- 1 Factions
- 1.1 Major Factions
- 1.1.1 The Commune Federation
- 1.1.2 Kreigsleute
- 1.1.3 Deciarchy Of The Overlord
- 1.1.4 The Vanguard Republic
- 1.1.5 Liberty Empire
- 1.1.6 The Terran Nationale
- 1.1.7 The Empire of the Royal Kingdom
- 1.1.8 The Zrelgerian Kraterocracy
- 1.1.9 Xavier Co-Operative Protectorate
- 1.1.10 Nakazawa Imperium
- 1.1.11 The Sonoran Union
- 1.1.12 The Cosmic Commonwealth of the Magocracy
- 1.1.13 Theocracy Of The Star Gods
- 1.1.14 The G.A.R.A.U Assembly
- 1.1.15 The Cårölus Syndicate
- 1.1.16 Collective City States of Thaes Gral
- 1.1.17 Eskistan Plutocracy
- 1.1.18 H.I.V.E System (Human-Intelligence-in-Verpletter-Extensive)
- 1.1.19 Ushana Trade Conglomerate
- 1.1.20 Pyros Hegemony
- 1.2 Minor Factions
- 1.1 Major Factions
"Everywhere has its various groups and political agents trying to push what they want. Verpletter is just a bit more blunt and open about it - At least they tend to tell you exactly what it is they want. Better politics than out here where everyone lies about what they want."
Factions are simply the term for any polity within Verpletter. They are usually called factions rather than nations since some of them are not states, having rejected the state model. They are a collection of systems, species, and individuals that live and fight under one banner, or under an alliance of banners, with a shared end goal.
For example, the Kreigsleute Faction is a fascistic autocratic regime with strict, secure borders, the Liberty Empire has a Laissez Faire economic structure with oligarchs, more fluid external borders but more rigid internal borders, and the Commune Federation is a democratic federation, has no internal borders, and only has external borders by sheer necessity. Each has its own political framework, as well as its own structural framework. As such, calling them nation states is incorrect.
Most Factions tend to accept people based on ideology, rather than their birthplaces. It is along these lines that many outsiders, or defectors from other Factions, are accepted into their new Faction. However, this can change depending on the Faction. For example, the Kreigsleute will not accept anyone who is not Human, while the Terran Nationale will not accept any outsiders at all. This is not to say that Factions do not allow political discourse within themselves - The Commune Federation allows many political parties to participate within its democracy, and people will not be expelled for having opposing views.
There are dozens of Factions within the Verpletter , and these Factions typically possess immense ideological differences, most of which are insurmountable. Some factions forge alliances with others, while some outright reject compromise or cooperation with those who aren’t adherents to their ideologies. Historically, some Factions have merged into one another, while others have been wiped from the face of Verpletter.
The Factions can be split into two categories; The Major Factions, and the Minor Factions.
Major Factions are categorized by the possession of over at least 1000 Solar Systems, the ability to project immense influence and the ability to contest with other Major Factions. They often have strong militaries and civic structures, and hundreds or thousands of worlds within their direct control or influence.
Minor Factions are categorized by having control of less than 1000 Systems, little ability to project wide reaching influence, and often struggle in contending with Major Factions. Many have only small armies, and in some cases have next to no civic infrastructure at all. Many Minor Factions tend to be good at defense, since they must resist constant attacks by Major Factions and other Minor Factions. Many Minor Factions build relationships with ideologically similar Major Factions. Most minor factions have become essentially vassals to the largers ones (often in all ways but name). Usually it is factions that are tolerable to outside views that do this, however. Minor factions are often destroyed by the more xenophobic factions.
Major Factions are the largest political bodies that exist within Verpletter. They have the most power and the most political influence. Their ideologies are incredibly diverse, and they are responsible for much of the conflict that takes place in Verpletter.
“Speaking pragmatically, if we abandon a few minor colonies, like Usenov and Tejaswi, we might be able to outflank the invaders.” - Militia Advisor Besren Adhora
“There are no minor colonies in The Commune.” - Solar Militia leader Luna Sanderson, 99,999CE
The Commune is a faction of about 186,000 solar systems, organized into a Federation-like system. It expands typically through the peaceful integration of new worlds into its federation, though it has been known to annex territory from those that attack them. It is one of the relatively few factions accepting of every species within Verpletter, colonist and native alike. It is known for its high resistance to outside influence, whether that be through invasion or political interference.
