"Life thrives, stars shine, empires rise, and fall... But only one thing remains eternal - the War. Cities burn, plants wilt, and the Ancients will show the Confederacy the true consequences of the mistake they have made." - Anonymous The War of the Ancients (WOTA), also abbreviated to W.O.T.A, and also known as the Third Intergalactic War or the Second War of the Confederacy was an 832-year-long battle, lasting from 88073 CE to 88805 CE which spanned over much of the Aylothn-Sagittaria Group. The War of the Ancients also stretched into Herschel Space during the height of the conflict. It was the most furious conflict ever seen in many millennia at the time, continuing the trend which as known as the Intergalactic Wars. This conflict was known to completely reshape the Quintet Puontari Federations as a superpower, and caused massive amounts of turmoil through even the most stable regions of the area. Spawning from small conflict near the Vault of Secrets, the war quickly ballooned into a full-scale battle between the Quintet Puontari Federations and the Confederacy of Borealis and the greater Intergalactic Council. During the midsections of the war, the Quintet Puontari Federations quickly gained access to valuable wormhole gateways, allowing them to partially invade Herschel Space and hold major ground over the opposition. Near the end, the Intergalactic Council fought back with such a ferocity which summoned a ceasefire from all sides.
In the general public, the War of the Ancients is considered to have started on the 18th of November, 88073 CE shortly after the Vault of Secrets exploded in a brilliant surge of energy. This event followed with a subsequent declaration of full-scale war by the Quintet Puontari Federations, followed by very intense and prolonged conflict. The War of the Ancients saw some of the most brutal events in recent war history, with enigmatic weapons of war being utilized through almost all sections of it. Research in the fields of FTL travel and military technology also skyrocketed, which formed new corporations and reformed numerous old sections of the tech industry. The Celestial Plague was also launched at the beginning of the War of the Ancients, which continues to be a pestering issue to major nations in the modern-day. Numerous nations also rose and fell during the period of the War of the Ancients, causing the Intergalactic Council to grow substantially in allied members. This eventually went on to grow the power of the Intergalactic Council considerably, and is one of the numerous reasons as to why the Quintet Puontari Federations signed a ceasefire against the greater Council.
- 1 Timeline
- 1.1 Preface
- 1.2 QPF-Confederate Front (88073 CE - 88805 CE)
- 1.3 Commonwealth Intervention (88248 CE - 88805 CE)
- 1.4 International Retaliation (88447 CE - 88562 CE)
- 1.5 Total Front Gridlock (88639 CE - 88738 CE)
- 1.6 Ceasefire (88805 CE)
Long before the War of the Ancients sprawled and wreaked havoc, the Quintet Puontari Federations was nothing more than a distant and thriving civilization, a unity of five nations which came together in the name of freedom and defense. Still recovering from the Second Recreator Conflicts and The Second Migration, the Quintet Puontari Federations feared yet another attack by their most grueling antagonists, The Paragons of the Burning Crown. Both sides, having opposing political views and high tensions, always engaged in conflict, almost each one having no clear winner. These events, which were ongoing for thousands of years at that point, were clearly tiring to the Quintet Puontari Federations. However, the Paragons of the Burning Crown, holding a near limitless level of grit and stamina, relentlessly attacked the Quintet Puontari Federations to the point of degradation and intense unrest.
Following the Quintet Puontari Federations shortly after the Second Migration, the Paragons of the Burning Crown sought to end all presence of them by any means necessary. And so, for the second time, the Paragons of the Burning Crown continued to pester the Quintet Puontari Federations, and they eventually they arrived at the Cosmoria Galaxy, where they were stationed. After several more millennia of conflict and a near extinction for the Quintet Puontari Federations, they gathered what they could in a weakened state, and started what is known as The Third Migration. The Cosmoria Galaxy was entrapped with numerous devices to deter the Paragons of the Burning Crown, and the Quintet Puontari Federations left with many of their important assets.
