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== '''Overview''' ==
{{Species_Template|image1 = Zythyn.png|caption1 = An average baseline Zythyn, with its scruffy and hairy look. Note the small tentacles, and the long tounge coming from the mouth.|homeworld = [[Lowrokira]]|average_height/length = 1.7 meters|average_lifespan = "Immortal" resulting from the cure to aging.|environment = (Native) Cascadian|diet = Omnivorous|intelligence = Early-P to Late-Q on the [[Ralis Scale]].|social_structure = Peaceful}}
 
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{{!Species_Infobox
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|title1=Zythyns
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|intelligence:=Sapient
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|homeworld:=[[Lorokira]]
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|form:=Bipedal
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|average_lifespan:=65 years (Unmodified)
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500 years (Typical lifespan as of the modern day.)
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|average_height/length:=1.6 meters (5 foot, three inches)
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|average_weight:=72.5 kg (160 lbs)
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|native_environment:=Boreal, Tundra
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|method_of_movement:=Walking, Running
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|method_of_sight:=Binocular Vision
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|method_of_hearing:=External Ears
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|number_of_limbs:=Five
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|number_of_eyes:=Two
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|number_of_ears:=Two
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|number_of_digits:=Four
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|possible_body_colorations:=(Fur)
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*Purple
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*Blue
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*Green
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*White
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*Brown
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*Black
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*Crimson
   
  +
(Skin)
== Description ==
 
  +
*Beige
Zythyns (Pronounced Zie-Thens) are a set of triped species of Xeno, which mostly reside in the [[Lowzyol Federation]]. Zythyns are usually seen with a long neck, often with their feeder tentacles protruding outside of their face.
 
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*Brown
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*Pale Blue
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*Olive
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*Pink
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|possible_eye_colorations:=*Brown
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*Orange
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*Blue
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*Red
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|common_behaviroal_traits:=*Higher-Than-Average Aggressiveness
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*High Resilience
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*High Intellect
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*Low Adaptability
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|average_intellect:=Above Average
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|languages:=*
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|dominant_social_structure:=Interconnected, Slightly Authoritarian, Co-operative
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|notable_members:=Kryrono-Lomir
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|image1=Zythyn.png
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|reproduction:=Sexual|most_popular_alignment:=[[File:Aeternalism.png|20px]] [[Aeternalism]]}}
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The '''Zythyns''' are a widespread sapient species across [[Aylothn]] and beyond. They are a considerably widespread species, as there are a total of 21.46 Quintillion individuals in Aylothn. They are credited for creating the [[Lowzyol Federation]], rising from Sedrua's grasp after the [[Zythyn-Sedruan War]]. Ever since their freedom, Zythyns have had a turbulent history, being responsible for the [[War for Peleunsk]], and [[Commonwealth's Eclipse]]. They are also known for creating the [[Uspayador Plutocracy of Etheaunsk]], in turn causing the [[Samutan-Uspayador War]] and the [[Nisrine War]]. As such, Zythyns are viewed as a relatively war-like species, with an affinity for aggression and expansion throughout its history.
   
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=='''Appearance'''==
Zythyns are one of the species responsible for creating the [[Commonwealth of United Economic Nations]]. They also have their own nation, called the [[Lowzyol Federation]]. After the creation of the LZF, Zythyns began to separate in their genetics via genetic editing and natural selection. As a result, there appear to be no baseline Zythyns, save for a few fanatic members of the population.
 