The primary ideology of this system is a form of Anarcho-Communism designed to be compatible for space travel. Its Capital world is the Gas Giant Qarshiqar, a rouge planet that was selected so as to not inspire favouritism between the various member worlds and species present within the Federation. It is considered one of the most diverse factions due to its tolerance and acceptance of aliens and mutant species.
It formed in on the planet Marx, after a revolution by workers against what was essentially a dystopia. Fully industrialized, the workers converted the world into, first, a hybrid market-socialist system before, eventually, transitioning to full communism. In a remarkable series of steps, the inhabitants of the planet began to spread their ideology to outside worlds desiring to replicate its form of communism. It maintains a government mostly to coordinate defense as well as to distribute aid to worlds that need it.
“Gott mitt uns.” - The Chant of the Kreigsleute
The Kreigsleute is a faction that has expanded to about 167,000 solar systems. It is an aggressive, imperialist, authoritarian regime which demands obedience to the state and to the home-world, a barren dust-ball known as Kreig.
Krieg was previously the home-world of two insectoid centipoid species known as the Ik’Ik’Vikira and the Zek’eke’zka, which was originally named Liq’Ziq. The Kreigesleute claim that the insect species kept attacking them unprovoked, and that they fought back, though the Ik’Ik’Vikira and Zek’eke’zka contest this, claiming that the Kreigsleute attacked them first. Whatever the case may be, the Kreigsleute drove the species off of their home-world, and asserted themselves as the dominant species, in spite of hostile wildlife.
They then began to establish an empire, driving out dozens of species from their home-worlds and establishing a Human-supremacist ideology. The Kreigsleute are infamous throughout Verpletter for their absolutely brutal methods of waging war, and are feared arguably the most out of all the factions throughout Verpletter. They are ruthless expansionists, who believe that God has destined them to control the entire region and even the galaxy beyond. They believe they are the chosen people and thus have been known to engage in active and deliberate acts of genocide. Species that fall under their control are often used as slave labour or are systematically wiped out. This also applies to Human Factions that do not submit to the will of the Kreigsleute.
In particular, the Kreigsleute hold a deep hatred towards the Commune Federation, seeing their liberties and freedoms as symptomatic of a weak Faction, and that their influence over Verpletter will doom Humanity. They extend this to external forces too, such as the Confederacy of Borealis, whom they see as immensely complacent and weak, and are to be overthrown to make way for a Human-dominated Universe.
“The Overlord Wills It.” - The Prayer of the Deciarchy
The Deciarchy of the Overlord is a theocratic technocracy, focused around the Praise system. They practice a religion they refer to as 'The Cult of The Overlord.'
The Deciarchy refers to the fact that the empire of about 140,500 worlds is divided into ten distinct zones, which all have a certain degree of autonomy within the Deciarchy, and are expected to be able to act independently of the others should the need arise. These various zones are referred to as Cantons, and have distinct cultures within the Deciarchy, as well as certain reputations. Many of these Cantons compete against one another to prove their devotion to the Overlord.
This faction worships a mega-computer found as the centre of a gas giant that they have named Salvation. The computer, which they refer to as ‘The Overlord’, gives them instructions on what to do, and because the Deciarchy worships the computer as a God, they follow these instructions without question. Even if an order makes little logistical sense, such as provoking much larger foes. The only justification for the often illogical decisions is their mantra, “The Overlord Wills It.” As such, the Faction is well known for being unpredictable with its tactics, and is also known to make up for it with its absolute zealous devotion to achieving its objectives.
“We’ve lost our capital, our territory, our honour - But to think that we’re even close to being defeated is the flaw of the feeble minded - The Vanguard shall rise! The Vanguard shall dominate, and The Vanguard shall lead mankind out of this region, and rejoin our siblings of the stars!” - Supreme Union Tatriarch Tadalesh Hasanov
The Vanguard Republic is a Faction, founded primarily by Vexlores, that controls about 132,200 solar systems. It is an Authoritarian regime centered on a command economy ran on a mixture of artificial intelligence and bureaucracy. that has been known to get into conflicts with The Commune and the Kreigsleute most commonly, though it has been known to conflict with other factions. It was founded in a similar way to the Commune Federation, in a revolution by oppressed working-class people. The problem was that the home-planet was not fully industrialized, meaning nonindustrialized workers (peasants)abounded. The government formed to then forcibly industrialize the remaining inhabitants of the planet, often by forcibly collectivizing farms. After only a few decades, the Vanguard Republic simply replaced the previous rulers. In order to grow the command economy, the Vanguard Republic was forced to turn to space for more resources. Much like its capitalist predecessors, the Vanguard Republic needs infinite growth or it will render itself unable to compete on the galactic stage.