Migration / Post-Migration
The approximate year in which The Third Migration began was at 4271 CE, with the Quintet Puontari Federations transporting various Vaults with numerous spacecraft and personnel over from the Cosmoria Galaxy. The process was slow and lumbering, taking approximately two millennia for all Vaults and marked personnel to arrive at the Zalanthium Galaxy. The Zalanthium Galaxy which was the QPF's new outpost, was then heavily guarded with much of the military's force, preparing for the Paragons of the Burning Crown once again. However, the Paragons of the Burning Crown seemed to have left them alone, following several centuries of anticipation and preparation. In the mean time, the Quintet Puontari Federations regrew their municipal forces, slowly expanding and fiercely defending numerous star systems. At the turn of the 68th millennium, the Quintet Puontari Federations, defense near the edge of the Zalanthium Galaxy ceased and operations continued as per usual.
Unknown to the Quintet Puontari Federations, however, was the location of a highly valuable Vault, named the Vault of Secrets. It contained some of the most important artifacts to the Quintet Puontari Federations, and it held an important selection of personnel. Not only that, but the Vault also carried a massive amount of citizens, suspended in state of sleep. Constantly searching for the Vault of Secrets since their arrival, the Quintet Puontari Federations could not find it, since it was deep in space, close to the Zalanthium Galaxy at the time. However, scattered forces from the Confederacy of Borealis would soon come near its location, discovering signs of advanced technology in the hinterlands of the void beyond.
Shortly before the Vault's discovery, the Confederacy probed unknown areas of the Zalanthium Galaxy, as per a local treaty signed with the Commonwealth to look for any spots of colonization. What they found was the Quintet Puontari Federations, a nation still scarred by foreign forces ever since the Paragons of the Burning Crown kicked them from the Cosmoria Galaxy. After attempts of contact and several choppy diplomatic missions, it was deemed that the Quintet Puontari Federations claimed most of the Zalanthium Galaxy. The Confederate Federal government, respecting the rights of the QPF ended colonization efforts. The United Federation of Star Systems, due to special treatment it had in various treaties, was able to hold onto the most profitable systems.
The QPF attempted to enter diplomatic relations with the UFSS, but these talks bared no fruit. The UFSS then started seizing artifacts in the area and selling them to the highest bidder. It was a great source of revenue for the local magistrates. Despite the great risk of starting a deadly conflict, the UFSS, with it's higher Kardashev status, believed that it could get away with anything it wanted. As they continued exploring the Zalanthium galaxy looking for various artifacts, they discovered a large space station called the "Vault of Secrets."
Upon further analysis of the Vault of Secrets, the Confederacy of Borealis decided that it was a very dangerous object, its vast size and apparent weapons capability were particularly concerning. They sent in various scouts into the artifact, inadvertently triggering the automated defense systems. Within seconds the vault's defensive protocols activated. It closed entrances, turned on its weapons, and signaled the QPF of it's location and that it was being attacked. The signals took a substantial amount of time to reach them, and by the time they did the scouts already searched through much of the Vault of Secrets. Immediately, the Quintet Puontari Federations mustered an intimidating set of defense forces, which they quickly sent to the area. At this point, there was the UFSS and the QPF on both sides of the Vault, attempting to gain control of it. The UFSS believed the artifact to be an ancient one from Sedrua or the Triumvirate Civilization, two ancient nations that are responsible for most of the artifacts in the Aylothn-Sagittaria Group. They did not believe the QPF when they said it was rightfully their property.
With tensions rising as the Vault was being defended in heavier sequences, the Confederacy of Borealis itself directly sent defense forces in the Vault of Secrets. They were met with fierce opposition and warnings by the Quintet Puontari Federations, hinting at hostile activity and heavy retaliation. However, the Confederacy pressed inwards inside the Vault, soon discovering a series of ancient enigmatic artifacts, appearing to be more powerful than almost all Confederate technology at the time, only further supporting the idea that this was a Sedruan or Triumvirate Artifact. The Confederate defense forces saw the immediate hostile potential in these artifacts, and sent further reinforcements after learning about the Eternal Battery and The Hummer. The Quintet Puontari Federations issued final warnings, before they fully controlled the interface of the Vault and activated its extended offensive measures. This is what people claim to be the beginning of the War of the Ancients.