   
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Zythyns are considerably hairy and stout, standing on two front legs and one longer hind leg carrying a lengthy torso. They have two arms, each equipped with four bony fingers used for grabbing and picking. Each of their legs have three short toes, which help with balance in Lorokira's high gravity environment. Zythyn legs can move relatively quickly, though most Zythyns approach a natural top speed of 30 km/h. Primarily, it helps with leverage on terrain and provides balance along with the toes.
== Exterior ==
 
   
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Zythyns are usually laden with layers of blubber and fat, which keeps their bodies warm. Evolution on Lorokira led to this trait on their bodies, making Zythyns appear paunchy. Under their blubber is a dense, hard muscular system that helps with supporting the body. Zythyn bones are much the same, with dense marrow supporting surrounded by a strong outside.
=== Tentacles ===
 
A baseline Zythyn usually has many 'tentacles' or 'hairs' around their head, body, neck, and face. There are no tentacles that protrude near their eyes, lower body, chest, or 'hands.' However, there is a surplus of protective tentacles on their backs, feet, and the previously mentioned neck.
 
   
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=='''Biology'''==
=== Nasal Passage ===
 
Baseline Zythyns have a nasal divot in their front face, which is responsible for a Zythyn's ability to smell. Their nasal passage also helps them make coherent speech patterns. Their sense of smell is quite frail when compared to other species, often resorting to using their multitude of sensory feelers located near their mouth.
 
   
=== Mouth ===
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==='''Subspecies'''===
With a large amount of feelers, a Zythyn mouth is often described by others as crowded or hairy. This is particularly useful for Zythyns, as their feelers and tentacles can differentiate between edible objects by touch alone. They used this ability to 'taste' the air in thick forests, (where sight is less useful or even useless) as well as sensing temperature or even toxicity.
 
   
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While Zythyns have numerous descendants, there are two major categories of them. They are named the ''Lorokirr'' (Original) and the ''Chakirr'' (Slender) Zythyns. Those of Lorokirr descent tend to show most characteristics of a baseline Zythyn, that being short and blubbery. They originated close to the poles, the cradle of all Zythyns. They are more muscular and rigid in shape, though they have low stamina and metabolism. Those of Chakirr descent are usually skinnier, and have less fat and fur. They are a result of gradual evolution by Lorokira's equator. They have greater endurance in comparison to their Lorokirr counterparts, though they fare poorly in colder conditions Additionally, they usually have less strength than Lorokirr Zythyns.
=== Eyes ===
 
Baseline Zythyns contain eyes made up of two large pupils, and a small cornea section. Zythyn pupils can be controlled manually, as well as their lenses. Their abilities make them able to guide how far they can see, as well as how much exposure they can attain. Their eyes also have great color-perception abilities, although they can be blinded by exceptionally bright lights. Zythyn eyes also have an excellent ability to adapt to darkness.
 
   
  +
Descendants of both Lorokirr and Chakirr Zythyns have sprouted following the advancement of genetic editing and colonization. As such, many unique species of Zythyn have appeared over many millennia. Most of them share the common characteristics of three legs, hairy bodies, and blubber. Interbreeding between subspecies is possible as well, though pregnancy is typically much harder to achieve.
== Interior ==
 
A Zythyn's interior can be summed up to a large network of interconnecting bones, muscles, fat, and organs which all work together to allow for advanced movement, and the staple Zythyn intellect.
 
   
==== Organs ====
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==='''Respiratory System'''===
Zythyn organs differ greatly than many other species. A noticeable difference is that most baseline Zythyns contain two or three stomachs, used process the hard and native food on Lowrokira. Other notable features about Zythyn organs is the heart, where it is connected directly to the brain and other arteries to promote blood flow and growth. This is one of the reasons for Zythyn intelligence.
 
   
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Zythyns breathe with their large, flat noses which lead down a tract to their lungs. Their sense of smell is lower than average, though they can discern a total of several billion odors from one another. Their throats are strong and lined with a layer of fat to protect against Lorokira's cold air. Bloodflow to the throat's walls is more prevalent well, which warms up the throat and the body to an extent. Zythyn lungs have a thick, protective lining that prevents harm done by high atmospheric pressure. They have an above-average capacity, being able to hold their breath for two minutes without discomfort.
== Unique Abilities ==
 
Almost every Zythyn has a pronounced presence of unique abilities. Most of them are quite weak or limited due to the forces of gravity, electromagnetism, and the strong and weak nuclear forces.
 