The Vanguard Republic has been known to work with and accept non-Vexlore races within its ranks, mostly humans. Native species that did not resist collectivization are often incorporated. At least one major avian species known as the Hawkris are known to be either allies or a part of the Republic.
“The strong survive and the weak die. Nature was able to produce countless magnificent creatures and ecosystems under this model. We are running our society as nature intended.” - Percival Augustus, Oligarch of the Augustus Line Corporation
The Liberty Empire is an Empire of about 61,500 solar systems. In spite of its name, the Empire is an oligarchical corporatocracy. In theory, it is something of an Anarcho-Capitalist society.
Spread throughout the many worlds, there are a dozen or so major mega-corporations that practically rule over their local systems. The boards of these corporations are essentially shadow governments that enforce their will through the chief executive (who is more akin to a warlord than anything). All work and jobs are in service to those companies, and there are regulations in place to prevent them from doing as they desire. In fact, there is no overarching government to speak of; corporate leaders decide which way the "Empire" should go. When a corporation fails, another one steps in to take its place. The Liberty Empire is known for its corporations often fighting one another, rather than bothering with external forces. As such, they are somewhat left alone, as no other faction sees them as an immediate threat. However, they have had repeated conflicts with the Deciarchy, usually only because of the commands of the Overlord.
The powerful oligarchs decided to start calling their area of space the "Liberty Empire" as propaganda. Many of the oligarchs are in contact with one another, and don’t tend to hold grudges against one another over the constant minor skirmishes. They also possess the ability to work as a united force in the event of invasion, or when their workers start to get antsy.
"We would have all been fine if we hadn't let in these damned Xeno freaks - We managed just fine without them, and then they show up, and everything goes to hell. You know the drill everyone. Open fire at anything that isn't one of us, no mercy or respite!" - Defense Commander Gry Andreasen
The Terran Nationale are an ultranationalistic fascist state that centered on their capital world world of Terra. It is an empire of about 150,000 solar systems. It was historically a liberal representative Democracy, that Nationalists were able to co opt and take over via the undermining of the system and the manipulation of data and media. They then crushed all their opposition and formed an authoritarian state. Whenever they conquer a new territory, they force any native inhabitants or prior settlers out of the territory, making way for waves of Terran Nationals to settle their new land.
Terra is an attempt to replicate the conditions on Aegyn while it was the most influential planet in Via Lacrimosa. As such, it is one of the few Ecumenopoli within Verpletter. Originally colonized by individuals hailing from Martial Space, they were originally violently opposed to any integration of peoples not descended from Hal Drusus II, the first Emperor to unite Martial Space, excluding most Humans and all of the species from Verpletter. Their devotion to the Emperors and their Martial heritage has led them to also revere Scipio, the homeworld of the Emperor. They use the planet Eris as a sort of surrogate for Scipio. Upon learning of the fate of Aegyn after first contact, they have begun to reject Aegyn, due to its fall from grace. In more recent decades, they have become hostile to anyone of any species joining their Faction if they were not born within said Faction.
The Kreigeleute consider the Nationale to be allies. The Terran Nationale likewise treats them as allies, albeit with a fairly tenuous relationship.
"We know of our lords, and we see them with our own eyes. They provide and they watch over us as we face the horrors of this region. We won't bend the knee to anyone who insults our lord. No matter if they are from the home-worlds." - Sire Philocomasium Perperna, Nobility of House Perperna
The Empire of the Royal Kingdom, or as it is more commonly referred to, the Royal Empire, is a Faction in control of roughly 167,530 Solar systems. It is an absolute monarchy, ruled by a Royal Family bloodline.
The Royal Empire has a State Religion surrounding the Royal Family, with its subjects worshipping the Royal Family as a series of Living Gods made incarnate, whom they refer to as the "Lord-Monarchs". Thus, they treat the word of their Royals as the word of God, as they do anyone who speaks on their behalf. It is structurally made up of six "Houses", which combine to make up the Parliament of the Empire, whom's responsibility it is to carry out the will of the Lord-Monarch. Human sacrifice used to be a common means of glorification; however, this has largely stopped as the Empire advanced.