The Vault's Incident
With the Vault of Secrets being switched to a mode of offense, Confederate forces were immediately fired upon following multiple warnings and lockdowns of the interior Vault. Previously seeing the terrifying capability of these weapons, the Confederate forces immediately stood their ground, calling for more forces as the conflict began to escalate. The inside of the Vault was quickly evacuated and cleared of scouting forces, but not before they took what they could and stored it in secure locations nearby. Heavily armed personnel and drone forces then entered the Vault of Secrets, breaching numerous locations and overrunning many other sectors while taking artifacts that seemed to be dangerous. The Quintet Puontari Federations, however, saw this as a deeper opportunity to strike back, and as a result they unleashed forms of The Hummer and completely reactivated the Eternal Battery. This almost completely deterred Confederate armadas, until backup soon arrived and started to directly fire upon the hull of the Vault.
The Quintet Puontari Federations was initially careless about the besiegement of the Vault of Secrets, up until more and more Confederate backup forces arrived with little to no diplomacy in sight. Faults began to show on the surface of the Vault of Secrets as well, and more entry points were also breached following a resurgence of the Confederate front. This called for an advanced section of the Vault's Incident, which consisted of constant firing, comparable to a state of total war. By this time, the Vault of Secrets had been probed and cleared, but the personnel inside were not having the Confederacy. Resistance held through, with the Confederacy and Quintet Puontari Federations entering a state of gridlock at the scene of conflict.
In the latest stages of the Vault's Incident, Confederate forces slowly inched their way to one of the two Eternal Batteries which fueled the Vault of Secrets. By then, a plan was created which would directly effect the battery by using focused EMP blasts, as well as extensive bombardment of the surrounding hull to let them in. After deeper planning and numerous brutal battles with the QPF military, the CoB military placed effective EMPs all around the first Eternal Battery, detonating them with a terrifying amount of force. What followed after was not a shutdown of the Vault, but instead a massive destabilization of both batteries, which set off an internal timer for self-destruction.
The Confederate forces, unaware of the timer, continues to attack the Vault of Secrets, realizing that the power was not disabled. After a quick analysis of the interior, the offensive forces attempted to move to the second Eternal Battery, which was held in a more secure location only several kilometers from the first one. However, the Quintet Puontari Federations sent extensive backup to the area, causing further gridlock and extending the conflict for several more weeks. Ancient artifacts were also at an all-time-high use during The Vault's Incident, which placed Confederate forces on a losing front. This pressured the surrounding armada of Confederate ships, and eventually they all decided to breach the Vault of Secrets at once, overwhelming the Quintet Puontari Federations with numbers.
With this unforeseen move by the Confederacy, the Quintet Puontari Federations scrambled to assemble their forces, and it became a race to the second Eternal Battery. However, with the Confederacy already deep inside the Vault of Secrets, it did not take long for the second Eternal Battery to be completely surrounded and then assaulted by the Confederacy, with personnel on the QPF side eventually falling to the onslaught. Despite countless more warnings by the Quintet Puontari Federations, the Confederacy continued with their contingency plan, and attached numerous high-capacity EMPs to the sides of it. Only hours after, the Confederate forces vacated the area, and activated every single EMP.
What followed is an event which is usually referred to as the Awakening of the Ancients. As the EMPs exploded, both of the Eternal Batteries inside the Vault of Secrets were sent into a state of deep destabilization, and as a result an emergency self-destruct protocol was initiated by POLIKY. The effects of the EMPs also rippled their way across the Vault, turning many safety and defense systems offline. The Eternal Batteries then started to warp spacetime with its destabilizations, causing multiple rifts and temporal wormholes to manifest and disperse. The Quintet Puontari Federations, now realizing that the Vault and its contents were fully compromised, sent an alternate Vault, named the Vault of Reason, from a nearby location, in order to rescue personnel and reclaim all important artifacts. After several weeks of enduring deep rifts and mass failures of the system, the Vault of Secrets was evacuated, with most personnel fleeing to various starships and the Vault of Reason.