   
==== "Telepathy" ====
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==='''Digestive System'''===
Telepathy has been a staple of Zythyn lifestyle ever since the invention of mass cloning and genome editing. However, telepathy has been in a rare group of Zythyns before this technology was made. Telepathy is possible in the first place by a small neurotransmitter gland the size of a pear. This gland is located under the Zythyn brain near the spine. This organ often comes as far as the spinal cord, and as front as the back of the throat.
 
   
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Zythyns take in food through their mouths, which hold a long, barbed tongue designed to latch on to food and scrape meat off bones. Their teeth aren't necessarily sharp, though they are naturally proficient at gnashing and gnawing on tough objects. The teeth are primarily used for tearing apart tough flesh and bone, but they can also be used to crack open shells of nuts or fruits. Zythyn jaws are also able to crack through weaker bones, allowing one to access nutrient-rich marrow/ As a result, Zythyns are omnivores, though most prefer a lifestyle with plenty of meat.
All Zythyns in recorded history have had this in organ, but they were mostly underdeveloped. They mostly functioned as an excess of white matter, and nothing more. However, some gifted Zythyns had their neurotransmitter develop much more than usual, all the way until adulthood. These mature organs had the ability to vibrate it to an ultra-high frequency. If any other Zythyns with this ability were nearby, they could collect and decipher the frequency with the same organ, giving way to a basic form of telekinesis. The frequency travels as a sound wave, disturbing the air particles to send it over. Eventually, this was found out by the masses. When the rare Zythyns' genes were extracted, many people wanted to have their offspring hold and give this ability. Eventually, within 4 generations, almost every Zythyn had this ability. It soon became even more common as genome editing phased into common life.
 
   
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Zythyns have a complex digestive tract, designed to take in and extract the nutrients from hard-to-digest foods. Zythyns have two stomachs, used for taking in as much nutrition as possible. Stomach acid is also potent, able to dissolve most substances in its presence. Since Lorokira's environment is frigid, fruits and nuts are typically encased in hard shells or other tough exteriors to protect them from nature. Fauna is also protected with thick skin, fat, and other tough insulating materials. This led Zythyns to go down a gritty style of eating. In history, many Zythyns have eaten objects which are normally non-edible. Grass, bark, bones, and even certain types of rocks have all been consumed by Zythyns.
This ability does not work in the vacuum of space, as a result of there being no medium for the frequency to travel between. Instead, people in space simply use other forms of communication.
 
   
== Behavior ==
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==='''Senses'''===
Usually, Zythyns are extremely docile, and only get aggravated when pushed to a point that would make an average [[Humans|Human]] on the verge of assault. This docility has had its good and bad sides. For example, this has been unhelpful when events like [[The War for All]] happened. It had shockingly less impact on Zythyn opinion compared to Human opinion when it was declared. All of this docility is most likely made up from their sheer scale toughness and durability.
 
   
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Zythyns have a peculiar sense of taste, able to detect the smallest traces of flavor. This has led many to eat items that may be thought of as bland. Furthermore, their sense of taste extends beyond the mouth, as Zythyn stomachs are lined with a large number of taste receptors. These receptors are very much dull in comparison to the tongue's however, since they can only detect sweet or bitter flavors.
Zythyn aggravation is usually very difficult to achieve. When it happens, the Zythyn body is naturally pumped with testosterone/estrogen, and adrenaline. Their anger is also released in short bursts, and usually occur without warning. This may cause a Zythyn to do unruly acts of anger in quick successions. These snaps of anger have also been 'exploited', with Zythyn battle suits being given pre-built adrenaline shots. This might help soldiers on the ground, who are struggling from enemy attack.
 