Due to religious differences, they have been in conflict with The Deciarchy of The Overlord a great many times. As they are also expansionists, they have conflicted with many other Factions too.
The Zrelgerian Kraterocracy
"A Million and one young ones throughout the empire seek to overthrow me - One will succeed. And they will have to fight the other million to even get a chance to usurp me. They'll have to contend with the senate, the nobles, the armies and the politicians - And then they will have to contend with me. The empire shall be ruled by the strongest. That is how all strong empires thrive. That is why we are stronger than the rest of the Factions. That is why Verpletter will bow before us." - Grand Emperor Essoren Falkping
The Zrelgerian Kratocracy is a feudal empire of 88,740 solar systems, which is built on the principle of "Might makes right. The Kratocracy is built in such a way that while anyone can attain power, only through careful political manipulation, military might, charisma, etc, can someone attain that power. Their empire is structured so as to ensure that even those in power must maintain their political awareness and face dangers, as only the strongest are fit to lead the empire. The feudal territories are also subject to this, constantly attacking one another, and only fully falling in line when the Emperor demands them to, usually in response to a greater threat.
The Zrelgerian empire is dominated by a species known as the Zrelgerians. They are known practitioners of slave trades, often inviting various Factions and various alien species to survey their selection of captured slaves to sell them off to the highest bidder. the ruthlessness of their slaver empire is a feature of fear throughout Verpletter. Many millions of Humans have fallen into slavery through their empire.
"Your labour is yours to control. Your blood is yours to spill. Your home is yours to live. Your life is yours to own." - The immutable four pillars of rights for the citizens of the Xavier Co-Operative Protectorate
The Xavier Co-Operative Protectorate, more commonly referred to simply as the Xavier Protectorate, is a 98,800 Solar System sized Faction, located within the Taliesin Cluster. It is best described as a socialist state, giving the workers control over their workplaces, and eliminating the commodity format. They are one of the closest allies to The Commune Federation. It is theorized that the two may begin to merge their Factions at some point.
A unique aspect of the Protectorate is that its capital is not on a planet, but rather a series of large spacecraft. Their home system of Cernunnos had no planets that had life-baring qualities, or they were impossible to settle with the available resources, but did have an overwhelming abundance of valuable materials, so the colonists settled the asteroid belt. After settling, they had to relocate to flee various factions. In this time, they became a primarily nomadic civilization that maintains a region of space for themselves to roam. They were divided into dozens of mini-nations there, until various figures, the most famous of which being Siobhan Xavier, were able to unite them and the various solar systems surrounding them.
The Xavier Protectorate has been the victim of many raids by the Zrelgerian Kraterocracy, seeking territory, resources and slaves. They have also had skirmishes with The Royal Kingdom and the Liberty Empire.
"Fanaticism is one thing. Rapid expansion is another. Combine those two things and you've got a Faction which everyone should be keeping an eye on." Kazuto Takanashi, Xavier Protectorate Political Theorist
The Nakazawa Imperium is a small Major Faction, but is also one of the most rapidly growing and fanatical of the Major Factions. It controls just over 20,000 Solar Systems, and is known for being persistent in attacks, never letting up for a moment. Their Imperial Army had been able to achieve various victories around their new territories from even larger Major Factions, defeating them in open combat in spite of significantly weaker and smaller forces.
Their rate of expansion is unique within Verpletter for its unparalleled speed. It has been suggested its been able to take over 15 Solar Systems a year, either through rapid expansion or military force. Members of the Imperium have been noted as being almost suicidal in their efforts to take territory, even the smallest amount of it, even when their lives could be used more efficiently elsewhere.
The cause for the rapid expansion and growth of the Nakazawa Imperium from a minor power to a Major Faction comes from recent appointments of government, which have greatly emphasized conquest and expansion. The Imperium does not appear to have any major allies as of yet, and has been focused on the crushing of many minor Factions and forcing them to become a part of the Imperium.
"Sand is small, but swallows you whole. Underestimate nothing." - A proverb from the Kessenski people, native to the world of Sonoran
The Sonoran Union is an Empire of about 3330 Solar systems. It originates from the Desert planet Sonoran, where after the cut-off from the rest of the Universe, a series of Human refugees from the Empire of Mankind were able to establish and create a society with the local Kessenski species native to Sonoran. This Union of species sowed the seeds for when the Union became space-borne, and encountered other species, who later became a part of their union.
