, new cultures had formed in Via Aurum, further separating the UFSS and the new colonies.

By the 32,500s CE, relative inaction and distance from the UFSS saw rise in a subliminal force of independence. Most, if not all colonies were self-sustaining. There also existed no efficient way to get to and from the Aylothn and Via Lacrimosa galaxies. Thus, it was inevitable for these organizations to become separate entities. Ideas for the Thulcandran Federation were born out of this movement to create a strong, prosperous nation in Via Aurum. A large fraction of the population sought to become distinct from the UFSS this way, creating a nation based around industry and trade.

Formation

Only two hundred years passed before the next major development of the colonies. While the UFSS was adamant on keeping their territory, the vast amount of people who wished for independence, combined with the distance between both areas, created a huge gap in leadership and communication. Years wore on, and by 32,738 CE the population began to defy orders from the UFSS, seeing themselves as a different entity. In that same year, the colonies would believe themselves to be fully autonomous, creating the first, but unrecognized, iterations of the Thulcandran Federation.

The UFSS would not take this lightly. Upon realization that their territories were becoming independent, they unilaterally decided to stage an invasion into Aylothn. The UFSS's goal was to regain control of the colonies, and prevent any further conflict with the Thulcandran Federation. This conflict was later named the Thulcandran War, which began in 32,741 CE. It would last for over sixty years, since the large distances between galaxies made it difficult for quick and efficient battles.

In the midst of the war, the UFSS advanced deeply into their former colonial territory. However, the UFSS was met with fierce opposition by the Thulcandran Federation. The abundance of resources in Via Aurum allowed the nation to create a large number of spacecraft, which rivaled that of local UFSS forces. Furthermore, the UFSS had less knowledge on the area, giving the Thulcandran Federation a homefield advantage in the war. War was still difficult for the Thulcandran Federation though, as their military was ill-equipped technologically. The Thulcandran Federation had a numbers advantage though, with a much larger fleet of ships.

The UFSS was soon overwhelmed by the resistance of the Thulcandran Federation. They were unable to get close to Thulcandria before they were pushed back, losing ships and influence in the process. The UFSS attempted to regroup, sending more military assets, but the war appeared to be hopeless. Eventually, the UFSS retreated from Via Aurum, after a massive loss of personnel and spacecraft. By the year 32,805 CE, the Thulcandran Federation was the only remaining government in Via Aurum. It was later recognized after a treaty between the revolutionaries and the UFSS government.

With the end of the war, the Thulcandran Federation was now able to become a proper nation. Expansion resumed, with the aim to enforce its independence, as well as provide for the post-war population. Military was rebuilt, systems for communication and defense were revise, and industries were established. It would take many years for the nation to recover fully, and by the 32,900s CE the Thulcandran Federation would have a full scale industrialized economy. Internal trade, development, and security were priorities, which shaped the Thulcandran Federation to what it is today.

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