   
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Zythyns have large, bulbous nocturnal eyes which can detect wavelengths in the visible and ultraviolet spectrum. Their eyes are adaptive as well, being able to see darker colors across a wider spectrum. Bright lights are not a problem either, as Zythyn pupils can contract to about 0.5mm. Moreover, their eyes are very sensitive to movement, being able to pick up minute changes in its environment.
Zythyns have been documented to primarily eat foods that are tough in composition, as their very acidic stomachs plow through any soft foods. Many choose to suck on foods like seeds and nuts, which have many flavors in them. Soft foods are eaten, as well, but are typically hard to enjoy as a result of a Zythyn's powerful jaws and teeth.
 
   
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Zythyn smell, like their sense of taste, is significantly enhanced. In prehistoric ages, it was used to detect the smells of animals, plants, and each other. Exceptional Zythyns can pick up and track a scent for many kilometers and can remember said scent for months or years. Scent is also a crucial factor in taste, as using both can enhance the flavor of food to a noticeable degree.
The average environment for a Zythyn is heavily urban-like, with only ~12% of the population living on planets that are rural. No matter the style of life that have, Zythyn cities are to be described as magnificent. This is because that their buildings are built with large amounts of patterns, being like polished and built with fractal-like patterns. While most buildings on Zythyn planets are not quite tall, there are the special 'Citadel' buildings that can go many kilometres high.
 
==== Last Names ====
 
Zythyn last names work quite differently than any person may expect. For a start, they are scaled not on hereditary measures, but it scales of wealth and importance. This rule mostly applies to the elite, as the presidents and governors are granted the last name 'Imir. Imir in Old Zythyn translates to a leader or mayor. This sub-section of the rule has also been quite vague within the past few millennia. As of 200000 CE, most people have opted-in for nontraditional last names.
 
   
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Hearing for Zythyns is specialized to hear higher tones. The minimal hearing range is 150Hz, though the highest can go above 45,000Hz. This may be a result of Zythyn communication, since they speak with clicks and high beeping noises, combined with basic high-pitched phonetic sounds. Many animals across Lorokira also tend to have high-pitched vocal cords. This is thought to have helped ancient Zythyns detect nearby prey if they could not go off scent or eyesight.
==== How Zythyns used to be created ====
 
Many outsiders to Zythanity have often pondered on how more citizens are made. Well, it does not involve a horrible and inefficient birthing process, alike humans or other mammalian or arthropod organisms. Millennia ago, before genetic cloning and even painless birthing, Zythyns laid large egg-like structures, which they would keep tended and incubated for approximately 3 standard months. The hatchling would then grow to be about 1/2 the mother's size and walking within only one standard year. The newborn would also molt into new scales many times, causing annoying messes. In a Zythyn home similar to a 21st century Earth, electronic heating and cooling for the eggs were readily available, and vaccinations would sometimes be injected inside the egg if a vulnerability was detected.
 
   
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The feeling of touch is the dullest to a Zythyn. They have a high pain tolerance and can deflect most blunt force attacks with their fat, blubbery bodies. Most of the time, pain receptors activate if a sharp object pierces the skin, or if any blunt force bruises muscle or lower layers of skin. Casual touching is rather numb to a Zythyn nonetheless, being not as keen as that of most sapient species.
[[Category:Alien Species]]
 