The Sonoran Union is located within the Eyðimörk cluster, which is known for a high concentration of desert worlds due to the heat of its stars.It is well known for its adherence to the principle of unity, which is has used to allow itself to expand peacefully. It is an effective political player in Verpletter, willing to make tactical alliances when necessary, and terminate them when they are no longer beneficial. This political savvy has saved them from many conflicts in which their opponents would have seen them obliterated, and former allies who were preparing to betray them.
Ideologically, they are similar to The Commune Federation and the Xavier Co-Operative Protectorate. The three of these Factions make up something of a Socialist Alliance within Verpletter. They also have good relations with The Cårölus Syndicate. However, they hold a deep grudge against the Ushana Trade Conglomerate, Eskistan Plutocracy, and the Liberty Empire, particularly for what they refer to as The Grezaran Incident.
"Literal wizards. Sure why not, not like Verpletter is absurd enough as it is." Commune Soldier Qubilah Belounis
The Cosmic Commonwealth of the Magocracy, more commonly referred to just as "The Commonwealth, "The Magocracy", or "The Magocracy Commonwealth", is a Faction made of up approximately 350 "Nations" comprising over 86,750 Solar Systems, located near the Galactic Core of Verpletter. These Nations largely independent of one another in the past, but have joined together under one particular union.
It appears that all members of The Cosmic Commonwealth of the Magocracy have evolved and developed through as of yet unexplained means to have great power in Thaumaturgy. Varying types of Magic are experienced from Nation to Nation, planet to planet, and person to person. The unification of these various Nations are related to a history of persecution from other nations around the area, whom they defeated or integrated into their Commonwealth.
The Commonwealth operates on a rotational ruler-ship system - Having several dozen leaders, all of which are rotated regularly. There are a series of various bureaucracies that seem to take place in order to select which ones of these are put into what position. Much of the Commonwealth Magocracy is a mystery to much of Verpletter as a whole. However, several sources from various Factions who have visited the Magocracy have had few bad things to say about it, calling it a unique and wonderful place to be in. They are likely sending spies of their own outside of Verpletter to survey the outside universe for its secrets of Thaumaturgy.
Conflicts have arisen due to Factions such as the Xavier Protectorate expanding towards the center of Verpletter. It is unknown if this will lead to open hostilities between them at this time, or if they will make peace with them. Interestingly, they seem to show absolutely no mercy to slavers such as the Zrelgerian Kratocracy, often pursuing fleets of ships until they either are out of range or have been obliterated.
Theocracy Of The Star Gods
"The Stars grant us life and warmth. They hold our worlds close to their souls. They cradle our civilizations in their light. And thy will shall be done." - A Prayer from the Astro'ran, the Holy Book of the Star Gods.
A Faction similar in its religious zeal to the Deciarchy of the Overlord, the Theocracy of the Star Gods is a 4000 world strong Faction, with a devotion to what is known as the Faith of the Stars, a religious belief that Stars are gods. They similarly revere planets as cradles of life in an otherwise dark, desolate universe, provided by the Gods to nurture the beauty that is a living being. Astrophysics such as gravity are seen as the extensions of the will of the Star Gods, for example.
The faith seems to have evolved from a cult status, heavily relying on borrowed symbolism and imagery. Many of their images are scientific graphs or visual representations of physical phenomena dating back to the Great Seal-off. Additionally, Much of their aesthetics and architecture are akin to what one would expect of a cult, such as late-night chantings, imposing architecture, and borderline complete uniformity and obedience to their religious leaders. Even after becoming the dominant religion within its space, it still maintains these tendencies
Interestingly, the Theocracy doesn't seem to hold much animosity to other faiths inherently, going so far as to describe them as "The spice of the universe that pleases the Gods." Essentially seeing the diversity of worship as an interesting quirk of the universe, and apparently believing it to be pleasing to the Star Gods. This unique branch of worship has made the Theocracy not absolutely despised by many Factions, and created a belief among many they can be worked with.
However, the Theocracy is very capable of absolutely obliterating their opponents. They possess powerful armadas which can crush any fleets that try to attack the Theocracy. While generally permissive of things such as star-lifting, they ruthlessly oppose the detonation or death of Stars, and have violated agreements in order to prevent these things from occurring. Several Minor Factions have met their end by crossing the Theocracy.