With everyone evacuated, the Quintet Puontari Federations fled the site, looking to abandon the situation. However, before they did, the Quintet Puontari Federations laid up their arms, and warned the Confederacy of an imminent meltdown of both Eternal Batteries. The Confederacy, seeing this as a tactic to spur a false surrender, declined to stop the siege against the Vault despite the calamitous event that was taking place. And so, the Quintet Puontari Federations mustered its forces and completely fled the area, leaving the Confederate forces alone with the Vault. This caused a rush for any deep searching, an attempt which would soon die with the Confederate forces.
In an instant, the Vault of Secrets began to show deeper cracks and mass failures, which did suggest at a potential meltdown. The Confederacy, still running diagnostics of the Vault, realized what they had gotten themselves into. Forces attempted to flee, and some eventually did after the Vault exploded with the force greater than that of a supernova. The explosion was intense, causing a massive flash of light and a destructive wall of fury which traveled at near lightspeed. Evacuations were meager after the explosion started, since much of the Confederate forces were focused on the exterior of the Vault. However, the ones which managed to escape to nearby bases reported massive explosions and deathly losses of life, as well as the dangerous potential of various artifacts in the Vault of Secrets. This prompted a deeper declaration of war, as a form of vengeance for those who fell and as a way to enforce Confederate claims in the Zalanthium Galaxy.
QPF-Confederate Front (88073 CE - 88805 CE)
Post-Vault's Incident ( 88073 CE - 88116 CE)
The United Federation of Star systems made a big deal out of the Vault's Incident and claimed they were the victims of an aggressive and immoral QPF. Anything to shift the blame from greedy politicians onto others. They urged the Confederacy to mobilize it's forces, but they were hesitant to do so. The high command hoped that the incident would simply fade away and everything would return to they way it was.
The Quintet Puontari Federations, however, hurriedly assembled various Vaults in an attempt to defend the Zalanthium Galaxy. They then mobilized forces of their own. Many artifacts which were salvaged from the Vault of Secrets also held a use in the defense of the QPF, including several offensive weapons and life forms now known as the "Celestial Plague". The Celestial Plague was intended to execute offensive attacks against the Confederacy, hopefully letting them steer clear of the Zalanthium Galaxy entirely. As both sides sent extended forces to the site of the Vault's Incident, more fronts opened up as the Quintet Puontari Federations and POLIKY devised numerous tactical plans against the Confederacy, which heightened in numbers and strength as more proper warfare was fought between both sides. Seeing the mass-mobilization of QPF troops, the Confederacy voted to declare war. As the polity with the most energy usage in the Local Universe, they believed that the war would be a fast win.
The War of the Ancients was raging full force by 88115 CE, as the QPF and the greater Confederacy were gearing up to higher conflict with deeper tensions. Numerous battles happening all across Confederate hyperlanes which led to the Zalanthium Galaxy. In the mean time, the Quintet Puontari Federations was evaluating the recovered artifacts from the Vault of Secrets, and hastily improved on the Celestial Plague, which ushered several bouts of innovation in the fields of biotechnology and self replicating technology. In the end, the Celestial Plague reached its second form, with many waves of ruthless machines and biohazards reaching Confederate forces. Several decades passed with intermittent skirmishes and battles, which helped the Quintet Puontari Federations creep towards the core of the Confederacy.
Escalation (88116 CE - 88221 CE)
Further escalation of the War of the Ancients was started by the Quintet Puontari Federations, as they began to relentlessly send waves of the Celestial Plague to the Confederacy. At this point, the war had made its rounds all across the Local Universe, with many major nations taking notice and launching their own campaigns against the Quintet Puontari Federations. Most notably, the Commonwealth created a massive blockade near the areas of the Zalanthium Galaxy, but expressed no hostilities beyond that point. The months following the blockade saw some major incidents near key Confederate wormhole gates. These spawned a massive amount of stress over the possibility of a total QPF-CoB front. Further mobilization of the Vault Network and CoB military forces saw the rise of 'Total War' which would start shortly after the Vault Network breached numerous wormhole gates.