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==='''Behavior and Social Dynamics'''===
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Evolving from a species of apex hunters, Zythyns have a tendancy to show aggression and dominance over others. They are also very determined and resilient, holding family and beliefs closely. Zythyns are also very territorial, though they are more than able of forming stable communities. In said communities, Zythyns are very socialable, displaying a sense of brotherhood and protection to others. Zythyn communities are very like-minded, and show strong loyalty towards one another.
  +
  +
As mentioned, Zythyns have a natural passion to protecting their culture and families. Many have sacrified themselves to ensure the survivability of their ways and relatives. Loyalty towards family likely originated from Lorokira's harsh environments, as Zythyns quickly learned the benefits of teamwork in their evolutionary years. Culture is much the same as a result, though differing cultures have a higher tendancy to disrespect one another.
  +
  +
=='''Demographics'''==
  +
Over half of all Zythyns are present in the [[Lowzyol Federation]], a major nation in Aylothn. It is centered around [[Peleunsk]], a galaxy which collided to become an opulent starforming region. Peleunsk holds the Zythyn home planet of Lorokira, and has the largest Zythyn center, [[Wa-Strionarh]]. Ever since their uplifting from Sedrua, Zythyns branched down many different paths, though they both originated from the Lorokirr and Chakirr Zythyns. Across all Zythyn communities, approximately 41% originate from Lorokirr Zythyns while 59% are descnded from Chakirr Zytyhyns. The diversity of these descendants have let Zythyns thrive across many worlds.
  +
  +
=='''Culture'''==
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Zythyn culture was initially influenced by Lorokira's conditions. Most began as small groups, tight-knit with unique beliefs. Religion was and still is common in Zythyn communities, undoubtedly influencing the world of art, literature, music, and philosophy.
  +
  +
==='''Religion'''===
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As mentioned, Zythyns have a general tendancy towards spirituality. Over the years, they have spread and inherited many faiths. Though some of them are similar, others differ greatly. Older Zythyn faiths tended to focus on the happenings of nature, the heavens, and Thaumaturgy. In the modern day, a large percentage of Zythyns worship [[Aeternalism]], a direct result of Sedrua influence in the past. Others support [[Novel Aeternalism]], a faith which has recently dominated Aylothn as its most popular one. Other relegions are descended from the ones on Lorokira, though some Zythyns have adopted faiths from non-Zythyn cultures.
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==='''Thaumaturgy'''===
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Zythyns have a deep cultural yearning for Thaumaturgy. As stated prior, many of their faiths revolve around practices related to it. As such, there exist many Zythyns who deliberately gain some kind of Thaumaturgic abilities. Approximately 54% of all Zythyns have some capability in Thaumaturgy. These people are usually proficient in just a few basic actions, such as minor alterations of the body or self defense. Only one in 9 billion Zythyns have anything beyond said basic abilities, and many of them join various militaries as a result.
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  +
Zythyn knowledge of the [[Lux Aeterna]] was surprisingly large upon their uplifting as well. Several Zythyns in ancient history managed to directly peer into the Aeterna, and others visited it through out-of-body experiences or dreaming. It was a large feat for ancient Zythyns, as the Aeterna's existence brought forth many of the faiths which live on today. It also allowed a large number of Zythyns to safely convert to Aeternalism.
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==='''Language'''===
 
[[Category:Species]]
 
[[Category:Mittence's Articles]]
 
[[Category:Mittence's Articles]]
[[Category:Peleunsk Galaxy]]
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[[Category:Aylothn Galaxy]]
[[Category:Intelligent Species]]
 

Revision as of 00:07, 1 December 2021

Overview

The Zythyns are a widespread sapient species across Aylothn and beyond. They are a considerably widespread species, as there are a total of 21.46 Quintillion individuals in Aylothn. They are credited for creating the Lowzyol Federation, rising from Sedrua's grasp after the Zythyn-Sedruan War. Ever since their freedom, Zythyns have had a turbulent history, being responsible for the War for Peleunsk, and Commonwealth's Eclipse. They are also known for creating the Uspayador Plutocracy of Etheaunsk, in turn causing the Samutan-Uspayador War and the Nisrine War. As such, Zythyns are viewed as a relatively war-like species, with an affinity for aggression and expansion throughout its history.

Appearance

Zythyns are considerably hairy and stout, standing on two front legs and one longer hind leg carrying a lengthy torso. They have two arms, each equipped with four bony fingers used for grabbing and picking. Each of their legs have three short toes, which help with balance in Lorokira's high gravity environment. Zythyn legs can move relatively quickly, though most Zythyns approach a natural top speed of 30 km/h. Primarily, it helps with leverage on terrain and provides balance along with the toes.