The G.A.R.A.U Assembly
"Lots of specialists in the Confederacy of Borealis seem to treat AI like its some kind of inherently destructive force. I think a lot of them would be surprised if they saw what the Garau are like." - Ambassador Xui Xing-Zhao
The G.A.R.A.U (General-Automated-Response-Assistance-Unit), commonly written simply as Garau, are a sentient robotic species that have created an empire on the very edge of the Verpletter region. They originally seemed to be designed as an assistance unit for when biological life forms were in danger within Verpletter. They are the oldest Faction in Verpletter, existing long before any native Factions such as the Zrelgerian Kratocracy were even capable of space travel. They are likely about as old as the Triumvirate Civilization.
Their empire is designed to protect them from what they fear are violent sentients who would strike out against them. They do have positive relationships with some sentient biological species who treat them fairly, though they are still skeptical of them to a degree. Much of their 6000 Solar System seems to be something of a buffer zone. Many worlds are absolute fortresses, with some even being converted into planet-sized weapons. Others seem to have been left completely alone, or hollowed out and mined for their valuable materials.
Their intentions are unknown to the rest of Verpletter, with some seeing them as a Faction that seeks isolation, and others seeing them as one that seeks the obliteration of all other sentient life. The truth is that the Garau are concerned only with their survival, and expand and take territory not for glory, but through an internal logical process that dictates what resources they need and what may be a threat to them. Many of their actions do not have an underlying malice in them, but are rooted purely within a logical framework akin to that of their creators, whom's sense of logic seems to be different to that of most other sentient species.
The Cårölus Syndicate
"Worker owned and worker ruled - The Syndicate marches into the future!" - The motto of the Cårölus Syndicate
The Cårölus Syndicate is a Faction with a total territory of 8000 Solar Systems, with a basis in a system known as Anarcho-Syndicalism.
The Syndicate is based on a system where immense unions known as Syndicates are the primary form of government, creating a merging of the workplace and the government. This blurring of the lines between public and private allows for a totally democratic society in which no organization operates outside of the consent of the populace. By merging the workplace and the government, and allowing the workers to own their workplaces, the Syndicate is able to ensure that all inhabitants of a syndicate will suffer equally if they destroy a world, but will all equally benefit if they contribute well to that world.
There are thousands of syndicates spread out throughout the thousands of solar systems and hundreds of thousands of planets under the Cårölus Syndicate's control. They all work on a decentralised basis, allowing local solar systems and planets to have control of their lives, while remaining interconnected with the wider Syndicate at large.
They have been kept unaware of the existence of the Commune Federation due to their unique positioning within Verpletter, trapping them within a series of nebulae and black holes until recent technological advancements allowed them to escape the location. It is suggested that they will become allies with the Commune-Protectorate-Sonoran forces.
The Cårölus Syndicate, in its entirety, is composed of the small syndicates that compose a sort of Federation. The Cårölus Syndicate is essentially a military that tirelessly works to maintain the syndicalist system from both external and internal threats. They spend most of their time fighting off syndicates that are hijacked by warlords or despots that gain power within them.
Collective City States of Thaes Gral
"There's something brutally effective about allowing cities the free reign that Thaes Gral permits - Every city sorts its own crap out, and then when the need comes, they send their armies to swamp whatever target needs a killing. Keep notes." - General Volkhardt Rosenbluth of the Kreigsleute
The Collective City States of Thaes Gral, often shortened to the Thaes Gral City States, or even just Thaes Gral, is a collection of about 5000 Solar systems based on a city-level federation. It is named after its founder and current ruler, Thaes Gral, who uses technology to remain immortal, and command his empire from the home-world.
Each planet has multiple cities, which maintain a certain degree of independence when it comes to governance, but are overall loyal to the Thaes Gral Collective Federation, an Imperialist space empire. The Faction is expansionist, although many of their conquered subjects admit that little of their personal lives have changed under Thaes Gral rule.
The Faction is modeled after the system emerging after the first ship that landed on the capital planet, Shiyye. The colonists split into several villages that cooperated for the common good. This system quickly grew into its current form. By permitting people to govern themselves on a city level, there is less bureaucracy for the Faction to need to face. It will often simply call upon the various cities to raise a force to its various campaigns of conquest. They are known to be rivals of the Cårölus Syndicate, and have a similar style of governance to the Royal Empire at the city level.
"Whyever waste such a valuable star system? its not like the natives are using it to its full potential anyway. They'll be thankful in the end." - Plutocrat Khazretgali-Serik Ruslanev-Askarov
The Eskistan Plutocracy is a system of 4000 solar systems where the primary goal of each individual within the Faction is to make as much money as is possible. Banks rule entire worlds, as do mega-corporations. It is in many ways similar to the Liberty Empire, except it does not tolerate various businesses going off to do their own thing, and demands obedience to the state.