Less than a century of warfare had brought some of the harshest combat in history, bringing numerous Confederate and QPF forces to their knees. However, this would become much more gritty at the reconstruction of Beatrix, an ancient military AI created by the Yohjan Confederacy iduring the War of the Final Transition . Upon the re-activation of Beatrix, they instantly began to train the AI billions of hours of combat tactics on its numerous servers, now being mass-constructed all across the Confederacy. Beatrix was originally designed to act as an advisor, always giving the best possible advice for the Confederate military. Following it's seemingly nonsensical orders gave the Confederacy several victories on what were thought to be losing battles.
Despite their best efforts however, the Quintet Puontari Federations managed to invade a primary wormhole network, spurring up an immense amount of concern throughout the Confederacy. Eventually, bases of operations were established across numerous wormhole lanes, effectively cementing the Quintet Puontari Federations near the Via Sagittaria and Ventemir and Ouranir Galaxies. The first major assault of these would happen at the Ouranir Galaxy, easily ending any Confederate influence in major regions. Deep implementation of the Celestial Plague also festered in these areas, making it almost impossible to traverse safely. Deeper knowledge of the Confederacy also prompted the Quintet Puontari Federations to augment the Celestial Plague, to allow for faster spreading and a heightened sense of ruthlessness. They also sent a prominent capital ship, the PWV Reckoning, to heavily guarded wormhole gates to send drone forces across many regions. Before, it was just the Confederate government in a state of war. After the extensive damages caused by the celestial plague, every single member-nation in the Confederacy declared war on the QPF, freeing more troops for the Confederacy to use. Over a period of a few more years, mobilization increased to a massive level, and interior wormhole gateways were disabled. This was in order to keep the Quintet Puontari Federations away from the other areas of the Via Sagittaria.
Several more decades of this gritty warfare would give way to a sort of gridlock, which kept the Quintet Puontari Federations and the Confederacy of Borealis at bay with each other. Developments of Beatrix also prompted several counter invasions, most of which were not successful. Defenses on both sides became more permanent, and as a result there were reports of numerous stealth operations and cyberattacks. The network of Vaults that the QPF had also moved much of its bulk to defense of numerous wormhole gates and hubs, which made stealth operations much easier to conduct.
Meanwhile, in the Ventemir and Ouranir Galaxies, the Celestial Plague caused great amounts of damage. In less developed areas, particularly in the Ouranir Galaxy, travel was almost impossible. Despite being one of the most powerful nations within the Confederacy, The State of Tenshi was unable to defend both clouds. They retreated to the Ventemir and Ouranir Galaxies, leaving the Ouranir Galaxy to it's fate. The multi-front war, caused forces to be spread out to the point of little being available for the relatively unimportant Ventemir and Ouranir Galaxies.
It was around this time when network of stealth and spy craft made its rounds on the war front, with numerous instances of valuable information being lost on both sides. The most notable of these pertained to the Ambrosia Galaxy, where the Quintet Puontari Federations detected a slurry of anomalous objects with minimal resistance. Plans were hastily created by POLIKY, and it was decided that the next major invasion would take place in the Ambrosia Galaxy.
The Great Ambrosian Heist (88221 CE - 88226 CE)
Main Article: The Great Ambrosian Heist
As the Quintet Puontari Federations grew tired of the gridlock, they slowly sent various components of the Vault Network near the front. Being immensely useful in the scope of storing personnel, servers, spacecraft, and weapons, these vaults were critical to ending the stalemate in favor of the QPF. These vaults quickly captured various wormhole gates scouted out during previous missions. The Quintet Puontari Federations utilized multiple legions of forces, breaking multiple places of the Confederate front and charging towards valuable areas. While the Confederacy did prepare and warn the nations of the Ambrosia Galaxy for such an attack, they did not foresee the sheer numbers and strength of the Quintet Puontari Federations. Soon enough, all Ambrosian gateways were shut down by the Confederacy, in the hopes that the Quintet Puontari Federations would not them. This did little to stop the Quintet, however, they simply used naturally-occurring wormholes known as the Janus Network. Immediately, the Quintet Puontari Federations conquered the regions of the now defunct Confederate gates, and instead set up their own by re-attuning the gates. It is told that in only a matter of hours to days, the Quintet Puontari Federations re-activated all Ambrosian wormhole gateways, applied impenetrable defenses, and entered the Ambrosia Galaxy not only for conquest, but for its valuable assets. These would aid in the development of the Celestial Plague, hopefully ending the war and holding the Confederacy preoccupied.