Zythyns are usually laden with layers of blubber and fat, which keeps their bodies warm. Evolution on Lorokira led to this trait on their bodies, making Zythyns appear paunchy. Under their blubber is a dense, hard muscular system that helps with supporting the body. Zythyn bones are much the same, with dense marrow supporting surrounded by a strong outside.

Biology

Subspecies

While Zythyns have numerous descendants, there are two major categories of them. They are named the Lorokirr (Original) and the Chakirr (Slender) Zythyns. Those of Lorokirr descent tend to show most characteristics of a baseline Zythyn, that being short and blubbery. They originated close to the poles, the cradle of all Zythyns. They are more muscular and rigid in shape, though they have low stamina and metabolism. Those of Chakirr descent are usually skinnier, and have less fat and fur. They are a result of gradual evolution by Lorokira's equator. They have greater endurance in comparison to their Lorokirr counterparts, though they fare poorly in colder conditions Additionally, they usually have less strength than Lorokirr Zythyns.

Descendants of both Lorokirr and Chakirr Zythyns have sprouted following the advancement of genetic editing and colonization. As such, many unique species of Zythyn have appeared over many millennia. Most of them share the common characteristics of three legs, hairy bodies, and blubber. Interbreeding between subspecies is possible as well, though pregnancy is typically much harder to achieve.

Respiratory System

Zythyns breathe with their large, flat noses which lead down a tract to their lungs. Their sense of smell is lower than average, though they can discern a total of several billion odors from one another. Their throats are strong and lined with a layer of fat to protect against Lorokira's cold air. Bloodflow to the throat's walls is more prevalent well, which warms up the throat and the body to an extent. Zythyn lungs have a thick, protective lining that prevents harm done by high atmospheric pressure. They have an above-average capacity, being able to hold their breath for two minutes without discomfort.

Digestive System

Zythyns take in food through their mouths, which hold a long, barbed tongue designed to latch on to food and scrape meat off bones. Their teeth aren't necessarily sharp, though they are naturally proficient at gnashing and gnawing on tough objects. The teeth are primarily used for tearing apart tough flesh and bone, but they can also be used to crack open shells of nuts or fruits. Zythyn jaws are also able to crack through weaker bones, allowing one to access nutrient-rich marrow/ As a result, Zythyns are omnivores, though most prefer a lifestyle with plenty of meat.

Zythyns have a complex digestive tract, designed to take in and extract the nutrients from hard-to-digest foods. Zythyns have two stomachs, used for taking in as much nutrition as possible. Stomach acid is also potent, able to dissolve most substances in its presence. Since Lorokira's environment is frigid, fruits and nuts are typically encased in hard shells or other tough exteriors to protect them from nature. Fauna is also protected with thick skin, fat, and other tough insulating materials. This led Zythyns to go down a gritty style of eating. In history, many Zythyns have eaten objects which are normally non-edible. Grass, bark, bones, and even certain types of rocks have all been consumed by Zythyns.

Senses

Zythyns have a peculiar sense of taste, able to detect the smallest traces of flavor. This has led many to eat items that may be thought of as bland. Furthermore, their sense of taste extends beyond the mouth, as Zythyn stomachs are lined with a large number of taste receptors. These receptors are very much dull in comparison to the tongue's however, since they can only detect sweet or bitter flavors.

Zythyns have large, bulbous nocturnal eyes which can detect wavelengths in the visible and ultraviolet spectrum. Their eyes are adaptive as well, being able to see darker colors across a wider spectrum. Bright lights are not a problem either, as Zythyn pupils can contract to about 0.5mm. Moreover, their eyes are very sensitive to movement, being able to pick up minute changes in its environment.

Zythyn smell, like their sense of taste, is significantly enhanced. In prehistoric ages, it was used to detect the smells of animals, plants, and each other. Exceptional Zythyns can pick up and track a scent for many kilometers and can remember said scent for months or years. Scent is also a crucial factor in taste, as using both can enhance the flavor of food to a noticeable degree.