The government is run akin to a business, with profit motive and quarterly incomes dictating many of the policies of the government that are applied to the state. The Plutocracy is well known for its absolutely ruthless efficiency with economic power and development. However, it seems to have a fairly low quality of life for its citizens, relatively speaking. Many however, seem to believe in many of the systems, and force themselves to work harder, further powering the economic machine of the Plutocracy.
Systems that are closer to the heart of the Plutocracy seem to be thriving worlds full of opportunities and accessible education and infrastructure to make life wonderful within the Plutocracy. Some reports suggest that the quality of life for the wealthy is greater than the average wealth of those in the Commune Federation, or the Xavier Protectorate. However, this quality of life only applies to an incredibly small number of people, not even reaching 0.0001% of its population.
The Plutocracy has economic alliances with the Liberty Empire, and the Ushana Trade Conglomerate. These forces have been able to create immense exploitative trade routes throughout all of Verpletter. They are also able to exert immense economic influence among other Factions, particularly Minor ones.
"H.I.V.E is a pretty damn good sign that you want someone who knows exactly what they're doing handling AI, or it can go really bad, really fast." - Katherine Mäkinen-Ndlovu, Cårölus Syndicate Researcher.
H.I.V.E System is an artificial Human Hive mind that has spread out to nearly 100,000 Solar systems. This Faction is directly concerned with bringing in all Humans (and only Humans) into the H.I.V.E System, in order to ensure the survival of Humanity within Verpletter.
This Faction was born from Human refugees from the Confederacy of Borealis needing to find a way to make sure they didn't lose any of their limited number of colleges due to transmission errors and communication blackouts. The Humans developed a device which could be implanted into the skull, which would allow them to remain in contact with one another regardless of the distance, by creating conduits on planets that emitted powerful microwave signals. These wavelengths would then call attention to everyone with the implant, named H.I.V.E, to be able to communicate with accuracy. It however, seems to have worked almost too well, and now all the Humans implanted with H.I.V.E have become almost a singular entity. H.I.V.E now seeks to bring more Humans into it.
It seems to have no regard for non-human species, or even remote interest in them. Several star systems within its territory are controlled by native species, and have simply not been bothered, or have been allowed to continue as they so desire. If they become a threat to Humans however, H.I.V.E shows no mercy when incorporating human settlements or destroying those that resist.
Ushana Trade Conglomerate
"Controlling the trade routes throughout an entire region basically means that you have total control over the flow of labour, who can ally with who, and what can get where. Combine that with profit seekers, and you've got a network ripe to exploit people" - Commune Political Analyst
The Ushana Trade Conglomerate is a Faction which is in control of thousands of trading routes, which it uses to engage in trade with many Factions. It is in control of 9350 Solar systems, and has some of the widest reach of any of the Factions, due to its control of its many valuable trade routes. It is in fact responsible for several of the borders between Factions being what they are.
The Conglomerate is in an economic alliance with both the Liberty Empire and the Eskistan Plutocracy, utilizing a great number of all their various resources to expand and engage in profit-seeking behaviour. This alliance has given them a great deal of control over Verpletters economic structure, and a great deal of military power over the various Minor Factions. It is primarily thanks to the Trade Conglomerate that this alliance has so much reach throughout Verpletter.
In spite of its reach, it is often left in precarious positions due to being so widespread. It is relatively easy to take over one of its trade routes, only to find that two more have cropped up. It is unknown exactly how many trade routes the Ushana Trade Conglomerate actually is in possession of, as it appears that they keep the existence of many secret from outsiders. In recent years with the introduction of outside trade, the Conglomerates reach and power has increased almost two fold.
"If there was one thing that someone could point to that shows how odd a place Verpletter is, it would be the existence of the Pyros." - Catharine Jakubowski, Empire of Man Biologist
The Pyros Hegemony is a Faction that has control over roughly 38,340 Solar Systems. It is a Faction populated by Human beings that, due to the various mutations that they experienced within Verpletter, are capable of producing, shooting, and manipulating fire and flames, making them a Pyrokinetic species. This mutant species is known as the Pyros.