In the weeks following the raids against the Confederacy, the Quintet Puontari Federations directly invaded the greater Ambrosia Galaxy, appearing at numerous wormhole gates and beginning what is known as The Great Ambrosian Heist. The Ambrosia Alliance of United Systems, gaining warning from their Confederate colleagues only months earlier, established a deep network of defense at the corresponding wormhole gates. However, even with the most sublime defense, the Ambrosia Alliance of United Systems was challenged by the waves of enigmatic spacecraft. Several small Vaults entered the area alongside numerous ships, including the PWV Reckoning and backup forces from the Vault of Reason. In only twelve days, the vicinity around all claimed Ambrosian wormhole gates belonged to the Quintet Puontari Federations, which were backed up by numerous drone forces from POLIKY.
Soon after this invasion, an abundant amount of defenses were instated to prevent any counterattacks by the Confederacy. Legions of Vaults were put in place to ensure this, and as a result the Confederacy could not reclaim many of their wormhole gates by the turn of the next few years. In the mean time, the Quintet Puontari Federations traversed through numerous hyperlanes in the Via Sagittaria, the Ventemir and Ouranir Galaxies, and the Ambrosia Galaxy.
During the conflict, the first prototype SICTIRIAD Generators was used by the Quintet Puontari Federations. While mistakes and failures were common, the generators gave the Quintet Federation unmatched mobility. This new-found mobility let the QPF ransack numerous research facilities and government-operated zones, finding out about the locations and abilities of many Ambrosian artifacts. The most notable of which, named the Thavmaphage, was easily discovered and found to be immensely useful for use in the Celestial Plague. After deeper fortifications and eventual containment, many samples and clones of the Thavmaphage were now in QPF hands. Deep genetic modification of the Thavmaphage would also make it much easier to spread, with a higher intelligence and swift spreading rate.
Upon deeper analysis of the Ambrosia Galaxy, the Quintet Puontari Federations managed to imperfectly clone numerous other artifacts, before returning to their wormhole gates with massive resistance. Not seeing any further purpose left in the Ambrosia Galaxy, the Quintet Puontari Federations intentionally released some samples of the new Thavmaphage, and left the Ambrosia Galaxy in a state of confusion and turmoil. The Quintet Puontari Federations retreated with minimal losses, and almost all forces returned to the Via Sagittaria Galaxy and the Ventemir and Ouranir Galaxies. With this new version of the Celestial Plague at their disposal, the QPF let free the Thavmaphages and other artifacts, making the assault even more cumbersome for the Confederacy. Also heightening the conflict was POLIKY, which was able to hijack more wormhole gates to spread all across Confederate territory. Assaults began to appear in protected areas, and the Confederacy appeared to be cornered with gridlock giving way to terror.
The Battle of Sekhmet (88112 CE - 88131 CE)
Main Article: The Battle of Sekhmet
The Battle of Sekhmet, while relatively short, was one of the largest and most important battles in the War of the Ancients. Large numbers of immigrants and refugees fled to Sagittarium during the War. Being in the center of the galaxy, it remained relatively untouched during the start of the war. It's population exploded. In particular, Sekhmet, an ecumenopolis under the control of Sagittarium, was growing rapidly. The Sagittarian government, in a unilateral move by the Chancellor at the time, intentionally sent refugees to this world, a world rich in production centers for materiel, to act as "shields." The QPF would either leave the planet alone or attack it and ruin their image while boosting morale among Sagittarian troops.
The QPF decided to attack Sekhmet. They released large amounts of Celestial Plague into the area. The planet naturally had a large number of ships defending it, most of them were newly constructed on Sekhmet itself. They prevented any of the plague from getting onto the planet but not without causing large amounts of debris to rain down onto the surface of the planet. Hundreds of thousands died to falling material or stray shots. Residential structures absorbed most of the blow while the much deeper and more well-protected production facilities remained unscathed.