Hearing for Zythyns is specialized to hear higher tones. The minimal hearing range is 150Hz, though the highest can go above 45,000Hz. This may be a result of Zythyn communication, since they speak with clicks and high beeping noises, combined with basic high-pitched phonetic sounds. Many animals across Lorokira also tend to have high-pitched vocal cords. This is thought to have helped ancient Zythyns detect nearby prey if they could not go off scent or eyesight.

The feeling of touch is the dullest to a Zythyn. They have a high pain tolerance and can deflect most blunt force attacks with their fat, blubbery bodies. Most of the time, pain receptors activate if a sharp object pierces the skin, or if any blunt force bruises muscle or lower layers of skin. Casual touching is rather numb to a Zythyn nonetheless, being not as keen as that of most sapient species.

Behavior and Social Dynamics

Evolving from a species of apex hunters, Zythyns have a tendancy to show aggression and dominance over others. They are also very determined and resilient, holding family and beliefs closely. Zythyns are also very territorial, though they are more than able of forming stable communities. In said communities, Zythyns are very socialable, displaying a sense of brotherhood and protection to others. Zythyn communities are very like-minded, and show strong loyalty towards one another.

As mentioned, Zythyns have a natural passion to protecting their culture and families. Many have sacrified themselves to ensure the survivability of their ways and relatives. Loyalty towards family likely originated from Lorokira's harsh environments, as Zythyns quickly learned the benefits of teamwork in their evolutionary years. Culture is much the same as a result, though differing cultures have a higher tendancy to disrespect one another.

Demographics

Over half of all Zythyns are present in the Lowzyol Federation, a major nation in Aylothn. It is centered around Peleunsk, a galaxy which collided to become an opulent starforming region. Peleunsk holds the Zythyn home planet of Lorokira, and has the largest Zythyn center, Wa-Strionarh. Ever since their uplifting from Sedrua, Zythyns branched down many different paths, though they both originated from the Lorokirr and Chakirr Zythyns. Across all Zythyn communities, approximately 41% originate from Lorokirr Zythyns while 59% are descnded from Chakirr Zytyhyns. The diversity of these descendants have let Zythyns thrive across many worlds.

Culture

Zythyn culture was initially influenced by Lorokira's conditions. Most began as small groups, tight-knit with unique beliefs. Religion was and still is common in Zythyn communities, undoubtedly influencing the world of art, literature, music, and philosophy.

Religion

As mentioned, Zythyns have a general tendancy towards spirituality. Over the years, they have spread and inherited many faiths. Though some of them are similar, others differ greatly. Older Zythyn faiths tended to focus on the happenings of nature, the heavens, and Thaumaturgy. In the modern day, a large percentage of Zythyns worship Aeternalism, a direct result of Sedrua influence in the past. Others support Novel Aeternalism, a faith which has recently dominated Aylothn as its most popular one. Other relegions are descended from the ones on Lorokira, though some Zythyns have adopted faiths from non-Zythyn cultures.

Thaumaturgy

Zythyns have a deep cultural yearning for Thaumaturgy. As stated prior, many of their faiths revolve around practices related to it. As such, there exist many Zythyns who deliberately gain some kind of Thaumaturgic abilities. Approximately 54% of all Zythyns have some capability in Thaumaturgy. These people are usually proficient in just a few basic actions, such as minor alterations of the body or self defense. Only one in 9 billion Zythyns have anything beyond said basic abilities, and many of them join various militaries as a result.

Zythyn knowledge of the Lux Aeterna was surprisingly large upon their uplifting as well. Several Zythyns in ancient history managed to directly peer into the Aeterna, and others visited it through out-of-body experiences or dreaming. It was a large feat for ancient Zythyns, as the Aeterna's existence brought forth many of the faiths which live on today. It also allowed a large number of Zythyns to safely convert to Aeternalism.

Language