Many members of the Pyros people are known for hyper-eccentricity, violence, and almost childish glee at their expansion. However, they are still as unique as any two Human-Beings are, and many oppose the expansion of the Hegemony. The Faction is often feared due to its many members being considered unstable. They are prone to what would normally be considered war crimes were they not in Verpletter. In Verpletter it is simply just frowned upon activity.
"The Minor Factions that were entirely immune to the conflicts that make up the Verpletter can be countered on one hand. Many have to pick a side, or join a larger Faction to stay afloat."
There are Dozens of Minor Factions within Verpletter, all facing various struggles and different circumstances. Some have become little more than proxy states or vassals, while others maintain genuine alliances with their Major Faction allies.
The Kaskar Dominion is a Faction of 6,000 star systems. The region of space this Faction is known as the End Void, due to the number of ships that enter it but never leave. The End Void is considered to be one of the most dangerous regions of space in Verpletter that isn't an active war-zone.
This Faction is ruled by the Kaskar, a species that has three distinct variations of its species - A two armed variant, a four armed variant, and a six armed variant. This Faction is oriented around a caste system, in which individuals are assigned a caste based on how many arms they have. It is unclear exactly what these castes are due to the limited information that is available on the Dominion. What is suspected however, is that the Six-armed variants are the military caste.
Ancek Liberation Front
"There is no freedom from oppression until the threat of oppression is destroyed." - Kezzetri Qwtens-Oblen-Ariagk-Essra, Commanding Officer of the Ancek Liberation Front
The Ancek Liberation Front is a Faction of about 50 Solar Systems, made up primarily of the Ancek species, though many volunteers from other species have joined. The Faction fights a war of liberation against the FreeMines Consortium of the Liberty Empire, whom use the Ancek people as slave labour. The Ancek practice a system known as Democratic Confederalism. They are also allies with, and supported by the Commune Federation.
The Sealand Trading Union
"Space be but a vast sea, and we be but its sailors." - A Sealand Captain, Dagwood 'Dead Eyes' Tristan
The Sealand Trading Union is a small empire of about 200 Solar Systems. It is a Market Socialist society, which originated on the mostly oceanic world Sealand. Throughout its history, Sealand has been home to piracy and oceanic combat, until the many island nations formed a Union based around trade. As the society developed into a space faring one, its naval traditions became space-bound, and its trade ethics kept the empire wealthy and fed.
They are well known for attempting to appease their enemies with trade deals and economic benefits, and this has worked in the cases of a few empires, such as the Liberty Empire, and the Zrelgerian Kratocracy in a few cases. Others, such as the Deciarchy of the Overlord, or the Royal Empire, have not been deterred by this.
"I gave blood, sweat, tears, all in the name of a company that bled me for cash from the day I was born - I reckon I'm owed a little blood myself." - Breakout Army volunteer Brandon MacCottish
The Breakout Army is a force of defectors from the Liberty Empire, who has set up a series of bases within 20 star systems, but with very little permanent presence. It is led by Zoran Hêva, who became utterly disillusioned with the Liberty Empire after the conquest of a world within the Empire turned away from free Capitalism, and instead became more collectivist. He saw the system as far better than what he was offered in the Empire, and led a coup, and now is engaged in a Guerrilla war against the Liberty Empire.
The Breakout Army seeks to harass the Liberty Empire in backing away from various regions of space, though the Liberty Empire has no intentions of doing so. The goal is rather to make occupying various regions too expensive and costly so the Empire will simply abandon their claims there and leave. The effectiveness of this remains to be seen.
"We seek only to be left alone. Respect that or pay the price." - A repeating message that keeps echoing from Eberong space.
The Eberong Isolationists are a minor faction that control roughly 100 Solar systems - But only inhabit a single world, namely, Eberong. The other systems they control are heavily defended and fortified, and seem to have little other purpose than the defense of Eberong.
"Our peoples protect one another. its how we learned to survive. We will defend one another to the death."
The Jinkesk-Paraden-Krik Trifecta are a Faction of about 70 Solar systems, based around the alliance of three species - The Yarshen, the Paradeni, and the Krietok, and is named after their home-worlds, Jinkesk, Paraden, and Krik. They act in a defensive alliance against outside threats - If one is attacked, the others come to defend them. They have been fighting against the encroaching expansion of the Ushana Trade Conglomerate and the Liberty Empire.
While this Union has given them a degree of protection from the outside, they are still a very minor Faction in the grand scheme of the region, and face immense obstacles in the way of their survival. they appear to be on good terms with the Commune Federation, which might provide them with some protection.