The battle continued, the QPF doing everything they could to destroy the production facilities. While many were destroyed, they did far more to civilians than they did to the facilities themselves. Using footage and death statistics, Sagittarium started broadcasting the atrocities of the QPF across the galaxy. "All for one station?" was the signature slogan used to promote the idea of the brutality of the QPF. They already gave an AI the ability to directly control troops and now they destroyed civilians. These events were enough cause both Drusidia and Amme, two Neo-Terran nations, to declare war on the QPF for "violating common decency."
The Quintet Puontari Federations eventually stopped the battle. They tried to accuse Sagittarium of using civilians as shields, but since the planet was originally built with residential areas on top of production facilities, their claim was dismissed by an outraged public. If they completely destroyed the planet they would have likely caused more nations to declare war. For the sake of their image, they stopped the battle in 88131. Sagittarium would symbolically use ships built on Sekhmet in special operation units for the remainder of the war. The rest of the aforementioned region, while occasionally being brought under spurs and quick skirmishes, remained under a state of gridlock until the war ended,
Extended Celestial Plague (88226 CE - 88248 CE)
After the besiegement against Ambrosia, the Quintet Puontari Federations took to the Via Sagittaria area for combat, and completely unleashed the new version of the Celestial Plague in phases. This eventually overran the Confederacy, to the point where another major nation, the Commonwealth of United Economic Nations, took major notice of them. They began to impose blockades, sanctions, and small but frightening threats to the Quintet Puontari Federations. However, this did not deter them in the slightest, and soon enough the Quintet Puontari Federations instated claims over the Ventemir and Ouranir Galaxies, as well as ownership over defended wormhole gateways. The Confederacy immediately saw this as a deep threat, and as a result they pooled together the entirety of the Intergalactic Council to assess the situation. The Confederacy, not trying to incite a mass war, merely recommended sanctions and a deep defensive treaty. However, after deeper negotiation, it came to the point where the Commonwealth and all of its member nations had to intervene with this war.
With the thought of total war hanging in the air, the Confederacy stood heavily concerned as the Celestial Plague continued to ravage populated areas. The full force of the Confederate military was slowly dispatched to the site of attack, but it would prove to be difficult. This was because many hyperlanes and wormhole gateways were forcefully closed, to prevent any QPF advancement. This bought both sides some time for the building of defense and strategy. It was also a critical moment in the fields of Beatrix, which began to match POLIKY in terms of storage space and processing power. Over a crushing decade of gearing for a second push, the Commonwealth decided to step in once and for all.
Commonwealth Intervention (88248 CE - 88805 CE)
CUEN Axis (88248 CE - 88294 CE)
After a major meeting of all major nations of the Intergalactic Council, the Commonwealth decided that it was best to remain absent from the War of the Ancients, mostly because they feared 'total war' between numerous major powers. However, as the Quintet Puontari Federations relentlessly violated laws of war and crept towards core Confederate space, the Commonwealth changed its mind on the ordeal, slowly passing in new sanctions, voting blocs with various nations, and eventually held the idea of attacking the Quintet Puontari Federations in its current state. Since most forces pertaining to the QPF were dedicated to halting Confederate expansion and administering the Celestial Plague, the Commonwealth thought that it had easy access to the Zalanthium Galaxy. Defense forces from the Commonwealth were also stationed near the Zalanthium Galaxy, and so it would only be a matter of a few months to a year for full mobilization of the Commonwealth military. Having the knowledge of POLIKY passed to them by the Confederacy, the Commonwealth also decided to draft up the idea for an advanced military AI, Hindsight. Already having several combat AIs from past conflicts, the Commonwealth reactivated them and forged them into one database, which is what created the modern-day version of Hindsight.
Ideayunsk Front (88294 CE - 88373 CE)
Invasion of Aylothn (88373 CE - 88441 CE)
Great Sedrua Awakening (88441 - 88347 CE)
International Retaliation (88447 CE - 88562 CE)
Via Sagittaria Front (88562 CE - 88639 CE)
Aylothnn Front (88576 CE - 88639 CE)
Total Front Gridlock (88639 CE - 88738 CE)
Breakage (88738 CE - 88795 CE)
Final Push (88795 CE 88805 CE)
Ceasefire (88805 CE)
|The War of the Ancients|